Commit Graph
7 Commits
Author SHA1 Message Date
German Khokhlov b4556f9763 Test layers on one engine and share selection and shader helpers
Layer display tests no longer re-check Cesium primitives in every layer:
they run on the fake engine, and one Cesium translation check per ground
kind lives in the Cesium engine's ground tests. Their harnesses are shared,
and the fake-engine, Cesium-engine and flights tests that repeated the
contract suite are gone, 340 tests in all.

The press-travel measurement is shared by the selection dispatcher and
CCTV, which loses its ScreenSpaceEventHandler shim and world-click module.
ALPR, installations and bikeshare share one selection keeper and selected
marker write. Layers with their own click rules keep their handlers.

Navara's pulse is a class like the ground pass, the ground and imagery
passes share the surface uniforms, and the colour, log-depth and occlusion
GLSL lives in one chunk module, each caller keeping its depth bias. The
ground suite runs inside the contract suite (--only=ground:), and fixture
and script names say what they test.

Behaviour is unchanged on both engines.
2026-11-08 17:06:10 +04:00
German Khokhlov 7f478e3815 Remove always-true layer availability and leftover viewer paths
Every layer draws on both engines, so the per-engine availability
machinery always answered yes. The renderer manifest is now the id to
display map plus the wind flow backend; the catalog filter, the voice and
QA-probe refusals and the engine-kind checks go with it. The Navara
notice lists the same layers in the same words.

Paths that read the Cesium viewer behind an engine that is always there
are gone: the Recent Imagery viewer fallbacks, the shell's imagery-host
service (one shared host module remains), the engineless map controller,
viewer gates in voice actions, world packets and camera verbs, the
orientation controls' tracked-entity fallback, and the Bhote Koshi and
FIRMS Cesium-shaped paths. setCameraInputs, which nothing called, leaves
the contract; suspensions remain.

Smaller duplicates go too: one tracker-release helper for navigation and
location, the no-op frame latch, missing-engine guards, one name for the
injected display, flat bikeshare and installations displays, one overlay
host and binder, one name per world-overlay method, and stub-viewer
guards in the Cesium engine. Layers that still read the viewer keep the
shared init(viewer, context) entry.

Behaviour is unchanged on both engines. Viewer lines fall from 849 to
750 and engine-name literals from 32 to 27.
2026-11-08 17:06:01 +04:00
German Khokhlov c1e857f798 Scope tracked readouts and selection context to each scene
Give each scene attachment its own tracked readout, follow subscription,
selected context, active card identity and label-subject cache. Bind layer
context publishers to that attachment and preserve the page selection slot
and existing selection and awareness event payloads. Mirror a clear to the
page only when it clears the page selection. Capture display context
services so retired callbacks cannot publish into a replacement attachment.
Route aircraft, satellite, Local ADS-B and ALPR label refreshes and annotation
card lookup to the attached readout. Remove Local ADS-B contexts before
dropping its outgoing renderer, and mirror context pruning to the page.

Carry the retained page selection through the layer session when an attachment
is released. Adopt it only if the page still selects the same record, seed the
incoming readout on initialization, and replace its retained carrier when the
new display registers its marker. Keep the original page selection timestamp
and avoid a duplicate page selection event. A clear between attachments wins,
and page teardown still clears the selection. Seed the incoming readout from
that retained record without validating the outgoing display's visibility:
FIRMS waits for camera restoration before registering its new display. Keep a
matching selected fire in the refresh set before pruning top-N contexts, so
weaker selected detections retain the page selection too.

Preserve Cesium's label text, selected-card policy, visual anchors and
follow-camera anti-jitter. Navara retains the same shared behavior. There is
no intended user-visible change on either engine. Tests cover simultaneous
follows, identical selection IDs, independent refresh and clear, stale
notifications, destruction, parked reattachment and real layer publication
on the fake and headless Cesium engines. The production aircraft tests also
cover grounded fleet and tracked models, the display floor on both sides of
the zoom boundary, follow-label refresh and cached position reads. The fire
regression exercises the application scene handoff, delayed viewport resume,
top-N pruning, unchanged selection timestamp and deliberate clear on both
engines. These fixes preserve the reference Cesium selection behavior.

All eleven coupling counts remain unchanged; none fell or grew. The counts
remain 0 and 189 renderer lines, 3 external Cesium import files, 891 viewer
lines, 1 Navara kind check, 0 engine-sniff calls, 3 extension reads, 1 ground
pass, 3 SDK loads, 4 screen-handler files and 32 engine-name lines.

Checked in the browser, keyless: the overlay baselines on both engines, the
ALPR and FIRMS fire-camera switches, and the layer handoff, Local ADS-B,
Contacts, space, infrastructure, CCTV, urban, transit, directions and
annotation engine switches pass. The tracking regression passes every check
that passes before this change.
2026-11-07 21:14:09 +04:00
German Khokhlov 3814221cbc Scope world overlays to each scene attachment
Move the world overlay into scene.services.overlay. Each attachment owns its
sources, collision domains, paint lanes, canvases, observers, timers and
accessible action subscribers. Keep both canvases inside the engine container,
with detection beside the card root so its screen blend still reaches the
scene. Release shared font measurements only after the last host detaches.

Resolve retained layer publications against their attached engine, clear the
outgoing source before releasing its renderer, and reconnect the shell's action
subscription on attachment. Keep destroyed hosts inert and give parked engines
fresh services. Bind annotation rectangles and the existing tracked bridge to
their engine's overlay. The tracked bridge itself remains page-owned.

Preserve Cesium's projection, card placement, arbitration, fades, hit tests,
blend order and render demand. Navara keeps the same shared behaviour. No
user-visible change is intended. Exercise simultaneous hosts, either teardown,
stale handles, reattachment and a retained selected card on the fake and
headless Cesium engines. Update QA reads and package ownership for the service.

No coupling metric falls or grows: renderer lines remain 0 Cesium and 189
Navara; external Cesium import files 3; viewer lines 891; Navara kind checks 1;
engine sniff calls 0; extension reads 3; ground passes 1; SDK loads 3;
ScreenSpaceEventHandler files 4; engine-name lines 32.

Each host now takes the page's overlay ids from the host it replaces and gives
them back to a remaining host when destroyed, and the chrome's static overlay
placeholders are gone. The new hosts had left the ids on those empty
placeholders, so the voice pointer policy, the id selectors and the QA probes
that read #world-overlay-canvas missed the drawn canvas.

Checked in the browser, keyless: the overlay baselines on both engines, CCTV
v2 (58 checks), military names, and the engine, voice, ground-layer and Ghost
Maps switches pass. The transit script fails the same 25 checks as before.
2026-11-07 19:27:31 +04:00
German Khokhlov 0459ee6d58 Scope render demand to each scene attachment
Give each scene its own render governor, owner holds and recent idle requests.
Make the Cesium render backend own its request mode directly, so the governor
drives engine.render on both engines without a dependency back from Cesium.
Route layer requests through their attached engine and capture the attachment's
governor for camera motions, orbit, annotations and shell controls. Release
retained-layer holds before clearing the outgoing engine, and destroy the
governor after scene consumers have detached.

Preserve Cesium's owner-keyed holds, pre-install buffering, last-release settling
frame and one-shot requests during continuous rendering. Navara keeps the same
render policy. There is no intended visible change on either engine. Simultaneous
scenes no longer share holds, and an old captured service cannot release a
replacement attachment's hold. Cover both rules on fake and headless Cesium
engines, including an old orbit ending after reattachment.

Viewer-reference lines fall from 910 to 891, Navara-kind checks from 2 to 1,
and engine-name lines from 33 to 32. All other coupling counts stay unchanged.

Checked in the browser, keyless: qa-perf passes on both engines with the
same idle, active and release counts as before (24 checks on Cesium, 22 on
Navara).
2026-11-07 16:56:34 +04:00
German Khokhlov 4252ed0798 Scope pick ownership and selection dispatch to each scene
Create pick registries and selection dispatchers for each scene attachment,
publish them through scene.services, and release their predicates and input
subscriptions before parking the renderer. Resolve layer ownership with the
attached engine so identical layer IDs in simultaneous scenes cannot overwrite
or remove one another. Re-register retained ALPR and cyclone picks on attachment,
and resolve voice pointer picks against the engine that supplied the pick.

Preserve Cesium's selection, sibling ownership, inert trails, touch expansion,
drag and long-press rules on both engines. Extract the unchanged gesture
predicates so portable picking does not acquire a native input dependency.
Exercise scene isolation, teardown and reattachment on fake and headless Cesium
engines, retaining the existing layer assertions.

No coupling count falls or grows. Cesium and Navara renderer lines remain 0 and
189; external Cesium imports 3; viewer lines 910; Navara kind checks 2; engine
sniff calls 0; extension reads 3; ground passes 1; SDK loads 3; screen-handler
files 4; engine-name lines 33.
2026-11-07 16:27:43 +04:00
German Khokhlov 30c86a6001 Draw Mapped Installations, Global Context and the infrastructure layers through one display each
- Mapped Installations: one display holds the single copy of the logic
  the Cesium and Navara renderers each had (renderable records, painting,
  the selection fill, floors, named markers, selection). Discs are point
  movers, outlines ground corridors and the selection fill a ground
  polygon. Cesium's behaviour wins where they drifted: named areas draw
  their outlines (Navara dropped them), discs sit under the moving
  contacts, and outlines and the fill pick their site.
- Global Context: the range ring is a halo and a core line on
  engine.lines and the awareness logic no longer imports Cesium. The
  animated pulse disc, which no primitive draws yet, sits behind one
  seam, render/pulseDisc.js, with a Cesium and a Navara backend.
- Datacenters and dams: one display on movers, lines and ground sets
  with Cesium's LOD, motion probe, floor sampling and card cohort;
  localGeojsonCore.js keeps only the engine-free card and record code
  (1381 to 329 lines).

Coupling: layer renderer lines fall from 1011/4832 to 351/3349
(Cesium/Navara), `viewer` lines from 1745 to 1591,
ScreenSpaceEventHandler files from 8 to 6, Navara ground passes from 5
to 4.
2026-11-07 07:13:56 +04:00