Commit Graph
18 Commits
Author SHA1 Message Date
Sameh Khamis b20c80e590 Switch language in place, without a reload
Choosing a language in the picker now applies it at once. The choice is
stored and ?lang is kept in step through replaceState, and the picker keeps
focus.

Code that writes translated text itself re-presents it on a switch:
onLocaleChange() lets an owner listen, removed at teardown, and status
writers hand over a function of the locale (voice cards, scene director,
SDR, draw hints, imagery split, map sources, Bhote Koshi media) so the
words are rebuilt rather than re-sent. The HUD, cockpit, radio, CCTV,
launch, awareness and credit texts follow the same hook, and
applyDocumentTranslations can be applied again without undoing text code
wrote since.

The unsaved-work registry and persistLocaleAndReload existed only to guard
the reload, so they go, with their catalog entries.
2026-11-01 16:47:39 -08:00
Sameh Khamis ec4c55e78c feat(scenes): render the Scene panel's controls from the store
SceneControls no longer takes element handles or writes the Scene panel's
button states, PLAY label, status line, progress bar or runtime chip: it
presents them to the gev-scenes store, and the panel's buttons, scene
select and IMPORT chooser call its actions there. The chooser opens only
while an owner presents the panel and is cleared once its import settles.
On destroy the panel keeps its last status and buttons, without shots or
the runtime chip, as before.
2026-10-31 23:04:31 -07:00
Sameh Khamis d9fdcfc641 feat(ui): render the Scene panel's shot list and scene options as components
SceneShotList and SceneOptions render the project from a gev-scenes
store instead of scenePresentation building rows with createElement.
SceneControls stays the owner: it publishes the director's state and
attaches the row actions, and a late destroy cannot detach a newer
owner. Rows keep their identity across selection; a rename keeps its
typed text across republishing and ends with its row. The select still
changes its choice only when its options are rendered.

Vue keeps whitespace in every component, so Prettier formats single-file
components with strict whitespace sensitivity, and the test loader parses
templates with the same options as the browser build. The i18n check
reads view text without its interpolations, whose t() calls are scanned
with the sources.
2026-10-30 18:13:11 -07:00
Said Turksever 5a80facf8d Address review: playable PLAY/NEXT, visible rename editor, accurate copy
- PLAY and NEXT continue into the following scenes, so they stay
  enabled while any scene in the project has a shot, not only the
  selected one.
- Renaming a shot drops the number and ellipsis so the editor is no
  longer hidden; qa-scene-controls checks a long rename stays visible.
- PLAY, NEXT, EDIT DETAILS and SHARE SCENE tooltips describe what the
  buttons do, translated in every shipped language.
- The primary actions and the file row keep a hover state.
- Docs: the EXPORT rename in DIRECTOR-SHARING and the playback button
  states in CURRENT-STATE are accurate.
- Test the voice "authoring" alias through set_panel_open.
2026-10-29 18:39:53 +00:00
Said Turksever 4192a6f87d Keep Authoring within its stack and theme, and cover its wiring
- Keep the documented 72px / flex-grow 1 action sizing and the 360px
  panel width; the larger type applies to the Authoring panel only, so
  CCTV and Street Level buttons are unchanged.
- Scope the primary and file-row styles to the panel so Cyber's shared
  button surface no longer overrides them.
- Shorten the scene PLAY in Spanish and Russian so it does not break
  mid-word, and fix two translation inconsistencies.
- Map the spoken name "authoring" to the panel.
- Clear the has-shots marker when the controls are destroyed.
- Test the idle button states through published changes, the PLAY
  translation context, and where the sharing row is placed.
2026-10-29 11:48:52 +00:00
Said Turksever 2b1129c10e Rename the Scenes panel to Authoring and lay it out in steps
The panel reads AUTHORING and groups its controls under SCENE, SHOTS,
PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE
row moved beside EXPORT / IMPORT. Text is larger with more contrast,
shots are numbered, every action has a tooltip and the status line is a
live region. Outside playback, buttons that would do nothing are
disabled. New labels are translated in every shipped language; PLAY
uses its own catalog context apart from the radio's PLAY.
2026-10-29 11:31:53 +00:00
German KhokhlovandClaude Opus 5.5 00704ddc89 i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 23:49:52 +04:00
German KhokhlovandClaude Opus 5.5 2b6ccad732 fix(i18n): fix Russian layouts and the gaps the screenshot review found
A review of the Russian UI screenshots found ~90 places where longer words
broke the layout or text was still English. Fixed so they hold for any
language, then shortened where a control is short by design.

- Layout: label columns that size to their text (weather and wind settings,
  Recent Imagery slots and opacity, style sliders, display panel), layer
  list names and icons, buttons that wrap instead of overflowing (CCTV,
  scenes, Bhote Koshi), voice header that always shows the cost, styled
  EN | ES | RU chips, voice error tray above the dock.
- t() context: t('CLEAR', { context: 'action' }) is «СБРОСИТЬ» while the sky
  stays «ЯСНО»; also used for radio categories, voice states and directions.
- Units and dates follow the locale through src/ui/unitLabels.js
  (formatQuantity: localized number, translated unit, non-breaking space):
  wind, pressure, cyclones, directions, CCTV, SDR gain, scene timing, flight
  tooltip, Recent Imagery dates and resolution.
- Newly translated: directions turn-by-turn steps (built from the maneuver;
  English matches the server word for word), HUD mode and summary, voice
  card states, radio categories on the globe, CCTV status, layer source
  lines, scene dialogs (Cancel, file pickers), Bhote Koshi statuses, titles,
  comparison dates and caveat, Recent Imagery notices. Stored data and text
  for AI tools stay English.
- es and ru: 1,885 messages each.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 21:18:03 +04:00
German KhokhlovandClaude Opus 5.5 13efd411b6 refactor(i18n): key messages by English text; add Russian
Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.

- Simplify src/i18n: drop namespaces, the configurable locale pair
  (GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
  comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
  and markup, and fails on missing, unused, placeholder-mismatched or
  wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
  community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
  LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
  doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
  merge resurrected in docs/CURRENT-STATE.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:48:56 +04:00
Meir Michanie 284c4d4601 feat(i18n): presentation extraction — t() call sites, data-i18n templates, locale selector
Route every application-owned presentation string through the i18n
core: t() call sites across the app/layers/ui/data/voice surfaces,
data-i18n* attributes in the src/ui/templates/*.html markup (applied at
boot by applyDocumentTranslations from src/standalone/application.js),
and the dock locale selector (runtime-rendered from the offered pair —
a single EN button while only English ships).

Rebased onto current main, where the extraction follows the module
splits: the shell wiring now lands in the owner modules
(panelChrome, visualSettings, locationNavigation, shareRestoration,
shellFeedback, applicationShell) and the voice status corpus in the
realtime* modules; scene status lives in director.js +
playbackAdapter.js.

Modules shared with the node runtime (loadingFeedback,
installationFeedback, regionalModel, keySetupCore, vessels ingestion)
stay environment-neutral English and localize at their browser render
sites (chip maps in shellFeedback/installations controls, the weather
table in cockpitBriefing, keySetupRequirementEnvVars compositions), so
the package-boundary graph stays clean; the browser boundary groups
now own the i18n modules they reach (scripts/package-boundaries.json).
2026-10-01 12:41:20 +02:00
Sameh Khamis 078fc290ec Add Director authoring, import previews and scene bundles 2026-09-15 20:15:32 -07:00
Sameh Khamis 3164405108 fix: retain completed scene status in current snapshots 2026-09-13 05:43:41 -07:00
Sameh Khamis e0652b19f2 style: format state subscriptions and their adopted controls 2026-09-13 05:43:05 -07:00
Sameh Khamis 45d97376d0 refactor: drive share, location and scene controls through product state 2026-09-13 05:42:49 -07:00
Sameh Khamis 1f76f81484 fix: preserve Scene shot labels for double-click rename 2026-09-13 03:56:23 -07:00
Sameh Khamis 9b6d34cb8a refactor: keep Scene prompts with their controls 2026-09-13 03:35:22 -07:00
Sameh Khamis d42036d74f style: format Scene controls and browser acceptance 2026-09-13 03:30:05 -07:00
Sameh Khamis cd72feb4fe refactor: separate Scene controls from playback and project operations 2026-09-13 03:29:46 -07:00