- KML/KMZ import: a per-file canvas budget and cache for ground overlays,
limits on rings and vertices of raised polygons, overlays across 360° and
near the poles, degenerate holes, polar and single-latitude fills,
absolute overlays at their altitude, overlay order by drawOrder as on
Cesium, and pins on tiles keep their measured height.
- Points on the surface: OSM Places and Street Level cones share the
surface sampler and sit on the terrain before they are measured, within
a sampling budget per pass; Cockpit's contact-dot bank keeps the dot
atlas, and a failed fleet model loads again after a pause.
- Startup: the loading screen lifts after the share-link view is restored,
the retry screen names the failed engine and takes focus, and the
fallback toast stays for 6 s.
- Engines: an engine switch lands a running camera flight at its
destination (camera.completeFlight on both engines), the sighting card
leaves focus on the engine picker after a switch, and a Cesium model
error stays with the instance that failed.
- The MCP panel builds again: its wind-mesh alias resolves to the stub.
- QA: the wildlife switch waits for the camera to rest, GBFS --w2 says it
needs the dev server, and test fixtures are shared instead of copied.
Navara now matches Cesium where the review found it diverging: a flight
holds the camera inputs, camera.changed counts turns as Cesium does,
render requests made during a frame survive it, follow pinches zoom,
ground widths follow the pixel ratio and Cyber sonar reaches glyph caches
and models. On Cesium, a staged imagery swap keeps loading tiles, setView
replaces a running flight, and a cleared weather detail goes away.
The contract gains MoverSet.failed, maps.terrainRevision,
render.maxTextureSize and surface.sampleTerrainMostDetailed on every
engine, so layers retry failed models, key road heights by terrain,
size weather textures to the GPU and place Bhote Koshi cards on detailed
terrain.
Engine switches keep the live view, follows, focus, layer options and
cards: a pick hands over the exact pose, applies no address options and
pans no carried-over card; a history visit still applies its entry.
Layers put GhostMaps pins, cable landings, OSM Places and directions on
the measured surface without per-frame sampling, draw the Cockpit contact
dot, hide disabled CCTV on attach, and keep ALPR running outside secure
contexts. KML imports draw raised polygon fills, rotated and coloured
ground overlays and north-referenced icon headings, and report files
with nothing to draw.
QA scripts read the contract instead of Cesium internals (test:track is
109/109 again), wait for the camera to rest before clicking, and give
cold switches and parked engines realistic time. Docs follow the code.
The MCP panel build inlines every dynamic import into its one script, the
Navara mode included, so the guard that keeps Navara out of the app's
initial chunks failed it (npm run build:panel was red since d483e589). The
panel config filters the guard out, as phase 4 does; a test pins it.
build:panel is green and joins the gates. Phase-4 merge review item 2.
Cesium's script sets CESIUM_WORKERS itself when it loads, so the panel's
combined workers script was never used, and neither was the embedded
terrain-heights file: the worker still requested it from the panel
page's site. The panel build now writes only the prelude, and the panel
puts it ahead of whatever Cesium assigns to CESIUM_WORKERS. The separate
esbuild bundle of Cesium's workers is gone.
The ground-polyline worker loads approximateTerrainHeights.json itself,
and a worker's requests go to the panel page's own site, where they
failed with 404 and stopped rendering once ground-clamped lines such as
military installations appeared. The panel build now embeds that file in
the workers script, which answers the worker's request from memory.
panel_request resolved paths with a check for a leading //, but URL
parsing also reads /\host as another host, so it could request other
servers. It now resolves the path against the app's address, refuses
any other origin, matches refused routes decoded as well, and does not
follow redirects. Responses are capped at 64 MiB while reading, with a
deadline; held responses make room on arrival and expire by time only,
so a response being read keeps its parts.
The panel keeps converted images only for its build files, so live
camera frames no longer accumulate, and failed build loads are retried.
The dev server answers a malformed /panel/ path with 400 instead of
crashing.
Hosts serve panels from their own sites and may refuse other addresses;
Codex refuses any address on the user's machine. The panel now never
requests the app's server: it loads the app's panel build and data
through panel_request, a tool only the panel may call, which requests
the path from the app's server. One path in every host; only map
providers load directly.
npm run build:panel writes the panel build to dist/panel, served at
/panel/: one app script, one stylesheet, Cesium's script, and Cesium's
workers as one script Cesium runs from memory. Tools may now be marked
app-only. The panel CORS rules are gone.