createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
The marks belong to the page session; only their drawing belongs to the attached viewer. A switch takes the drawing off, keeps the marks, and the next Cesium attachment draws them again. Without a viewer the board refuses new annotations instead of failing in the resolver.
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.
window.__gevSession names each session object by a stable instance id and counts applications, attachments and detaches. scripts/qa-app-once.mjs (report-only with --report for now) runs three round trips and a parked-renderer rollback on a keyless preview with paid map, model and voice endpoints blocked.
Conflict resolutions:
- src/main.js: upstream's PHOTON_URL place-search setting is read once at
module level and passed as geospatial: { endpoints: { photon } } by
createApplication(), so every engine start of the switch flow gets it; the
old single top-level createStandaloneApplication() call stays removed.
- src/layers/bikeshare/render/cesium/rendering.js: upstream's
publishedCapacity fix applied with this branch's
resolveCapacity(model, capacity, status) signature. The same fix is ported
to src/layers/bikeshare/render/navara.js (record.publishedCapacity, status
polls resolve from it), with a Navara regression test; upstream's
proxyRoute test imports the moved render/cesium/rendering.js.
- src/layers/traffic/flow.js: upstream's nextTask() yield and current()
check kept before the scene is taken from this branch's
_trafficScene?.() ?? _viewer?.scene with its missing-scene return.
- scripts/package-boundaries.json, scripts/format-scope.json: union of both
sides' file lists.
- src/voice/actionSchemas.test.mjs: both history comments kept, payload hash
recomputed for the merged schemas (Sentinel-2 map stack enum plus the
shorter layer alias hint).
- src/hudAltitudeDatum.test.mjs: this branch's engine-based IntelHUD
construction with upstream's placeLabels summary context.
A picked engine now lives in the switch until it runs; only then is the
address written, so a pick superseded by Back or one that fails rewrites no
entry. An engine-changing history visit holds the outgoing share link, which
neither restores nor writes the visited entry, and the running engine takes
the address back once the switch settles, restoring any entry visited while
it was held or not yet listening. Handed-off layers keep running where the
incoming address agrees with the outgoing one and follow a visited entry
where it differs. A failed recovery keeps the error on the loading screen
with an engine picker for a retry, and a failing reveal of the new globe no
longer blocks the cover removal or later requests.
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
Preserve the camera, map source and layer selection across engine sessions. Restore the previous engine if startup fails and retain local history navigation.
use bundled place boundaries and shared OpenFreeMap tiles before a guarded Nominatim fallback
preserve multipart shapes, holes and cancellation,
and keep pending annotations visible while ground sampling finishes across frames
keep non-Latin name distinctions when selecting provider results,
and retain an outline anchor only when it lies in filled geometry
Mark every UI string the unmarked-text check reported (534) plus text it
cannot see (helpers, joined labels, runtime-built panels), and translate
the result to Spanish and Russian: 1,679 messages each.
- Kept on purpose, with the reason where the text lives: provider and
product names, place and camera names, codes and units, dB values, the HUD
terminal readouts, demo shot titles that saved projects look up by title,
and text for AI tools and the voice model.
- Modules shared with the server or AI tools stay free of the i18n import
(local msg); the wind reading and voice session stay English and are
translated where the page shows them.
- npm test now runs the unmarked-text check.
- Fixes on the way: a duplicated radio privacy paragraph, the contact panel
toggle saying Expand while open, the CSS filter mistaking & for CSS.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Keep focus visible across controls and stable during Contacts, Cockpit and mission roster updates. Preserve native short Space activation, and claim push-to-talk only after a 500 ms hold. Add panel Escape handling and keyboard-accessible attribution controls.
Retains the Map Source foundation contributed in https://github.com/bilawalsidhu/gods-eye-view/pull/171.
The first formal release.
- One-click install via Pinokio; keyless boot lands on a live Esri World
Imagery satellite globe with keyless terrain, with automatic OSM fallback
and graceful degradation when terrain is unavailable.
- Provider Settings (the POWER UP panel): add, replace, or remove API keys
inside the app; credential files made owner-only before any secret is
written; external keys shown read-only; the panel refuses shared or proxied
servers.
- Keyless capability responses for the optional HUD summary and place search.
- Aircraft-identity voice answers cover operator, type, and route, and say so
plainly when enrichment is unavailable.
- README rewritten keyless-first; concise 0.1.0 changelog section; CI
workflow included.
Gates: 2,672 unit tests pass / 0 fail, build clean, tracking regression
108/108, map-source tray QA pass, setup doctor ready.