Commit Graph
7 Commits
Author SHA1 Message Date
German Khokhlov f01200b467 Cross-fade Active Fires markers and heatmap; fix the spot size
The far-zoom heatmap now uses the ½× grid (4096 × 2048, ≈10 km per
pixel, one-pixel blur), so a lone fire's spot matches its marker at the
3,000 km hand-off. The spot size slider and its share option are gone.

Markers and heatmap are both kept built at every zoom and cross-fade by
camera height between 2,400 and 3,600 km on every frame, so a fast zoom
never shows a beat with neither. The heatmap fades by imagery alpha:
hiding a Cesium imagery layer unmaps it from the globe tiles, and showing
it again re-mapped them late, which was the gap at the band edge. Under
the markers the heatmap is built 150 ms after the data or filter changes.
2026-11-03 20:41:50 +04:00
German Khokhlov 3139369673 Add a heatmap spot size slider to the Active Fires row
A ½×–4× slider (log2 axis, 5 % steps, default 1×) under the intensity
filter sets how large far-zoom heat spots are. It scales the grid, not
the blur: 2× is a 1024 × 512 grid with the same one-pixel blur, so each
spot grows exactly and weak lone fires don't fade as they widen. A change
rebuilds only the heatmap. Share links keep it as w.s (percent, 50–400).
The layer row now takes a list of sliders.
2026-11-03 14:56:40 +04:00
German Khokhlov 2ca6912cdc Merge origin/main into claude/hal-676-gev-fire-intensity-742bd1
uk.json: keep both sides' new keys. The new it and pt catalogs get the fire
filter strings; "≥ {value} MW" (it, pt) and "Nominal+" (pt) stay as in
English, like es.
2026-10-29 18:36:45 +04:00
Said Turksever 3b6111be06 Open views naming the retired Snow style on Normal
createView threw on style 'snow', so an embed host or a
show_in_gods_eye_view call holding a view from before Snow was retired
was refused outright, camera and layers included. viewFromParams read
style=snow as the recipient's own style, while the app opened the same
link on Normal.

Both now read a retired style as Normal; truly unknown names still
throw. The retired list moves to a browser-free module shared by the
view API, the share codec and visual settings.
2026-10-29 11:34:19 +00:00
Said Turksever 39a60b4034 Remove the Snow visual preset
Snow is no longer offered anywhere a style can be chosen: the Visual
Presets tray, keyboard shortcut 7, the Cockpit vision carousel, and the
set_visual_style voice action. The shader and its labels go with it;
weather snowfall and the SNOW weather condition are unaffected.

Share links keep working. Snow's enum code (6) stays reserved, so a
compact or long-form link that names it opens on Normal and drops the
Snow shader parameters without reporting them as unknown. A Scene
Director shot saved with Snow plays on Normal too. Snow's frozen share
defaults matched Normal's apart from those parameters, so no other
setting in an old link changes meaning.

The legacy voice-schema pins restore Snow before hashing, so the
unchanged pins still prove nothing else moved; the complete Realtime
payload digest is re-derived.
2026-10-29 11:20:49 +00:00
German KhokhlovandClaude Fable 5.1 38d29f2beb feat(fires): FRP intensity filter, confidence switch and six-stop color ramp (HAL-676)
Color every FIRMS detection by fire radiative power on the Portolan
cold → hot ramp (blue · teal · lime · amber · orange · red at
0 · 5 · 20 · 50 · 100 · 300 MW), replacing the three warm stops that
made a 2 MW and a 40 MW fire look alike. Heat cells, glow sprites and
card accents all read the same ramp (src/data/firmsIntensity.js).

Add a minimum-FRP log slider whose track is painted with the ramp (so
it doubles as the legend), an All / Nominal+ / High confidence switch
and an "N of M shown" counter to the Active Fires row. The filter runs
once in ingestion.applyFilter(), so markers, cards, heat cells, the
context store, the top-fires query and the analyst records all see one
set. Default is 0 MW / All: many of the strongest fires are rated low.

Persist both options in the layer state (token w: minFrp `f`,
confidence `c`), including the short share codec, and give the agent's
get_active_fires tool matching min_frp_mw / confidence arguments.

Layer panel gains generic `slider` and `segmented` row descriptors
(src/ui/rowFilterControls.js). New strings in es / ru / zh-CN.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-27 13:09:32 +04:00
Sameh Khamis da02fd8645 feat(share): short /share/<code> links with a compact versioned view format (#1418)
* feat(share): add compact versioned share-view codec

Add a standalone codec for `#s=<base64url>` share links: a version byte
followed by protobuf-style tag-length-value fields. Settings equal to
their default are omitted and refilled from the same table on decode;
unknown fields are skipped by wire type, so new fields never break
older apps. Views are a place (camera) or a thing (an aircraft,
military aircraft, vessel or satellite to follow, with camera offset
and last-known fix); an unknown kind falls back to the camera.

The decoder bounds its input and rejects malformed payloads with a
reason instead of throwing. A converter maps the long form's parsed
state to and from the codec state; the long form is unchanged.

* fix(share): tighten codec decoding after review

Unknown detection mode and allocation names now fall back to their
defaults instead of reaching the lenient long-form migration. Future
panel values and style-parameter tokens are skipped rather than applied
or rejected, and layer options are accepted only under their owner
layer. Wrap longitudes before scaling, normalize negative zero, reuse
the layer-state tracking ID grammar, and align the format doc with the
decoder.

* feat(share): let a host share the link its own way

ShareLinkManager.buildLink() returns the current share link without
copying it, and copyLink() now copies exactly that. The share button
passes the link to an optional services.shareLink(url), which resolves
to 'shared', 'copied', 'cancelled' or false; 'cancelled' shows no toast
and 'shared' shows the new "Link shared" (es, ru, zh-CN). Without the
service the button copies as before.

* feat(share): open and make short /share/<code> links

The share button now makes `<app>/share/<code>` links with the compact
share-view code, and the app opens them at start-up through the same
restore pipeline as long links. Once the app next writes the address, the
share path is replaced (no new history entry) by the app's own address and
the live long-form hash, so a reload follows the live view. A host can pass
the code as `initialShareCode` instead. A code that fails to decode restores
nothing and shows "This share link can't be opened".

The code gains a trailing CRC-8 check byte, so any single mistyped
character is rejected instead of opening a different view. Thing views no
longer store a camera: it is derived from the entity's last-known fix and
the follow offset on a sphere, the entity kind is implied by the id's
field, and the followed entity's layer bit is implied; an aircraft followed
from the app's own camera is a 42-character code. The `#s=` hash form is
gone.

While the camera follows an aircraft, military aircraft or satellite, the
link is a thing view with the camera's offset and the entity's position.
Opening one turns the layer on and follows the entity through the existing
shared-follow restore, then swings the camera round to the shared offset; a
vessel view selects the vessel once the vessel feed has it. If the entity
is not reporting within its window, the view stays at its last-known fix
and says so. The panel and style-parameter tables now come from the codec,
and a host share hook that returns a plain value or throws still gets a
toast.

* fix(share): encode style settings against the style's own look

Settings a style applies when selected (bloom, sharpen, HUD, detection,
celestial ring and the style's shader parameters) now default, per field,
to what that style applies in a fresh session, read from the tables the
app applies (the first-load baseline, the style presets and the shader
defaults). The encoder compares against the view's style and the decoder
fills omitted settings from the decoded style, so a view that keeps its
style's look costs only its camera and style. The previous defaults did not
match a fresh session (sharpen, HUD and detection were off), so every link
paid for them, and a style's own shader parameters were always written.

A test pins the per-style defaults as frozen v1 meanings. A followed
aircraft in Noir is now 44 characters and the real long-link example 39.

* docs: changelog for #1418
2026-10-26 15:31:51 -07:00