Commit Graph
22 Commits
Author SHA1 Message Date
Said Turksever b4c03a1c0c Merge branch 'main' into german/vessel-callout-under-card 2026-11-09 15:50:25 +00:00
Sameh Khamis f96a89a9ef fix(cockpit): radar contacts stay where the vessel layer draws them
The vessel layer draws other ships at their last AIS fix and does not
advance them, so dead-reckoning radar contacts moved the mismatch from own
ship to everyone else: a 15 kn ferry reported 90 s ago showed ~700 m ahead
of the ship out of the window. Own ship stays centred where the camera
rides; contacts go back to their last fixes, and the query drops the extra
reach and candidates (which could also cut the nearest ship in a crowd).
2026-11-08 14:09:17 -08:00
Sameh Khamis bbe33b48c7 fix(vessels): hide the ridden ship's trail while its bridge is held
The sprite and card were hidden from the bridge but the selected-vessel
trail was not: at sea it ran astern from under the eye, and on a raised
river it lay buried under the water. It is now hidden while the bridge
holds its ship, keeping its history, and shown again on release.
2026-11-08 14:09:17 -08:00
Sameh Khamis 052731202d fix(cockpit): the bridge radar matches the view out of the window
The radar centred on the ship's last AIS fix while the camera rode that fix
dead-reckoned up to 180 s ahead: at 20 kn about a nautical mile apart, so a
ship already passed still showed ahead. Own ship now sits where the camera
rides and each contact is dead-reckoned to the same moment; the query reaches
past the range for ships that have since moved into it.

Ships with no MMSI each get a key of their own instead of all sharing an
empty one on the scope.
2026-11-08 14:09:17 -08:00
Denis Groshev 72112ecb45 feat(cockpit): ride the selected vessel from its bridge
With no aircraft tracked, Cockpit can ride the selected AIS vessel. Entry
needs only Live AIS Vessels and a selected vessel; C, double-click and the
entry buttons (reading BRIDGE with a ship icon) enter it, while voice stays
aircraft-only.

The eye sits on the AIS position at a representative bridge height for the
vessel's type family, looks along true heading and moves along course over
ground. The last fix is dead-reckoned for up to 180 s between the layer's
refreshes, and on rivers and lakes the waterline is read from the rendered
surface around the ship rather than the geoid.

The bridge HUD shows speed and course over ground, a straight heading
tape, window mullions, the AIS destination as a reported voyage and a
heading-up radar of nearby ships (3 to 24 NM). The arrow keys look around,
Home or 0 looks ahead again. The vessel layer hides the ridden ship's
sprite and card, ignores scene clicks while held, and returns the camera
to the vessel's map view on exit.
2026-11-07 19:52:30 +01:00
German Khokhlov c9f40a837c Tighten callout fade comments and docs 2026-11-06 20:20:11 +04:00
German Khokhlov 910e63a56a Merge main into german/vessel-callout-under-card
Resolve addPaintItem by keeping both the collision reset from main and the
queued-card frame stamp from this branch.
2026-11-06 20:00:45 +04:00
German Khokhlov 652f3c8ea1 Hide a vessel's detection callout while its own card paints
With Vessels and Detection on, a vessel with an ambient card on the map
also got its detection callout next to the bracket. The callout lane
paints beneath the cards, so its text showed through the card's plate
and covered the speed and course.

The callout now gives way only to a card the shared overlay actually
paints in the same frame. The overlay paints part of the published
cards (shared budget, collisions, UI chrome), so a vessel whose card
was dropped keeps its callout.

The detection lane paints before the cards publish their paint rects,
so getOverlayPaintRect has nothing for the current frame there. The new
isOverlayEntryQueued answers from the paint queue that the overlay
solves before painting. Vessel detection objects name their card in
cardSourceId/cardEntryId.
2026-11-05 12:53:17 +04:00
German Khokhlov 55e6c0017c Tighten the provider-label comments and docs 2026-11-04 18:15:16 +04:00
German Khokhlov 415f23739f Name the reporting provider in Contacts and Cockpit counts
The Cockpit Contact counts named fixed providers (OpenSky, adsb.lol,
AISStream) while the Layers panel and Contacts named the provider the last
snapshot reported, and the vessels layer kept that name out of getStats(),
so Contacts always said AISStream. Each cohort now carries the provider and
whether it answered as a fallback or from a stale snapshot, and both views
show it the way the Layers row does ("adsb.lol · FALLBACK").

Fixes HAL-721.
2026-11-03 16:26:55 +04:00
German KhokhlovandClaude Opus 5.5 20f4cf3763 i18n: fix the LGTM review findings and tidy the branch texts
- i18n scanner: lastError sink, no false sinks on defaults and ternaries
- shared src/i18n/marker.js for modules that only mark strings
- wind field messages move to wind/fields.js; CITY_POIS imports from cityPois.js
- drop review IDs, change history and stale references from comments and docs

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 21:00:28 +04:00
German KhokhlovandClaude Opus 5.5 a2463ca2d2 Revert hiding vessel detection callouts under ambient cards
The vessels layer hid the detection callout for every vessel whose card
it published to the world overlay. The overlay paints only part of the
published cards (shared budget, collisions, UI chrome), so vessels whose
card was dropped lost all their text: with 60 vessels and Detection on,
21 showed only an arrow. Back to main's behaviour: the callout always
draws. Hiding it only under a painted card is HAL-628.

The translated speed unit in the callout stays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 17:37:58 +04:00
German KhokhlovandClaude Opus 5.5 00704ddc89 i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 23:49:52 +04:00
German KhokhlovandClaude Opus 5.5 13efd411b6 refactor(i18n): key messages by English text; add Russian
Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.

- Simplify src/i18n: drop namespaces, the configurable locale pair
  (GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
  comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
  and markup, and fails on missing, unused, placeholder-mismatched or
  wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
  community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
  LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
  doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
  merge resurrected in docs/CURRENT-STATE.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:48:56 +04:00
Meir Michanie 71f7a58169 Merge remote-tracking branch 'upstream/main' into core-rb2
# Conflicts:
#	CHANGELOG.md
#	build/vite.js
#	scripts/package-boundaries.json
#	server/standalone/vite.config.js
#	src/app/scene.js
#	src/layers/vessels/queries.js
#	src/standalone/application.js
#	src/tooling/viteBuild.test.mjs
#	src/ui/cockpitInstruments.js
#	src/ui/layerPanel.js
#	src/ui/panelPositionControls.js
2026-10-10 23:15:54 +02:00
Sameh Khamis 27a986f40f Accept authoritative empty vessel coverage without an outage 2026-10-09 20:50:19 -07:00
Sameh Khamis 60644c5f5d feat: name live feed routes and sources for what they serve
The flight, military and vessel feeds were named after the providers the
bundled server uses (/api/opensky, /api/adsblol/mil, /api/ais-live and
their track routes; createOpenSkySource, createAdsbLolSource,
createAisStreamSource). Any server should be able to answer a feed from
its own provider, so the feeds are now:

  /api/flights   /api/flights/track?icao24=
  /api/military  /api/military/track?hex=
  /api/vessels   /api/vessels/track?mmsi=

with createFlightSource, createMilitarySource and createVesselSource. The
old routes are removed. Each server names its provider in X-Feed-Source
(the bundled server sends OpenSky Network, adsb.lol and AISStream, so its
attribution is unchanged) and the military feed's cache state and age in
X-Feed-Cache and X-Feed-Age-Ms. Sources report the provider the server
names and fall back to the feed's name.
2026-10-03 23:10:32 -07:00
Meir Michanie 284c4d4601 feat(i18n): presentation extraction — t() call sites, data-i18n templates, locale selector
Route every application-owned presentation string through the i18n
core: t() call sites across the app/layers/ui/data/voice surfaces,
data-i18n* attributes in the src/ui/templates/*.html markup (applied at
boot by applyDocumentTranslations from src/standalone/application.js),
and the dock locale selector (runtime-rendered from the offered pair —
a single EN button while only English ships).

Rebased onto current main, where the extraction follows the module
splits: the shell wiring now lands in the owner modules
(panelChrome, visualSettings, locationNavigation, shareRestoration,
shellFeedback, applicationShell) and the voice status corpus in the
realtime* modules; scene status lives in director.js +
playbackAdapter.js.

Modules shared with the node runtime (loadingFeedback,
installationFeedback, regionalModel, keySetupCore, vessels ingestion)
stay environment-neutral English and localize at their browser render
sites (chip maps in shellFeedback/installations controls, the weather
table in cockpitBriefing, keySetupRequirementEnvVars compositions), so
the package-boundary graph stays clean; the browser boundary groups
now own the i18n modules they reach (scripts/package-boundaries.json).
2026-10-01 12:41:20 +02:00
Sameh Khamis a25ee64209 fix: distinguish partial vessel snapshots from stale data 2026-09-16 11:52:26 -07:00
Sameh Khamis bdc026e50a Separate vessel records and acquisition from scene resources 2026-09-14 16:37:41 -07:00
Sameh Khamis a0b2d9f6aa Format extracted vessel components 2026-09-13 10:54:35 -07:00
Sameh Khamis 2f4839e8f2 Extract vessel components and preserve source lifecycle 2026-09-13 10:54:32 -07:00