A scenario whose body ran past about 19 s idled until 45 s after its
start, and twice one never exited and hit the runner's 300 s timeout
after it had passed: something of Chrome outlived Browser.close and kept
its stdout and stderr open.
- scripts/qa/browser.mjs closes Chrome within 5 s, kills its process
group and closes its pipes; the harness then finishes and exits with
the scenario's code. QA_EXIT_DIAGNOSTICS=1 keeps the old ending and
prints the open handles and Chrome's process tree 5 s after finish.
- Every strict page starts with its clock at the 18:30 UTC nearest to
the real time, so Navara's sun is up over the test cities whenever the
acceptance runs; a scenario can ask for its own instant or the real
clock (Wildlife does, for its freshness fixtures).
- The runner records a scenario that passed but did not exit as hung,
kills the whole process group on a timeout, runs a failed scenario
once more and reports one that passes then as flaky, and appends each
run to --history=FILE; scripts/report-acceptance-flake.mjs reads it.
Remove code that nothing in the app, the runners or CI uses:
- the one-off migration compare, look and bench scripts and the vector
ground prototype they measured, with the bench tables in the docs;
- the unused Navara-named shared render modules (polygons, ground picks,
mover bank, ground ring);
- the Cesium-shaped aircraft and vessel test renderers, and the trail,
engineFromViewer and horizon-occluder helpers only they kept alive.
Their tests now run on the production displays over the fake engine;
- Navara's unread diagnostics, fallback ports, dead exports and
parameters, stale effect-chain anchors and the unread capability flags.
The QA scripts share one keyless guard and readiness wait, the session
harness reuses the strict harness's browser flags and block list, and the
harness honours QA_ANGLE and QA_RESERVED_PORTS. The bikeshare fixture
keeps only what its scenario reads. The docs name the engine picker where
it is (VISUAL PRESETS) and drop dated run results.
No behaviour changes on either engine. Navara layer renderer lines fall
from 189 to 0 and viewer lines from 891 to 849.
The page creates the voice once; each engine attachment only gives it that scene's action runner, pointer canvas and annotation events. Calls made during a switch wait for the incoming engine and are refused with ENGINE_SWITCHING when none attaches in time; results name the engine that answered, and the session hears engine-changed after a switch. The analyst's follow-up memory and layer enable times outlive one engine's runner. scripts/qa-voice-engine-switch.mjs drives a fake microphone and Realtime transport through the switches.