Commit Graph
9 Commits
Author SHA1 Message Date
Said Turksever d8dce93ff4 Merge remote-tracking branch 'origin/main' into fix/1281
# Conflicts:
#	docs/CURRENT-STATE.md
2026-10-23 12:12:27 +01:00
Sameh Khamis f3a87777ee chore: remove the remaining unused local bindings
An ESLint no-unused-vars scan over src, server, scripts, tools, build
and pinokio, repeated until it is stable, reported these.

Runtime modules keep every call and drop only the unread binding:
- src/ui/cockpitInput.js: the unread result of enter()/exit().
- src/layers/launches/rendering.js: the unread entity returned by
  entities.add().
- src/layers/radio/rendering.js: the unread map key in the horizon scan,
  which now iterates the map's values.

QA scripts and tools drop an unused helper, two unused in-page module
imports, unused counters and destructured fields, and an unread wait
result. Tests drop source files read into variables that no assertion
uses, redundant StyleManager imports (the shell-source helper already
imports it), and unused destructured fields.

The one remaining report is the `_` loop variable in src/tools/schema.js,
which counts iterations and is intentional.
2026-10-22 19:08:10 -07:00
Sameh Khamis f60b9ef7c8 chore: remove unused imports and local helpers
Drop module-local helpers that nothing calls (linkAbort, summarize,
stringOption, summarizeEntity and the polygonCenter, propertyObject and
unwrapProperties helpers only it used, CALLOUT_DOT_SIZE_PX) and unused
import specifiers in runtime modules, tests, QA scripts and tools.

None of the removed bindings is exported. Re-exports such as the ALPR
policy constants and every package export are unchanged.
2026-10-22 18:09:37 -07:00
Said 122b511d1e fix(traffic): hold rendering only for animated content 2026-10-20 01:21:53 +01:00
Cliff Flood 001043f74e fix(bikeshare): let one dead city feed fail without failing the layer
The layer recorded failure in a single `_error` string. Every city feed is
fetched independently, so one retired operator set that flag for the whole
layer — and the only code that cleared it ran on a successful *activation*,
which `runProximityCheck` skips for a city that already has rendered points.
A dead feed that re-entered camera range therefore set the flag on every
camera move and nothing ever cleared it: a permanent LOAD FAILED over a map
drawing every other city's stations.

Failure is now tracked per city in `_failedCityIds`, and `getStats()` reports
it only when the failures left nothing to draw. A city that recovers removes
its own entry rather than waiting for a neighbour to succeed.

This was reachable only because Buffalo sits 95 km from Toronto, inside the
100 km activation radius — the one dead city in the registry with a healthy
neighbour in range. The other four failed alone, where LOAD FAILED with an
empty map reads as correct, which is why the latch went unnoticed.

Probing all 33 registry systems found five dead. Three had moved and are
repointed: Reddy Bikeshare (Buffalo) to Social Bicycles, Tugo (Tucson) and
Trinity Metro (Fort Worth) to PBSC, all verified serving stations. Two are
dropped because the systems wound down rather than moved — Broward B-cycle
404s at every documented endpoint, and CoGo's replacement Lyft feed publishes
zero stations with status last reported in March 2025. `gbfs.cogobikeshare.com`
no longer resolves, so its allowlist entry goes too.

All 31 remaining systems were verified live, and every registry URL was
checked against the proxy host and path allowlists.
2026-10-13 18:55:20 -04:00
Bilawal Sidhu 50d3672a00 fix(transit): keep parked vehicles pointed along their course while the camera orbits (#603)
## Changes

Follow-up to #596 from the owner's look: a parked transit vehicle turned with the camera. Moving vehicles project their world course into screen space on every camera change, but a vehicle that had never moved on screen could have no display course and was skipped by that pass, leaving its billboard at a screen-anchored angle; rotation invalidation also relied on camera events that a pose change without a revision could miss. Now every visible vehicle with any usable course (derived, held, or the feed's reported bearing) is re-projected at the existing 5 Hz cadence on camera pose changes. Moving playback and the 120°/s course limiter are unchanged.

## How it was verified

- `npm run format:check` (861 files), `npm run check:boundaries` (109 groups), `npm test` (4,068 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Node tests: a stationary vehicle with a held course, and one with only a reported bearing, under a camera at heading 0° then 90° yield screen rotations 90° apart.
- Browser harness (`scripts/qa-transit.mjs`, keyed on Google 3D tiles): a parked scripted vehicle orbited by 90° rotates 90.000° on screen; a moving vehicle's rotation still matches its rendered travel; both checks fail on main and pass here. Full keyed run: 201 pass; the nine failures are the per-frame allocation gate already recorded as a follow-up and threshold-edge readability lines on the Boston matrix, both unchanged from #596.
2026-09-15 14:15:27 -05:00
Bilawal Sidhu 0bb61f53c6 fix(transit): keep the real silhouettes under sensor presets, make the selected trail visible, put Transit in Movement (#596)
## Changes

Follow-up to #587 after the owner's first look at the merged transit layer on Google 3D tiles.

- **Sensor presets keep the real silhouettes.** Under NVG, thermal (white-hot, black-hot, Ironbow) and noir, vehicles are the same silhouettes as in normal view, filled opaque white with a 2 px dark halo, at the CRT display sizes (26 px fleet, 39 px selected). The solid rounded "signature" bodies are gone.
- **The selected vehicle's trail is visible.** The retained history is now draped onto 3D tiles and terrain (`GroundPolylinePrimitive`, `ClassificationType.BOTH`, the way the traffic heat-lines are drawn), 3 px core over a 5 px dark backing, per-segment age colour, a short draped head clipped to the sprite. Two defects kept it off screen before: Cesium's per-instance attribute getters return copies, so the renderer's show/colour edits were discarded, and a marker did not recover after the camera jumped to it, which hid the trail with it. Trail geometry is now prepared on selection independent of floor resolution and marker visibility; sparse long intervals (rail) keep a bounded marker corridor instead of dropping the interval; classification survives map-source changes.
- **Transit sits in the Movement panel group** between Street Traffic and Bike Share (the panel orders by `PANEL_GROUPS`, not by catalog order; the catalog is moved too).

## How it was verified

- `npm run format:check` (854 files), `npm run check:boundaries`, `npm test` (4,062 passing), `npm run build` clean; tracking regression 109/109 in a real browser on Google 3D tiles.
- Browser harness (`scripts/qa-transit.mjs`), keyed on Google 3D tiles and keyless: keyed 194 pass, with the trail pixel check passing at 300, 600 and 900 m; the remaining keyed failures are the per-frame allocation gate already recorded as a follow-up from #587 (CPU and frame time within budget), four readability lines at threshold edges, and the card-anchor check now counting frames where the selected marker is legitimately off screen; keyless 193 pass with the remaining misses being threshold edges on the thin tram silhouette (centre 0.83–0.88 against 0.85) and one bus ring 0.28 against 0.25 on a pure-white roof.
- New harness checks: `Google 3D selected trail visible at 6 of 8 projected samples` (repeated off/on framebuffer captures at 300/600/900 m, samples outside the sprite footprint, a background-change negative control; fails on main, passes here), a camera-arrival check (select a moving vehicle, `setView` onto it, marker shown and trail body drawn within 2 s), `PANEL_ORDER` pinned, raster tests comparing every sensor raster's mask and aspect ratio to the normal silhouette.
- Direct look on a keyed build: a live CapMetro bus at 30 m/s selected through the layer API draws its draped trail along the highway lane (harness capture `keyed-600m-trail-visible.jpg`).
- Adversarial review by Codex Astra before the last two fix passes (stack-switch classification, marker corridor under the vertex cap, pixel-gate loophole), all three fixed with regressions.

Docs: `docs/CURRENT-STATE.md` and `CHANGELOG.md` updated in this PR. No data-source changes.
2026-09-15 13:26:41 -05:00
Sameh Khamis 3155e4e0bf refactor: separate transit sources and request service 2026-09-15 07:41:56 -07:00
Bilawal Sidhu 76c20be277 feat(transit): live public-transit vehicles from open GTFS-Realtime feeds (#587)
Supersedes #218 by @spcpza, ported onto the current component layout with fixes from review.

Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.

Contributor: @spcpza. His original commit is the base of this branch, and his own re-port onto main (2026-09-15, `5b69011`) was consulted while finishing the height work. That port reads every vehicle's surface from the app's shared ground-floor system (`cachedGroundFloor` / `warmGroundFloor` / `GROUND_FLOOR_LIFT_M`) rather than sampling the scene per layer, keeps a vehicle hidden until its cell answers, warms a bounded batch per poll on a timer instead of per frame, and renders at the ellipsoid above the altitude gate. That is the sounder primitive — one floor system for the app, with the rooftop-versus-street question already settled against a datum-correct DEM prior — and this branch's height work was rebuilt on it, replacing a bespoke cell cache, ground prior and rooftop rule written here. Credit for that direction is his.

Future work (not in this PR), both written up in docs/CURRENT-STATE.md:

- Readable route names. The realtime feeds carry only `route_id`; `route_short_name` / `route_long_name` live in each operator's static GTFS `routes.txt`, and headsigns in `trips.txt`. Doing it properly wants a server-side metadata loader beside the transit proxy with fixed registered static sources, bounded indexes built once and persisted, a slow conditional refresh, and a versioned route dictionary the browser caches. Shipped here: ids are never rewritten, and a cut one carries an ellipsis instead of reading as a typo.
- Below-ground rendering. Subway vehicles are drawn on the surface directly above themselves, because the feeds carry no depth and a train nobody can see is not worth drawing; the card says so plainly. Real treatment wants OSM tunnel geometry per city and a ghosted sprite tethered to the surface. The owner recorded it and left it.

Round four and after (2026-09-15). The owner tested round three under FLIR and NVG, and then asked for the design to be taken further: elegant in performance, beautiful on camera, trails with a cache for public transport, Cesium-native, and a core other moving layers can adopt. Codex Astra reviewed the plan (it confirmed the speed fault: a glide started from the drawn position at receipt time but spanned the gap between report times, so with MBTA reporting every ~10 s against a 15 s poll every second glide ran at 1.5x; it rejected a queued-segment patch), then wrote the design, then implemented it in commit-sized passes with adversarial review between them and real-browser harness runs by the integrator.

What this PR now contains beyond the contributor's original port:

- Delayed playback in a contact-agnostic core (`src/data/contactPlayback.js`): each vehicle keeps a typed, bounded fix history and a display clock that runs at one second per second through it, a feed-derived lag behind real time, holding at its newest fix rather than extrapolating and never sprinting to catch up. Marker, course, motion word, card and trail all read the same displayed sample. The clock has an explicit time-offset and seek API so a rewind is a later feature, not a rewrite; flights and vessels are untouched.
- A selected-vehicle trail (`src/data/contactTrailRenderer.js`, `src/layers/transit/trails.js`): the retained history drawn with batched Cesium primitives, clipped at display time so the head is exactly the sprite, faded by age, in the mode colour (white under sensor presets), on the same surface path as the marker.
- Bounded proxy-side history (`server/providers/transitHistory.js`): fifteen minutes and at most 128 fixes per vehicle with hard byte ceilings, MBTA only for now (opt-in per feed), served by a small endpoint that never fetches upstream, so a selected trail survives a browser reload while the server keeps running.
- Scene work bounded to what is visible and moving, an occluder, cached DETECT candidates, holds on the render loop only while something visible moves.
- Sensor presets: white-hot haloed sprites under NVG/FLIR/noir (black-hot inverts), saturated mode colours under CRT, per-mode bracket tiers in every theme, the selected card keeping its mode colour.
- A discriminating browser harness (`scripts/qa-transit.mjs`) that samples postRender frames, reads the real card anchor, and measures fleet budgets at 800 and 3,000 vehicles.

Not built, recorded as follow-ups: curated route display names (lowest priority per the owner), fleet-wide tails, route snapping, a rewind UI, adoption of the playback core by flights and vessels.

Verified at merge (2026-09-15 morning): unit suite 3,896 passing, build clean, format and boundary gates clean, tracking regression 109/109, browser harness keyless 200 pass / 0 fail (13 sensor checks unexercised because the live view offered fewer than six isolated sprites; every judged sprite passed), keyed on Google 3D tiles 198 pass with the per-frame allocation gate as the only failure. Follow-ups recorded: the keyed build's playback sampler still allocates per frame (CPU and frame time stay within budget; the 3,000-vehicle metro view sits at a 27.6 ms frame interval against a 25 ms budget), the shared detection overlay's per-paint allocation, friendlier route names, fleet-wide tails, a rewind UI, and adopting the playback core for vessels and flights.
Co-authored-by: spcpza <[email protected]>
2026-09-15 05:18:30 -05:00