With a satellite tracked and no aircraft tracked, Cockpit can ride the
satellite. Entry needs only the Satellites layer; debris can be tracked but
not entered, and voice stays aircraft-only. Double-clicking the tracked
satellite or the entry buttons (reading ORBIT) enter it.
The camera sits on the satellite's per-frame SGP4 position and looks
straight down, turned to the ground track (north-up for a satellite with
none). The optical zoom steps 1x to 8x with a focus pull, the arrows tilt
the view up to 45 degrees off nadir, and Home or 0 returns to nadir. Off
nadir the tilt reads its total angle first and the swath readout becomes an
approximation marked with ≈. While in orbit the map leases flat Esri
imagery, the cloud pass stays off and the view opens in the optical style.
The orbital HUD names the satellite with its owner's flag (from the
flag-icons package, loaded per country) or an organisation badge, its
operator, class, NORAD and COSPAR ids and TLE epoch with the element lines
on request, altitude, orbital speed and the sub-satellite point. CURRENTLY
OVER names the country and its first-level division, or the sea, and from
8x the most prominent populated place nearby, looked up offline from the
bundled Natural Earth packs (populated places are a new pack). The
satellites layer hides the ridden satellite's own marks, dims the other
orbit rings and ignores scene clicks and Escape while held. Exit restores
the camera's field of view and the satellite's follow camera.
C no longer enters or leaves Cockpit, bridge or orbit: it is left to the
app-wide CCTV shortcut, and Escape or the exit button leave first person.
Only catalog and the tracked satellite were saved for the layer, so a class
chip lasted until the next reload and no share link carried it. The choice
is now the satellites option `classes`: one letter per class shown
(`sitpd` by default, `0` for none), with Starlink left to `catalog`, and
the layer takes the letters back through setParams. A partial request
(`{debris: false}`) hides only what it names.
The satellites layer now sorts every object into Stations, Imaging,
Telecom, Starlink, Probes or Debris, each with a chip and a live count on
the layer row. Stations and Imaging show by default; the Starlink chip is
the former DENSE catalog switch. Hidden classes keep their points, so a
toggle needs no reload, and they leave the detection overlay and the voice
position lists.
A class comes, strongest evidence first, from CelesTrak SATCAT (object type
and status, served by a new /api/celestrak-satcat/<group> proxy route and
cached for a day), the bundled UCS Satellite Database pack (operator, owner
country and purpose), name patterns for later launches, and the CelesTrak
group. The core catalog also reads the resource, weather, planet, sar and
science groups. Payloads with no evidence of life launched 20 or more years
ago are filed as debris. The UCS pack, its build script and its data credit
are added.
The ship bridge rules were appended to cockpit.css, taking it to 2705
lines; they move unchanged to cockpitBridge.css, imported right after it so
the cascade is the same. cockpitBridge.css and cockpitRadar.css join the
format scope and the styles package.
With no aircraft tracked, Cockpit can ride the selected AIS vessel. Entry
needs only Live AIS Vessels and a selected vessel; C, double-click and the
entry buttons (reading BRIDGE with a ship icon) enter it, while voice stays
aircraft-only.
The eye sits on the AIS position at a representative bridge height for the
vessel's type family, looks along true heading and moves along course over
ground. The last fix is dead-reckoned for up to 180 s between the layer's
refreshes, and on rivers and lakes the waterline is read from the rendered
surface around the ship rather than the geoid.
The bridge HUD shows speed and course over ground, a straight heading
tape, window mullions, the AIS destination as a reported voyage and a
heading-up radar of nearby ships (3 to 24 NM). The arrow keys look around,
Home or 0 looks ahead again. The vessel layer hides the ridden ship's
sprite and card, ignores scene clicks while held, and returns the camera
to the vessel's map view on exit.
Recent community wildlife observations, as a new Wildlife group in the
layer panel.
- Server: keyless iNaturalist proxy (v2 observations with only the
projected fields; undocumented v1 UTFGrid density tiles, decoded on the
server) sharing one paced queue (burst 4, ~1/s, 60/min, 8,000/day budget,
up to four in flight), in-memory caches and upstream-only cooldowns;
Acartia Salish Sea marine-mammal feed rounded to 0.01 degrees with
comments dropped.
- Layer: grid counts drawn as a soft view-ranked density glow; real sampled
sightings as taxon badges at their true positions with ambient photo
thumbnails and labels; obscured records stay privacy cells; a clicked
sighting stays pinned through camera moves and refreshes.
- Anchored photo card per selection with the single iNaturalist link;
attribution in the layer row and the Data attribution popover.
- Filters (CONFIRMED, taxa presets) round-trip in share links with token 9.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Cockpit entry no longer needs Contacts or both flight feeds: a civilian
aircraft needs Live Flights, a military one Military Flights. Contacts and
every other layer can be turned on or off before or during a session, and
turning off the ridden layer ends it. A Context mode change in flight still
blocks entry.
When the other air feed is off, Live Signals and the Contact card say
FLIGHTS FEED OFF or MILITARY FEED OFF · PARTIAL PICTURE instead of
presenting a partial picture as complete. Voice refuses entry with
subject-layer-off rather than contacts-inactive, and its tool description
says Contacts is not required.
Double-clicking the followed aircraft enters Cockpit through the same gate.
The Cockpit takes the scene's double-click before Cesium's stock handler,
which would otherwise untrack a followed aircraft whose model is a
primitive. The entry also shows under the Intel HUD readout, sharing the
Contacts button's face. A test keeps the classes the Cockpit adds to the
body from matching another element's rule.
From the whole-globe view the camera could end up facing empty space with
only stars on screen. Cesium's free look (Shift+drag) turns the camera in
place, and from 18,000 km the planet's edge is only about 15 degrees from
nadir, so a few drags turned it out of frame. The rolled pose was then
saved into the share hash, so a reload or shared link opened on stars too.
- Allow free look only below 1,000 km. Orbit, tilt and zoom are unchanged.
- Measure how much of the frame shows the planet's surface by casting a
32x18 grid of view rays at the WGS84 ellipsoid. While the scope mask is
on (the default) only the rays inside its keyhole count, since the mask
hides or dims the rest of the frame.
- When a camera move ends above 1,000 km with no ray on the surface, turn
straight down at the same position and heading. Limb glow and a sliver
up to about one grid cell thick can count as out of view. The end of a
move comes from Cesium's moveEnd and from a check of its own that
samples the pose every 250 ms after moveStart and acts once it has held
for half a second: at some of these poses the camera drifts by a
rounding error every frame, so Cesium never sees it stop and never
raises moveEnd. The zoom-out guard from #1522 keeps wheel and pinch
zoom-outs in view; this catches the other ways a move can end looking
away, such as a saved or shared view that did, or a
drag that Cesium turns into an in-place look below its 7,500 km
trackball height (one that starts on the stars, or a tilt drag with the
screen centre off the planet). Views with more surface, tracked or
locked cameras and the 2D and Columbus modes are left alone.
- Voice tilt and in-place turns of a free 3D globe camera above 1,000 km
stop when about a tenth of the frame still shows the planet (or about as
much as it showed when it started, two grid cells of sampling noise
allowed), never below about 1% of the visible frame; a view that already
shows less only keeps or gains what it has. A turn that cannot go half a
degree further without crossing that limit is refused with a reason
instead of reported as done, and a turn it accepts turns at least that
half degree. A turn that keeps or gains surface is not refused, even
after the window has been resized, except that near the limit, where the
planet's edge crosses the sample grid, sampling wobble can occasionally
refuse one (most often above about 15,000 km and on phone or ultrawide
frames); nothing then turns away from the planet. A turn that starts
where the last voice turn left the camera keeps that turn's limit, or a
higher one if the planet now fills more, so repeating the request does
not take any more; once anything else has moved or turned the camera, a
turn is measured from what is on screen. A request made while the camera
is tracked is judged by the pose voice's release of the follow camera
will leave, before that release, so a refused turn keeps the tracking.
The frame measure and the look-step limit live in src/globeInView.js,
shared by the viewer and the voice camera verbs.
Typed chat sessions no longer end on the voice inactivity timeout, and a
failed or stopped reply keeps the conversation: Stop cancels only the
reply in progress, and map actions that already ran stay in the model's
context. Each upstream request and map action gets its own deadline, old
tool results shrink instead of the history overflowing, and step limits,
a missing or rejected key, the OAuth lock and throttling each get their
own message.
- Server: OpenAI chat is off under GEV_PREFER_CODEX_OAUTH; chat throttles
default to the provider's throttle; replies carry API_KEY_MISSING,
API_KEY_REJECTED, CODEX_OAUTH_REQUIRED and RATE_LIMITED codes; upstream
Retry-After passes through, and a rejected key (Gemini's invalid-key 400
included) cools down for a minute
- Pinokio forwards the chat throttle settings
- UI: the reply reveal publishes only the message list; the border orbit
runs only while busy; layers attach with a button or Enter; the log is
aria-busy while a reply types out; auto-scroll respects a reader who
scrolled up; Escape closes the attach menu; the chat gear says Settings;
a note says chat bills the OpenAI key when voice uses ChatGPT sign-in
- Layout does less work while panel height animates; unused blurs removed
- Gemini voice start ends chat; the voice preview clears on every new
session
- Tests for the route gates, client limits, attachments and the fixes
Cesium zooms a shallow view out by backing along the cursor ray with
heading and pitch held fixed, and GEV set no zoom ceiling. Past ~700 km
the limb drops below the fixed pitch, the steps grow with height, and
the camera flies off into space.
Cap user zoom at 40,000 km (whole-Earth view; flights are not limited)
and, above 300 km during a user wheel, pinch or right-drag zoom-out,
ease the pitch down to at least 8 degrees below the Earth's limb. The
clamp yields to disabled inputs, tracked transforms and camera flights.
The Cockpit Contact counts named fixed providers (OpenSky, adsb.lol,
AISStream) while the Layers panel and Contacts named the provider the last
snapshot reported, and the vessels layer kept that name out of getStats(),
so Contacts always said AISStream. Each cohort now carries the provider and
whether it answered as a fallback or from a stale snapshot, and both views
show it the way the Layers row does ("adsb.lol · FALLBACK").
Fixes HAL-721.
Pulses: three dim rings grow from the Global Context subject to the
250 km range ring at constant speed, one every 3 s, each taking 9 s.
Each fades in over its first 8% of travel, then fades as
(1 - travel)^1.5 to about a third of its 60% peak, so it arrives at the
ring dim but visible. They are 3 px in the ring's colours, as polylines
with CallbackProperty positions and colours that share the ring's
centre object, so they follow a moving subject.
Ring: while pulses run, the 250 km ring rests unseen and flashes to full
strength as each pulse reaches it, fading over 1.8 s. Without pulses
(reduced motion, or a scene with no primitives or preRender hook) it
stays on screen as before.
Gradient: behind each pulse a radial band in the same blue fades inward
over 35% of the radius. One flat, translucent, unpickable 250 km disc
draws it with a small Fabric material. A preRender listener writes the
pulse radii and opacities into two vec4 uniforms each frame. The disc
(0.25 degree granularity, ~3.5 ms to build) is rebuilt only after the
subject moves 2 km.
Echoes: as a pulse front crosses a flight, military aircraft or AIS
vessel, the detection overlay draws a second bracket in the pulse blue
around that contact's own bracket, spreading outward as it fades over
1.4 s. Awareness publishes the field (centre, radius, pulse timing,
echo styling) through the new src/awarenessEcho.js. The overlay reads
it, so no layer's icon or colour is touched. Mapped installations have
no detection bracket, so they do not echo.
Rendering cost: pulses never hold continuous rendering. They ask for a
frame every 80 ms, the Cyber sonar's parked cadence, so a parked
Contacts view repaints at ~12.5 fps while a subject is shown. This
changes the "parked Contacts stays quiet" behaviour on purpose.
clearVisual stops the timer and removes the disc, the listener and the
echo field.
awarenessRangeRingPositions can now reuse a result array, and passes the
WGS84 ellipsoid explicitly so a reused Cartesian never lands in the
ellipsoid argument. Tuning lives in AWARENESS_RANGE_PULSE,
AWARENESS_RANGE_ECHO and AWARENESS_RANGE_RING_STYLE. src/awarenessEcho.js
is registered in the awareness-layer, application-components and
application-layer-construction packages.
Tests cover:
- the pulse curve and calm rate;
- the ring flash once per arrival, and the static ring without pulses;
- the 80 ms frame cadence and its stop;
- the partial-scene fallback;
- the gradient disc: unpickable, uniform values, rebuild and cleanup;
- per-frame evaluation, and the echo field following the subject;
- awarenessEcho strength, rim wrap, layer filter and altitude handling;
- the detection renderer's echo-bracket band and outward spread.
Both stack parents (#837, #842) are on main, so the voice geometry branch
now builds on main directly. Conflict resolutions keep main's behaviour and
add the geometry work on top: osm_query gating on every provider, restored
admin identity for Nominatim outlines, merged analyst follow-up memory, and
the cancelled Globe View reset instruction ahead of the generic cancellation.