Commit Graph
16 Commits
Author SHA1 Message Date
German Khokhlov 81bcae907f Preserve AIS observations, selection and trail across globe changes 2026-11-03 02:53:10 +04:00
German Khokhlov b8f4d097c4 Merge main and switch Cesium and Navara in place through Vue
Preserve the camera, map source and layer selection across engine sessions. Restore the previous engine if startup fails and retain local history navigation.
2026-11-02 13:10:36 +04:00
Said Turksever e6d2babea0 fix(vessels): pin the idle-render contract and move the entry to a fragment
- The trailing visibility frame uses the layer's injectable runtime timer and
  is cancelled by resetState as well as disable and destroy.
- An empty-feed regular pass records the camera pose, so later in-cadence
  frames do not keep scheduling trailing frames.
- New renderGovernor.test.mjs: a parked camera schedules nothing, a stopped
  camera gets exactly one trailing frame and no self-wake, a forced pass
  requests its frame, destroy cancels the timer.
- The CHANGELOG entry moves to changelog.d/871-vessels-idle-render.md; docs
  say the hold also covers vessels dimmed under a live target.
2026-10-28 15:15:57 +00:00
Said Turksever 87133e8dbf Merge remote-tracking branch 'upstream/main' into pr871-fix
# Conflicts:
#	CHANGELOG.md
2026-10-28 15:15:50 +00:00
German Khokhlov 1fe8267550 refactor(vessels): Cesium rendering behind a renderer interface
src/layers/vessels/render/cesium.js holds the Cesium objects the layer
built itself, one for one: the translucent BillboardCollection of
chevrons (centred, screen-aligned, never depth-tested), the horizon
occluder, window projection, canvas size, viewer.trackedEntityChanged,
and the trail (data/trailRenderer's entity polyline, kept on Cesium: the
engine.lines Primitive path did not draw below the photoreal mesh in
round 6 — the plan's T13/T15 blocker; flights does the same).
The logic imports no Cesium: geo math, Rgba WHITE, the chevron artwork in
icons.js, clicks through the engine's selection dispatcher (own-rule
owner, same rule). Registered as CESIUM_LAYER_RENDERERS['ais-live-vessels'];
src/layers/vessels joins the boundary rule.

W1 replay vs 7c7422e2: vessels/flights/military/localAdsb counts, known
objects, screen points, requests and shot sha256 identical.
qa-vessel-cards --data synthetic 2/2 and qa-vessel-datum (?qaFeed=
vessels:fixture) 4/4, the same as 6eec8f6c.

Tests moved with the code (same meaning): cameraHandoff (the click body
is handleClick), inputOwnership (the guard precedes the click rule's
read of the pick), renderers.test (vessels in the extracted list),
importDirections (an unmoved example layer is satellites), the
ownership services fixture (renderer service).
2026-10-17 12:47:14 +04:00
German KhokhlovandClaude Opus 5.5 a2463ca2d2 Revert hiding vessel detection callouts under ambient cards
The vessels layer hid the detection callout for every vessel whose card
it published to the world overlay. The overlay paints only part of the
published cards (shared budget, collisions, UI chrome), so vessels whose
card was dropped lost all their text: with 60 vessels and Detection on,
21 showed only an arrow. Back to main's behaviour: the callout always
draws. Hiding it only under a painted card is HAL-628.

The translated speed unit in the callout stays.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-16 17:37:58 +04:00
German KhokhlovandClaude Opus 5.5 00704ddc89 i18n: fix review findings and polish ru/es strings
Fixes the 51 P0–P2 findings from the full review of the i18n branch and
the issues found while checking every new string on screen in ru and es.

- Translate errors and statuses that still reached ru/es in English:
  feed and tile errors, provider statuses, the ALPR chip, the traffic
  mode chip, voice plan step labels, fire feed values, receiver bands,
  scene save reasons and the Cesium attribution link.
- Show preset city names in the UI language (src/ui/placeNames.js);
  data and everything sent to the model stay English.
- Share layer names between the layer panel, HUD and voice card
  (src/ui/layerNames.js).
- Keep long ru/es strings whole: voice card error lines, analyst
  titles, the voice tier status, the Nepal evidence button, the ALPR
  retry chip. English layout is unchanged.
- Ask before a language switch drops unsaved work.
- Catalog fixes: glossary terms (пуск, пресет), gender agreement and
  consistent "peticiones" in es, fewer calques in both languages.
- Fix English text that was itself wrong (e.g. "Exit cockpit to fly to
  a weather", raw tool ids in voice plan steps).

Catalogs: es/ru 2535 messages each, complete.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 23:49:52 +04:00
German KhokhlovandClaude Opus 5.5 13efd411b6 refactor(i18n): key messages by English text; add Russian
Replace the semantic keys with the English source text, so code reads as the
UI does and English needs no catalog: t('Save keys'), tn(count, one, other)
for plurals, msg() for text stored in data, and bare data-i18n* markup that
translates the element's own English. Other languages are one flat JSON each.

- Simplify src/i18n: drop namespaces, the configurable locale pair
  (GEV_DEFAULT_LOCALE / GEV_SECONDARY_LOCALE) and its build defines. Locale
  comes from ?lang=, the stored choice, then browser languages.
- Add scripts/i18n.mjs (npm run i18n): extracts every message from t/tn/msg
  and markup, and fails on missing, unused, placeholder-mismatched or
  wrongly-shaped plural entries. npm test runs it via catalog.test.mjs.
- Add Russian (src/i18n/locales/ru.json, 833 messages), started from the
  community catalog in #312 and reviewed against the current English.
- Fix data-i18n placed on parents that would wipe their children (cockpit
  LEVEL and local weather cells, first-run EXPLORE MANUALLY tile), and a
  doubled degree sign in the TRACK ACQUIRED signal.
- Rewrite docs/TRANSLATORS.md for the new workflow; drop sections the earlier
  merge resurrected in docs/CURRENT-STATE.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 13:48:56 +04:00
Meir Michanie 71f7a58169 Merge remote-tracking branch 'upstream/main' into core-rb2
# Conflicts:
#	CHANGELOG.md
#	build/vite.js
#	scripts/package-boundaries.json
#	server/standalone/vite.config.js
#	src/app/scene.js
#	src/layers/vessels/queries.js
#	src/standalone/application.js
#	src/tooling/viteBuild.test.mjs
#	src/ui/cockpitInstruments.js
#	src/ui/layerPanel.js
#	src/ui/panelPositionControls.js
2026-10-10 23:15:54 +02:00
Sameh Khamis e8e49a49e0 feat: ask for vessels by area
The vessel source accepts an optional area and sends it as lat, lon and
radius_km. The vessel layer asks for the area the camera shows (centered
on the middle of the screen, sized by camera height), or every vessel
from high enough up, and asks again when the view moves or zooms by a
quarter of that radius. vessels_in_area names its area too. Servers that
hold every vessel may ignore the area; callers still keep only what is
inside it.
2026-10-03 22:44:45 -07:00
Meir Michanie 284c4d4601 feat(i18n): presentation extraction — t() call sites, data-i18n templates, locale selector
Route every application-owned presentation string through the i18n
core: t() call sites across the app/layers/ui/data/voice surfaces,
data-i18n* attributes in the src/ui/templates/*.html markup (applied at
boot by applyDocumentTranslations from src/standalone/application.js),
and the dock locale selector (runtime-rendered from the offered pair —
a single EN button while only English ships).

Rebased onto current main, where the extraction follows the module
splits: the shell wiring now lands in the owner modules
(panelChrome, visualSettings, locationNavigation, shareRestoration,
shellFeedback, applicationShell) and the voice status corpus in the
realtime* modules; scene status lives in director.js +
playbackAdapter.js.

Modules shared with the node runtime (loadingFeedback,
installationFeedback, regionalModel, keySetupCore, vessels ingestion)
stay environment-neutral English and localize at their browser render
sites (chip maps in shellFeedback/installations controls, the weather
table in cockpitBriefing, keySetupRequirementEnvVars compositions), so
the package-boundary graph stays clean; the browser boundary groups
now own the i18n modules they reach (scripts/package-boundaries.json).
2026-10-01 12:41:20 +02:00
Wilmer AlzateandClaude Opus 5.5 367827e742 perf(vessels): let the scene idle with AIS vessels enabled
Vessels move only when a poll lands, yet enabling the layer held the
continuous render loop for its lifetime, so a parked vessels-only scene
rendered every frame. The layer now:

- requests a frame for every forced visibility pass (new data, selection);
- leaves one trailing frame when the camera moved inside the 800 ms
  visibility cadence, so the view the camera stopped on is evaluated. It is
  keyed to camera motion alone: the pass's own label publication requests a
  frame, and scheduling on that looped at ~1.2 Hz;
- holds 'ais-vessels' only while focus emphasis is animating.

The 80 ms focus pass, which runs while anything is tracked, also skips hidden
sprites whose focus state is at rest (new spriteFocusAtRest) and whose alpha
is already 1: advancing them changes nothing, and with a 12k worldwide feed
they are most of the fleet.

Measured: a parked vessels-only scene (headless SwiftShader) went from
continuous mode and 28 frames in 5 s to idle and 0; horizon visibility had no
mismatches after the camera moved and settled. The focus pass over 12,000
vessels (11,353 hidden) went from ~4.0 ms to ~1.2 ms.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-30 13:01:45 -05:00
Sameh Khamis a25ee64209 fix: distinguish partial vessel snapshots from stale data 2026-09-16 11:52:26 -07:00
Sameh Khamis bdc026e50a Separate vessel records and acquisition from scene resources 2026-09-14 16:37:41 -07:00
Sameh Khamis a0b2d9f6aa Format extracted vessel components 2026-09-13 10:54:35 -07:00
Sameh Khamis 2f4839e8f2 Extract vessel components and preserve source lifecycle 2026-09-13 10:54:32 -07:00