Commit Graph
6 Commits
Author SHA1 Message Date
German Khokhlov 7abf74518f Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that
  bitExact already covers; package boundaries accept a directory entry,
  so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
  optional engine capabilities. The fake engine and the Cesium camera use
  the shared cameraMath; unused contract tables, clock.ticked, the
  'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
  engines, bikeshare one station bookkeeping, the Navara ground effects
  one definition helper; image atlases, view centres, mover banks and
  colours are shared.
- The legacy switch route, the clock offset and rate controls and other
  unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
  scenarios use the harness switch and page helpers; the main chunk
  check keeps the size budget only and runs once in CI.
2026-11-05 13:32:39 +04:00
German Khokhlov 909be62ae7 Assert the long soak's JS object growth from heap snapshots, and report compiled code, native memory and the used heap's slope apart 2026-11-05 03:38:23 +04:00
German Khokhlov 1100cdcff5 Let the flights' fix history fill before the long soak measures the heap, and say why a context-loss case drew no frame
The long soak's heap slope counted the per-aircraft dead-reckoning history (POSITION_HISTORY_LIMIT fixes for 10 000 aircraft, about 14 MiB over the first 2.5 min of polls) as switch growth: a run with the same workload and no switches grows as much and then levels off. With --assert the soak now waits until the flights feed has been read more times than the history keeps before it switches; over 500 switches the heap then grows 1.07 KiB per switch.

qa-strict-context-loss records, only when no non-blank frame came, how many frames the running and the watched engine drew in 3 s and how much of the last one differs from its first pixel.
2026-11-04 17:48:46 +04:00
German Khokhlov 91685c94d9 Assert the soak's heap slope from switch 20 again
Measured over the second half the heap still grew about 20 KiB per switch in the acceptance run (117.8 to 123.8 MiB from switch 250 to 500), so the narrower window did not separate warm-up from growth; the original check stays.
2026-11-04 00:58:32 +04:00
German Khokhlov a56f2f9352 Assert the soak's heap slope over the second half of the run and report the warm-up slope beside it
Under the soak workload V8's compiled code and the layers' caches grow for about 250 switches and then the heap is flat (121.4, 121.7, 120.4, 119.1 MiB after 250 to 400 switches), so a line fitted from switch 20 measured the warm-up. Over the second half the threshold stays 10 KiB per switch; the run before the layer effect fix measures 19 KiB there.
2026-11-04 00:24:47 +04:00
German Khokhlov 1773494116 Run the layer acceptance under a default-deny network policy with per-layer assertion manifests and strict switch contracts
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
2026-11-03 20:15:50 +04:00