Commit Graph
425 Commits
Author SHA1 Message Date
Sameh Khamis 96bc73181b Give the Cesium camera port its user camera controls
camera.controls now maps the contract's CameraControls onto the scene's
ScreenSpaceCameraController: the enable flags, zoom distances, zoom
factor, coast as Cesium inertia (decay seconds, 0 for no coast), the
collision switch, the tilt limit as the upper end of pitchRange, and the
zoom bindings by name. suspend and enabled use the scene's shared input
holds, so they count with the input port's and the dispatcher's.

A follow's zoom hold now composes with the settings: minDistance and
coast.zoom read and set what the follow gives back, a higher floor takes
effect at once, and a follow never lengthens a shorter zoom coast.

The ctrl+wheel binding check reuses the controls' binding helpers, and
the controls checks run in the Cesium conformance set, the settings one
in Node as well.
2026-11-06 17:26:03 -08:00
Sameh Khamis 1f2479d3ab Give the Cesium renderer the contract's input port
src/render/cesium/input.js feeds the shared router from one
ScreenSpaceEventHandler: every button's press, release and click, double
clicks, moves and pinches, under any one modifier. The DOM event being
dispatched gives the full modifiers and pointer type; an action Cesium
raises on a timer takes its own modifier. Wheel comes from the canvas in
lines and is never cancelled. Clicks are picked once, lazily, through the
query port. Cesium ends every held button on any release; those presses
end there, but only the button released clicks.

The viewer's stock select and follow move off its handler and run first,
as they did, but only for a press no lease took and while not suppressed.
Camera holds go through the scene's shared holds, ctrlWheelZoom through
ctrlWheelZoom.js. The router gains a before-hook and dispose, which stops
delivery mid-event.

The conformance renderer exposes the port and the harness feeds it;
input.lease, input.lease.grab, input.lease.press, input.clickPick and
input.behaviours join the Cesium checks.
2026-11-05 18:50:18 -08:00
Sameh Khamis 21f284f79c Move Ctrl+wheel and trackpad pinch zoom into the Cesium renderer
installTrackpadPinchZoom and its pinch scaling move unchanged from
src/app/viewer.js to src/render/cesium/ctrlWheelZoom.js, where the input
port's ctrlWheelZoom will turn it on and off. The application scene
imports it from there; the application/viewer export no longer carries
this undocumented helper.
2026-11-05 18:34:10 -08:00
Sameh Khamis 60a3a2808e Share a scene's camera-input holds beyond the dispatcher
The take-over of the camera controller's enableInputs moves, unchanged,
to src/render/cesium/cameraInput.js. acquireCameraInput(scene) gives every
user one set of counted holds per scene, so the renderer's input and
camera ports can hold camera input alongside the dispatcher; the
controller gets its own property back when the last user releases. The
dispatcher acquires its share once its handler is bound. The input guard
names the one module allowed to write the flag, and the new render files
join the format scope.
2026-11-05 18:29:38 -08:00
Sameh Khamis a5143f4467 Share the Cesium ports between the app and conformance renderers
The frame, draw, camera, query and capture ports move out of the
conformance scene renderer into src/render/cesium/ports.js, unchanged.
The app's transitional renderer, now src/render/cesium/appRenderer.js,
builds the same ports over the full viewer; it still leaves out globe,
whenSettled and setTime, which would misreport photoreal tiles and stop
the app clock.

Disposing the ports now settles a pending renderOnce and detaches the
draw sets, so a model that loads after destroy is destroyed rather than
added to a destroyed collection. A viewer whose ports fail to build is
destroyed with its credits.

Checked in a browser: the app boots with one credits element, and all
eleven conformance scenes match their references exactly.
2026-11-05 15:50:48 -08:00
Sameh Khamis 03f2e2a9b9 Add the ratchet that keeps Cesium inside the renderer
Outside src/render/cesium/, only the 236 files on cesiumAllowList.json
may reach Cesium, and each must still do so, so porting a file removes
its entry. A file reaches Cesium by importing it or the Cesium adapter,
by name or by path, or by being handed the namespace as a parameter,
binding or property. Files added to the list since origin/main fail the
check, once the list is on main. The renderer contract, stub and
conformance suite must stay Cesium-free, and runtime code in a language
the check cannot read fails it.
2026-11-05 15:10:04 -08:00
Sameh Khamis 8d7f82f110 Create the application scene through a renderer plugin
createApplicationScene takes a renderer plugin, defaulting to Cesium,
which builds today's viewer and credits exactly as before. Its renderer
is transitional: it has only the members it really has, with read-only
capabilities, and a test pins the contract members still to come. Code
not yet ported reaches the viewer through cesiumViewerOf, never through
a renderer member. A plugin whose renderer has no viewer is refused and
destroyed, since the application still runs on the viewer. The result
now includes the renderer.

Not yet checked in a browser.
2026-11-05 14:51:42 -08:00
Sameh Khamis bcd24c458b Check the src/geo tests' formatting
The geo, celestial and quaternion tests join the format check, as the
runtime modules beside them already do.
2026-11-05 14:41:35 -08:00
Sameh Khamis 2fc99e7c19 Define the renderer contract, with a stub renderer and a conformance suite
The renderer contract is what the application asks of a 3D renderer, so a
renderer other than Cesium can draw the same application. It is nine ports
(frame, globe, draw, camera, query, input, effects, credits, quality) plus
the renderer itself, one strict .d.ts per port in src/render/contract/.
PORTS lists every member at run time, and a TypeScript-compiler test fails
when the list and the types disagree on one member. An optional member
exists only with its capability; a required one answers null or empty
without it. Nothing in the application uses the contract yet.

The stub renderer (src/render/stub/) implements every port in memory and
draws nothing. Its camera is a port of the default camera's maths: views,
lookAt, flights with their height arc and easing, rectangle framing on the
geodesic midpoint, the view rectangle with its horizon and pole cases,
changed thresholds, follows, and flights that finish inside the call.

The conformance suite (src/render/conformance/) runs 59 checks against
any renderer through the contract alone, in Node or in a browser page. The
camera checks compare traces recorded from Cesium's own Camera, headless on
a virtual clock (scripts/record-camera-goldens.mjs), to 1 mm, 1e-9 and
1e-3 px. The other checks cover listener rules on every subscription, the
frame loop, draw sets, picks, motion clocks, heights, leases, imagery,
styles, credits and quality knobs. The stub passes all of them but the
model check, which needs a glTF asset.

Reference scenes draw one scene per primitive family, a city and a
calibration path from orbit to the street, from contract calls only and
with no network. /dev/conformance/ draws them on the Cesium scene renderer
(src/render/cesium/sceneRenderer.js), records references through a
dev-server-only, loopback-only endpoint, and compares captures with
pixelmatch's antialias detection plus a solid-pixel count. Measured on
Cesium: every MSAA setting passes, and a dropped 4 px point, a dropped 2 px
line and a 1 px shift of the view fail. visual.js states the limits.

The package exports ./render/contract, ./render/stub and
./render/conformance. Documented in docs/RENDERER-CONTRACT.md,
docs/CODE-BOUNDARIES.md and docs/CURRENT-STATE.md.
2026-11-04 14:21:48 -08:00
Sameh Khamis ad8adc85f4 Replace Cesium monkey-patches with hooks and keep internals in one module
The arrival ground guard replaced camera.flyTo, flyToBoundingSphere,
setView, lookAt and cancelFlight with wrappers so a direct caller would stop
it. It now remembers the pose it started on and, before each retry, yields
if a flight is under way or the camera has moved across the ground, down or
around. A straight rise is not a move: Cesium's terrain collision lifts a
buried eye that way as tiles load, which is the case the guard exists for.
This also catches owners the wrappers missed (a pose written directly,
lookAtTransform), and no camera method is replaced.

Recent imagery and weather overwrote provider.requestImage (weather also
provider.credit) to ration tiles. They now state that policy as a hook with
withTileRequestHook(provider, { requestImage, credit }) from
src/render/cesium/tileRequests.js, which hands Cesium a provider delegating
to the original and leaves the original untouched.

Every private Cesium field Core reaches goes through a named helper in
src/render/cesium/internals.js: the main and offscreen pick views and their
command extents, a billboard's collection, a cluster's point collection,
the widget's render-loop latch, the WebGL context and the current camera
flight. internals.test.mjs fails when the installed Cesium stops declaring
one of them, and a source scan fails on private access anywhere else. The
cyber sonar's primitives.update wrap stays until the effects work.

Live (Austin, keyless globe): a buried eye is lifted to 253 m over a 133 m
surface; a setView or flyTo by another caller makes the guard yield; radar
loads its tiles through the hook. Documented in docs/APPLICATION.md and
docs/CURRENT-STATE.md.
2026-11-04 11:15:35 -08:00
Sameh Khamis d51ea4007b Ask for heights through one service per scene
About 20 sites called scene.sampleHeight, globe.getHeight,
scene.clampToHeight or the MostDetailed variants directly, each with its own
idea of a miss (undefined, NaN, a throw). They now ask heightsFor(scene) in
src/queries/heights.js:

- now(point, { against, exclude }) answers from what is loaded, or null;
  against is 'surface' (what is drawn) or 'terrain' (loaded terrain only).
- clampNow(position) moves a position onto the drawn surface, or null.
- batch() and clampBatch() wait for the most detailed tiles: null per
  missed point, a rejection when the whole query fails.
- supported() reports { surface, clamp } without allocating.

Cesium still answers now() synchronously, so nothing changes on screen and
nothing is slower: in the live app 1,000 calls cost the same through the
service as direct (terrain 0.5-0.7 ms, surface 2-6 ms a call, run-to-run
noise larger than the difference). Every site already treated a miss as
"hold the last value or fall back"; a renderer that can only answer from a
cache or asynchronously can now plug in at one place.

- A Bhote Koshi evidence point whose terrain sample misses stays at its
  fallback elevation instead of reading the miss as sea level.
- The mesh floor sampler skips a scene without depth-texture support
  instead of spending its budget on probes that throw.
- The world annotation probe's trace reads hit/missed.
- A source scan forbids direct height calls outside the service.

The service is exported as ./queries/heights and documented in
docs/APPLICATION.md.
2026-11-04 09:24:30 -08:00
Sameh Khamis b51f1bf7c5 Take pointer input through one dispatcher per scene
Every layer and tool bound its own ScreenSpaceEventHandler and picked the
same click again: with the usual layers on, one click ran about 26
scene.pick and 2 drillPick passes (120-215 ms in NYC with 18 layers). Pointer
input now comes in through src/input/dispatcher.js, one handler per scene.
A click is picked lazily and at most once per kind of query, and every
subscriber reads the same ClickEvent (pick, hit, id, ownerId, gesture,
drill, ground). The same click now costs 3 picks and 2 drills, 17-70 ms.

- Ambient onClick subscribers run only while no tool holds the pointer,
  checked once per event; tools subscribe with their lease. Moves and
  releases always reach ambient subscribers, so hover and drags end cleanly.
- Camera input and the viewer's stock select/track clicks are ref-counted
  holds (suspendCamera, suppressStockClicks). The dispatcher owns the
  controller's enableInputs, so a Cesium flight that ends no longer turns
  input back on under a drag or the cockpit.
- The draw tool, imagery box, CCTV gizmo, cockpit, directions and every
  selecting layer use it; bindTrackingClickGesture is gone (the gesture is
  on the event). A source scan forbids new handlers, enableInputs writes and
  stock-click removal outside the dispatcher.
- The sensor-style pick correction transit had now applies to every layer.
- Radio's 8-pick near-miss ring is one 17x17 windowed drill.
- A missed pick passed to pickContact is no longer picked again, and a
  touch tap's contact search shares the click's drill.
- A gizmo drag whose release Cesium never reported ends on the next press
  instead of leaving the camera held.

The dispatcher is exported as ./input with the pointer-lease functions, and
documented in docs/APPLICATION.md.
2026-11-04 08:48:51 -08:00
Said Turksever 34906c9abb Merge branch 'main' into codex/overpass-admission-review-fixes 2026-11-03 15:07:08 +00:00
German Khokhlov 33381c5981 Merge remote-tracking branch 'origin/main' into german/hal-623-hud-summary-locale
# Conflicts:
#	src/voice/gevActions.test.mjs
2026-11-03 14:28:10 +04:00
manjunath 3ac3499e4a merge main 43a67f9 into feat/voice-outlines 2026-11-03 00:26:40 +05:30
Said Turksever 4ebb287d36 Merge main into the Utilities panel, rebuilt on the Vue panel rail
main moved the panels to Vue views and a one-open-panel rail, and removed
the two templates this branch edited. This merge carries the branch onto
that architecture; it adds no behaviour of its own beyond the port.

- The Utilities panel is a RailPanel in LayerPanelsView with its own rail
  item (handyman). LayerPanel renders the Directions rows into its list with
  LayerRows, and falls back to Data Layers without it.
- Draw leaves DisplayPanel for DrawControls, DrawMarkList and DrawSwatches,
  which render what the draw tool publishes to the display store and call
  its actions, as GeoImport does. drawMarks.js words the rows; the DOM-built
  drawMarkList.js is gone. A row's fly-to is an immediate navigation like
  Import's ('drawing' gets its Cockpit refusal), the name field keeps a
  draft through v-field-value, and the colours are one radio group with a
  single tab stop.
- UiSegmented draws an option's icon, named by its label, for the shape
  buttons.
- The catalogs take main's languages with this branch's strings, Arabic
  included, and the tests follow the views to their new homes.
2026-11-02 16:43:29 +00:00
German Khokhlov 818d2c8295 fix(hud): keep localized summary words whole and drop padding
- The proxy keeps combining marks, in-word apostrophes and name dots
  (ar vowel signs, fr d'Orléans, ja ・), normalizes to NFC, caps every
  summary in characters and cuts at a word boundary.
- feedState is nullable instead of a `none` token, and the summary has at
  most five words: "exactly five" made the model pad short views with
  "no data" or "unavailable".
- The HUD caches only the model's words and adds the current warning on
  every paint; an RTL locale gets a leading right-to-left mark.
- The echo check also rejects an all-Latin reply in a non-Latin language,
  translated layer ids and, with every feed healthy, the UNAVAILABLE word;
  places are matched by word and one-word layer names are skipped in
  Latin-script locales.
- The warning tag names the worst layers first; a partial analyst card
  shows one partial chip.
2026-11-02 13:44:53 +04:00
Sameh Khamis d479c1c6f6 Read an ADS-B vertical rate from one shared field reader 2026-11-02 00:09:18 -08:00
German Khokhlov 0d3c1ef1d9 fix(hud): ask again in the new language after an in-place switch
- _relocalize() now drops the received reply and aborts one in flight, so
  the next tick asks in the new language instead of keeping old-language
  text under the new-language state tag.
- The English-echo check also allows state words inside a place label
  (Estación Loading Dock).
- Reword the non-English instruction so it reads for every language name.
- Add the two new test files to the format scope.
2026-11-02 12:00:44 +04:00
Sameh Khamis d14205160a Format every metre/kilometre distance through one shared helper
Directions, the Contacts marker and panel, placed annotation labels, the
drawn-line measure, the Cockpit and formatRouteDistance each chose the unit
and precision on their own, and most chose before rounding: #1450, #1433 and
formatDistanceText or kilometreDigits from src/data/distanceFormat.js, which
cut after rounding. Each keeps its own metre step and rendering.

That also fixes the 10 km cut the Contacts marker and panel, the drawn-line
measure and the Cockpit still had (9,960 m read 10.0 km). The helper returns
kilometres already rounded, so the plain marker and the localized panel no
longer disagree on half-tenths such as 1,450 m.

A negative annotation distance now leaves the label without a distance, and
a drawn line with a coordinate that is not a number shows no measure, rather
than printing 0 m or NaN km. The HUD altitude tag and the spoken view height
keep their own unit choice.
2026-11-01 22:40:28 -08:00
manjunath d9a460658d merge main 0c28dc7 into feat/voice-outlines 2026-11-02 11:39:21 +05:30
Sameh Khamis 639a7fb23a Merge branch 'main' into fix/e-context-heading-north 2026-11-01 21:58:41 -08:00
Sameh Khamis 7d236a1174 build: cache compiled components and load them on the test thread
Since the UI moved to single-file components, every unit-test process
compiled the views it imports from scratch, and the loader ran off-thread
(module.register), adding a round trip to every module a test imports,
including the ones that are not components. Core's unit tests took about
twice as long, and a host running Core's suite on smaller runners passed
its CI time limit.

register-vue now installs synchronous hooks on the loading thread
(module.registerHooks). Compiled components are kept in the system temp
directory, keyed by the file's path and text, the Vue version and the
loader's own code, so each one compiles once across test processes; the
compiler itself loads only on a cache miss. Cached modules run as code, so
the directory is used only when it is a real directory owned by the current
user and writable by no one else; on Windows it lives in the user's local
app data instead of a temp directory that may be shared. The cache never
sits inside the package tree, and GEV_VUE_CACHE=0 compiles every time.

On four cores the full suite went from 441 s to 240 s from a cold cache.
2026-11-01 21:50:25 -08:00
Sameh Khamis 0e90a03de7 Round every heading readout through one shared helper
The transit, ALPR, vessel, CCTV and flight/military context fixes each
wrapped 359.5° to north with an inline Math.round(x) % 360. They now call
roundHeadingDegrees in src/data/headingDegrees.js, which also wraps negative
and multi-turn bearings. normalizeHeading moves there with it, and
cockpitMath re-exports it so existing imports keep working. It now adds a
turn only to a negative remainder, so a bearing just under half a degree
keeps its precision.

The awareness, Local ADS-B, cockpit wind, cockpit heading and Street Level
readouts use the same helper. The Cockpit's TRACK ACQUIRED signal rounded
without wrapping and could read COURSE 360°; it now uses
formatHeadingReadout, which shows --- for a track that is not finite.
2026-11-01 21:41:49 -08:00
manjunath c5aa0d28c3 merge main 07094d9 into feat/voice-outlines 2026-11-02 11:05:08 +05:30
Sameh Khamis 5605fdc60a Merge Core main into sameh/core-vue
railCardBlocks.js is the Vue wrapper on this branch, so main's verbatim
legend units move into RailCardBlocks.vue.
2026-11-01 17:37:56 -08:00
Sameh Khamis 3a750c9021 feat(recording): render the safe frame from a recording store
RecordingControls publishes the safe frame a recording composes in, 16:9
or 9:16 (null while none records), to the new recording store, and the
scene chrome renders the overlay's active and ratio classes from it
instead of the controls writing them. Any frame but 9:16, even none named,
records in 16:9 as before.
2026-11-01 14:15:36 -08:00
Sameh Khamis 7edf8a577e feat(globe): answer the clear and share actions through the globe actions store
The top-center bar is now GlobeActions.vue. The shell publishes whether a
clear is under way and answers the clear and share buttons through the
globe actions store, instead of binding listeners and writing attributes on
the buttons. A shell disposed mid-clear resets the busy state, so the next
shell's bar is not left busy. bindClearLayersControl stays exported and is
deprecated.
2026-11-01 13:23:51 -08:00
Sameh Khamis b9ecb9b9f5 feat(kit): render the status badges and empty states with UiBadge and UiEmpty
UiBadge takes a tone and carries Core's gev-status-badge class, with
the density variants and colours left to its callers; the CCTV source and
calibration badges and the rail card badges render through it. UiEmpty takes
a title and hint, with the title as the line itself, since Core's
empty states are one line; the Scene shot list, mission roster and imagery
strip use it.
2026-11-01 12:31:09 -08:00
Sameh Khamis ecaf723035 feat(kit): render the selects with UiSelect
UiSelect renders the bare native select with v-model, options and
disabled. Options that carry their own attributes come through the slot, a
caller's own change handler still reaches the select, and hold never
rewrites a focused select and takes the model back on blur. Without hold, a
select takes its model back once its change has rendered, so a pick its
owner refuses goes back, as the raw value binding did.

The HUD layout, draw colour, RTL-SDR gain, radio station tag, voice
provider, voice timeout, scene and CCTV camera selects now render through
it.
2026-11-01 12:22:49 -08:00
Sameh Khamis 28ca784d49 feat(kit): render the chips with UiChip and UiButton
UiChip is a non-interactive label chip and renders the voice
card's chips. The pressable chips and pills are pressed toggles, so the
rail card chips, map source chips and city and place pills render through
UiButton with pressedClass, keeping their classes, attributes and the
classes other code adds. The pills now report aria-pressed.
2026-11-01 12:09:38 -08:00
Sameh Khamis d98a7c81be feat(kit): render the pressed toggles with UiButton
UiButton gains pressedClass, Core's class on a pressed button. The pressed
classes toggle through classList, so classes other code adds survive a
press, a caller's class change keeps them, a renamed pressedClass leaves
the button, and server-rendered markup carries them.

The Display, SDR, Radio and Cockpit enable, Cockpit weather and briefing,
mission replay, Street Level, TR-3B, overlay, voice and CCTV toggles now
render through it with the same ids, classes and aria-pressed values.
2026-11-01 11:59:30 -08:00
Sameh Khamis 5019bd9e8a feat(kit): render the sliders with UiSlider
UiSlider takes v-model, min, max, step and disabled
over Core's native range input, emits numbers, and with `hold` never
rewrites a focused handle and takes the model back on blur. It is a
functional render function, so the portable style parameter rows use it
too. The Display, Radio, RTL-SDR, Cockpit, mission replay and style
parameter sliders render with it; server-rendered markup keeps their
default values.
2026-11-01 11:27:52 -08:00
Sameh Khamis 7f7e66e793 feat(radio): answer the internet radio controls through the radio store
The Radio panel's and Cockpit's Enable, launcher, station tag,
transport and volume controls call RadioControls through the radio
store instead of DOM listeners. A refused station tag gets the kept tag
back from act(), which now returns what the answering action returned.
The Cockpit's station steps keep rotate: false. The unused element
fields go from the shell.
2026-11-01 11:02:39 -08:00
Sameh Khamis 61d11ce369 feat(radio): answer the RTL-SDR card through the radio store
SdrCard calls LocalSdrControls through radio store actions instead of
DOM listeners, and renders its gain options from the receiver's own
R820T gain steps with page-language labels. The display and radio
stores share one owner list (createOwners): the newest connected owner
with an action answers it.
2026-11-01 10:52:50 -08:00
Sameh Khamis e5fa31d01e feat(controls): render every segmented group with UiSegmented
Street Level's fit and panorama filters and Recent Imagery's mode render
through the kit's UiSegmented, and their owners answer the choice
through the Street Level store (setPano, setRenderMode) and the
readout's onSetMode. The imperative segmentedControl.js adapter and its
test go. UiSegmented moves focus at once on a key, a radio group from
the option holding focus and an arrows group from the selection, and
asks for a change only when the key lands somewhere new.
2026-11-01 10:38:25 -08:00
Sameh Khamis 3c3f8e3e67 feat(display): answer the Display controls through the store with UiSegmented
The Display panel, the dock's style buttons and the clean-view exit call
the display store's actions, and DisplayBindings connects their handlers
to it, replacing the bindDisplayControls listeners. The detection
allocation and 3D model coverage choices render through a new kit
UiSegmented, which takes v-model, options, label,
stacked and disabled, and adds a keyboard policy, item classes and
per-option attributes.

Shell element fields and facade accessors that only the old listeners
read are removed. The package boundaries now own UiSegmented and the
UiPanel kit files, and the format scope drops the deleted test.
2026-11-01 09:56:47 -08:00
Sameh Khamis 0adcd61184 feat(first-run): render the mission launcher from a store
initFirstRunExperience no longer writes the launcher card's classes,
attributes and text, wires its listeners or removes it: it presents the
card's visibility, busy state, status line, copy and scroll fade to the
gev-first-run store and connects the controls the welcome view's choices,
DISMISS and "Don't show this again" call. A refused save hands the tick
back to the view to revert. The launcher still reads the rendered card for
its hit test, keyboard trap, focus and overflow measurement.

The owner-chosen copy moves to src/firstRunCopy.js, shared by both. The
source-text tests give way to component tests, and the first-run mutation
QA follows the new code (67/67 caught).
2026-10-31 22:53:03 -07:00
Sameh Khamis 039b0828b7 Let a weather source describe its own products
A weather source can describe its own products (credit, units, coverage,
legend) through an optional `display` object in each product manifest:
source, credit, units, coverage, info, legend and extent. The weather
layer uses each valid field in the row summary, legend, info text,
coverage navigation, outside-coverage status, layer stats and imagery
credit, and keeps today's built-in value for any field that is absent or
invalid. Units and legend describe one scale, so they apply only as a
valid pair; otherwise both keep their built-in values, and the radar
info heading names the units in use.

Text is single-line and length-capped. It rejects control characters
(U+0000-U+001F, U+007F-U+009F), line and paragraph separators, and
invisible or format characters: soft hyphen (U+00AD), combining grapheme
joiner (U+034F), Arabic letter mark (U+061C), Mongolian vowel separator
(U+180E), zero-width and direction marks (U+200B-U+200F), bidi embedding
and override (U+202A-U+202E), word joiner, invisible operators and bidi
isolates (U+2060-U+2069), variation selectors (U+FE00-U+FE0F), the
byte-order mark (U+FEFF) and tag characters (U+E0000-U+E007F).

Legends need 2-16 stops whose labels are plain decimal numbers or short
text and whose colours are #rrggbb. A number label must read back
exactly as the legend shows it: within the safe integer range, with no
leading zeros and no digits lost to rounding. Extents must be finite, in
range and non-empty. Supplied source and units text is data: the layer
marks it so the panels show it untranslated, while built-in values are
translated as before.

The imagery credit is escaped as plain text and follows a refreshed
manifest even when the shown frame stays the same. A refresh changes
only the credit: the shown frame keeps the snapshot it was staged from,
so a later host switch restages it with its own time and bounds and the
refreshed credit. Manifests without `display`, including the bundled
nowCOAST ones, render exactly as before.
2026-10-31 22:42:01 -07:00
Sameh Khamis c03b4a7643 feat(hud): render the Intel HUD from a store
IntelHUD no longer builds #intel-hud with innerHTML or writes its readouts
by id: it publishes its readouts, typing summary, REC blink, visibility,
layout variant and style colors through its publish option to the gev-hud
store, and the intel-hud application view renders them. The corners render
from mount so the panel layout controllers register them as obstacles.

The vessel layer presents the selected vessel's readout through
src/hudReadouts.js, which IntelHUD follows, instead of writing into the
HUD. The Cyber sonar state answers a HUD toggle from IntelHUD's visibility
rather than the class the view renders on its next update.
2026-10-31 22:18:50 -07:00
Sameh Khamis b96cc37ab5 feat(awareness): render the Global Context compass from a store
The awareness layer presents the compass ring, heading, cardinal labels and
contact bearing markers through subscribeDirectionOverlay(); the application
shell publishes them to the gev-awareness-direction store and the scene
chrome renders them in the viewer's container.
2026-10-31 22:01:56 -07:00
Sameh Khamis b22e138c55 feat(world-overlay): render the visible map target list from a store
The world overlay presents its focusable mirror of painted cards through
subscribeWorldOverlayActions() and answers activateWorldOverlayAction();
the application shell publishes the list to a store and the scene chrome
renders the buttons and the status, announcing a repeated focus again.
The module stays free of Vue for the portable transit entry, and its
canvases remain painting surfaces.
2026-10-31 21:52:32 -07:00
Sameh Khamis 662f51fdf3 feat(annotations): render the screen-space annotation board from a store
The screen annotation renderer keeps each mark's SVG parts as attribute
records and presents the board to a store after every rendered frame; a
view teleports it to the page and hands back the callout text and mark
groups the renderer measures. The tracked-entity fade is measured once
the frame is in the document, removed marks fade out before they leave,
and the styles it injected move to annotations.css.
2026-10-31 21:39:34 -07:00
Sameh Khamis 265aa605bd feat(celestial-ring): render the full-globe ring from a store
The celestial ring presents its overlay to a store and the scene chrome
renders it in the globe container, handing back the two canvases the
ring paints. The application shell passes the store in so the keyhole
helpers other packages import stay free of Vue. Without its canvases the
ring still tracks whether the globe is framed and turns itself off.
2026-10-31 21:20:27 -07:00
Sameh Khamis fd0d51c450 feat(bhote-koshi): render the reconstruction panel from a store
The Bhote Koshi layer keeps its panel controls as plain records and
presents them to a store; the context rail renders the panel as its last
child and marks itself while it is on. Controls are bound to the enable
that published them, and an unchanged frame is not sent again.
2026-10-31 21:12:08 -07:00
Sameh Khamis 9ea6d7e8aa feat(launches): render the replay vehicle overlay from a store
The launches layer keeps the replay state, projection and wording and
presents the replay vehicle overlay through subscribeReplayOverlay(),
sending nothing for an unchanged frame, so the portable launches entry
stays free of Vue. The application shell publishes each presentation to
the gev-mission-replay store and the scene chrome teleports the vehicle,
orbit dot and callout into the globe container with the same markup,
classes, mode, transform, rotation and sonar opacities. Hiding keeps the
mode, place and text, as before.
2026-10-31 20:53:54 -07:00
Sameh Khamis e0bfa471ac feat(wind): render the inspection marker from a store
createWindInspectionMarker() moves to src/layers/wind/inspectionMarker.js,
so the portable ./tools entry that reads wind/inspection.js stays free of
Vue. It keeps the frame listener and projection and presents where the
inspected point falls to the gev-wind-inspection store after each
rendered frame, publishing nothing for an unchanged frame; the scene
chrome teleports the marker into the wind layer's container with the
same class, inline style, hidden state and position. The application
guide lists everything leaving out the scene chrome now leaves out.
2026-10-31 20:47:19 -07:00
Sameh Khamis 0926cbc105 feat(voice): render the pointer reticle beside the voice control
PointerReticle keeps the turn's timers and tool tracking and presents
where the user pointed to the gev-pointer-reticle store, one entry per
reticle; the command dock teleports each to the body with the same
class, aria-hidden, hidden state, target and position. The voice QA
reads the card and reticle after Vue's flush, and the application guide
says leaving out the command dock leaves out the voice control and its
reticle.
2026-10-31 20:36:39 -07:00
Sameh Khamis f9bf782b9c feat(ui): render the FPS readout in the title bar from the status store
createFrameRateMonitor() keeps the key, frame count and interval and
publishes the readout to the gev-status store; the scene chrome renders
it after the subtitle with the same class, hidden state and title. A
page without the title bar still gets no monitor, and a monitor only
updates or withdraws the readout the store shows.
2026-10-31 20:28:24 -07:00
Sameh Khamis e0abf74308 feat(scenes): render the data-pack attribution cards from a store
The data-pack presentations keep the Cesium resources, object URLs and
pick targets and present each pack's attribution card, with its media
player, to the gev-data-packs store; the DataPacks view teleports one
panel per set of presentations into the viewer's container with the same
markup and inline styles, and stops a removed card's player as it goes.
2026-10-31 20:22:22 -07:00