main moved the panels to Vue views and a one-open-panel rail, and removed
the two templates this branch edited. This merge carries the branch onto
that architecture; it adds no behaviour of its own beyond the port.
- The Utilities panel is a RailPanel in LayerPanelsView with its own rail
item (handyman). LayerPanel renders the Directions rows into its list with
LayerRows, and falls back to Data Layers without it.
- Draw leaves DisplayPanel for DrawControls, DrawMarkList and DrawSwatches,
which render what the draw tool publishes to the display store and call
its actions, as GeoImport does. drawMarks.js words the rows; the DOM-built
drawMarkList.js is gone. A row's fly-to is an immediate navigation like
Import's ('drawing' gets its Cockpit refusal), the name field keeps a
draft through v-field-value, and the colours are one radio group with a
single tab stop.
- UiSegmented draws an option's icon, named by its label, for the shape
buttons.
- The catalogs take main's languages with this branch's strings, Arabic
included, and the tests follow the views to their new homes.
UiRail takes `collapsible`: while no panel on its side is open, each item
shows its icon and label as a pill, and once one opens the labels fold away
to the icon rail, making room for the panel. The tip is not shown while the
label is on screen; the button keeps its accessible name and the visible
label is hidden from assistive technology. The side panel rails turn it on.
Each rail is now placed by its screen-side edge, at the rail clearance, so a
rail that widens grows toward the middle of the screen; collapsed, it sits
6px outside its stack as before.
Choosing a language in the picker now applies it at once. The choice is
stored and ?lang is kept in step through replaceState, and the picker keeps
focus.
Code that writes translated text itself re-presents it on a switch:
onLocaleChange() lets an owner listen, removed at teardown, and status
writers hand over a function of the locale (voice cards, scene director,
SDR, draw hints, imagery split, map sources, Bhote Koshi media) so the
words are rebuilt rather than re-sent. The HUD, cockpit, radio, CCTV,
launch, awareness and credit texts follow the same hook, and
applyDocumentTranslations can be applied again without undoing text code
wrote since.
The unsaved-work registry and persistLocaleAndReload existed only to guard
the reload, so they go, with their catalog entries.
UiSlider merges a caller's own input, change and blur handlers with its
own, leaves the input alone on a null model, and gains unstyled for a
range drawn as the browser's own. The rail card setting, observation
timeline, imagery opacity, Street Level date and Bhote Koshi split and
progress ranges now render through it. The timeline and the setting
ranges put the handle back once their owner has answered, since a drag
that ends where the slider last rendered leaves its model unchanged.
The radio tuner keeps its own input: its owner moves the handle back to
the selected station without changing the slot.
UiBadge takes a tone and carries Core's gev-status-badge class, with
the density variants and colours left to its callers; the CCTV source and
calibration badges and the rail card badges render through it. UiEmpty takes
a title and hint, with the title as the line itself, since Core's
empty states are one line; the Scene shot list, mission roster and imagery
strip use it.
UiSelect renders the bare native select with v-model, options and
disabled. Options that carry their own attributes come through the slot, a
caller's own change handler still reaches the select, and hold never
rewrites a focused select and takes the model back on blur. Without hold, a
select takes its model back once its change has rendered, so a pick its
owner refuses goes back, as the raw value binding did.
The HUD layout, draw colour, RTL-SDR gain, radio station tag, voice
provider, voice timeout, scene and CCTV camera selects now render through
it.
UiChip is a non-interactive label chip and renders the voice
card's chips. The pressable chips and pills are pressed toggles, so the
rail card chips, map source chips and city and place pills render through
UiButton with pressedClass, keeping their classes, attributes and the
classes other code adds. The pills now report aria-pressed.
UiButton gains pressedClass, Core's class on a pressed button. The pressed
classes toggle through classList, so classes other code adds survive a
press, a caller's class change keeps them, a renamed pressedClass leaves
the button, and server-rendered markup carries them.
The Display, SDR, Radio and Cockpit enable, Cockpit weather and briefing,
mission replay, Street Level, TR-3B, overlay, voice and CCTV toggles now
render through it with the same ids, classes and aria-pressed values.
UiSlider takes v-model, min, max, step and disabled
over Core's native range input, emits numbers, and with `hold` never
rewrites a focused handle and takes the model back on blur. It is a
functional render function, so the portable style parameter rows use it
too. The Display, Radio, RTL-SDR, Cockpit, mission replay and style
parameter sliders render with it; server-rendered markup keeps their
default values.
Street Level's fit and panorama filters and Recent Imagery's mode render
through the kit's UiSegmented, and their owners answer the choice
through the Street Level store (setPano, setRenderMode) and the
readout's onSetMode. The imperative segmentedControl.js adapter and its
test go. UiSegmented moves focus at once on a key, a radio group from
the option holding focus and an arrows group from the selection, and
asks for a change only when the key lands somewhere new.
The Display panel, the dock's style buttons and the clean-view exit call
the display store's actions, and DisplayBindings connects their handlers
to it, replacing the bindDisplayControls listeners. The detection
allocation and 3D model coverage choices render through a new kit
UiSegmented, which takes v-model, options, label,
stacked and disabled, and adds a keyboard policy, item classes and
per-option attributes.
Shell element fields and facade accessors that only the old listeners
read are removed. The package boundaries now own UiSegmented and the
UiPanel kit files, and the format scope drops the deleted test.
The Data, Authoring, Weather, Recent Imagery, Context, CCTV, Street Level
and Radio panels each wrote the same frame by hand. They are now one kit
component, UiPanel, with a title, badge/actions/default slots and
v-model:collapsed, drawing Core's panel markup and classes beside the kit's;
props cover the differences (sideways, glow, scroll, railScroller, tag,
toggleWords). RailPanel binds it to the panel chrome store: v-panel-state
writes its state classes at once, and its button's clicks reach PanelChrome.
UiPanelToggle is the collapse button UiPanel and PanelCollapseButton share.
UiPanel's collapsed drives the button and ui-panel--collapsed
only; the owner hides the body by writing the root's collapsed class, since
the rails measure a panel in the task that opens it. PanelCollapseButton
takes startCollapsed instead of initial and initialTitle, so a button shows
its state's glyph and words before startup presents the panel. Titles render
through t() instead of data-i18n, and the unused "Expand panel" string is
pruned. v-panel-state redraws the presented state after a re-render, in
case a root's class binding ever changes.
PanelChrome no longer writes the panels' collapse buttons, the command
dock tray toggles' names or the dock pins' pressed state. It presents each
panel's open and pinned state to the new gev-panel-chrome store, and the
buttons, now views, call it there: PanelCollapseButton for the panel
headers, bound toggles and pins in the command dock. Clicks take effect
once the chrome is initialized; a new owner starts from its own states.
bindPanelDisclosure binds only a panel's Escape and refuses the retired
buttons and onChange arguments. UiButton joins the component kit.