The harness conversion replaced pauses that stood in for real conditions
with camera readiness: the cables and infrastructure idle checks started
measuring while the overlay was still fading in after moveEnd, directions
sampled before its maneuver dots had ground cells, three scripts clicked
before the loading cover was gone, the credits check hit-tested during UI
transitions, and the oblique traffic flight lost its height cap. Each now
waits for its condition; idle checks observe without requesting frames
and record the reasons of the frames they count; readiness waits for the
startup cover and no longer requests frames while polling.
A Space Missions replay flies the camera until it ends, so waiting for a
still camera after a switch let the replay finish before the scenario
looked at it. While a replay runs, readiness no longer asks for enabled
inputs or a still pose, as for the cockpit and a followed target.
While the cockpit holds camera inputs or the camera follows a target,
whenSettled no longer waits for enabled inputs or a still pose; it still
waits for the engine, the restored view, drawn frames and no flight, and
its timeout now prints what it saw (inputs, following, cockpit, last pose
change). Scenarios that waited for the camera where they needed the
picture wait for it instead: weather and Nepal imagery for their tiles
and frames, imagery capture while a box drag holds inputs, and pixel and
pick polling for drawn frames. The vessel click retries at the vessel's
rendered position.
Navara's 3D Tiles source defaults to model.height 1, which moves a
transformed tileset by a metre along Earth-fixed X: on the synthetic set
flat roofs read 0.12 m high and a sloping roof 0.68 m off, and the drawn
meshes move with them. The adapter sets the height to 0 and records the
package behaviour in WORKAROUNDS.md, with a test that loads the real
package. The downward surface ray now takes its direction from the
place's own normal, so it no longer drifts sideways.
qa-tiles-fixture gains --report (heights and drape pixels per engine,
without asserting), starts on Cesium, and checks each drape hidden, shown
and hidden again; qa-surface-heights uses the plan's 0.5 m tolerance under
tiles and names the point that misses.
qa-switch-equals-cold-start switches engines in both directions with each
layer on deterministic fixtures, then opens the share link of the same
state in a new page on the target engine, and compares the draw ledgers
and the probe's view of the layer. It runs as 19 acceptance groups
covering all 38 layers.
State a layer keeps through a switch but the share link does not carry is
declared as sessionState (the directions route, Radio's selected station
and audio state, the wind reading, local ADS-B's and OSM Places' local
toggles and results); a test checks each declaration against what the
layer really retains, so a declaration cannot hide a regression.
scripts/qa/browser.mjs launches headless Chrome with QA_ANGLE and the
shared Chrome lookup; scripts/qa/ready.mjs adds frame, tile and transition
readiness and bounded polling; scripts/qa/geometry.mjs hands page
evaluations the engine-neutral geometry without dev-only source URLs.
CODE-BOUNDARIES gains the rule for new QA scripts.
qa-surface-heights loads deterministic fixtures for import pins,
infrastructure bases, ALPR markers, directions A/B, bikeshare stations
and Bhote Koshi story points, waits for the app to settle on each engine
and records every placed point through the mover contract. --compare
fails when a point moved by more than 0.1 m on terrain; --tiles checks
the points land on the synthetic tileset's 50 m block.
The probe exposes settled() and the first-frame outcome; scripts/qa/ready.mjs
waits for drawn frames with the camera at rest and for a pick at the click
position, with a deadline and its reason in the error. The strict scenarios
use these instead of fixed pauses and loading-screen polling, and the
hidden-switch scenario checks how the loading screen was lifted instead of
how long it took.
Each switch scenario now records a draw ledger per engine and runs a
contract monitor; both write to the scenario's evidence file only, with an
empty allowlist until browser runs show what differs on purpose.
A scenario whose body ran past about 19 s idled until 45 s after its
start, and twice one never exited and hit the runner's 300 s timeout
after it had passed: something of Chrome outlived Browser.close and kept
its stdout and stderr open.
- scripts/qa/browser.mjs closes Chrome within 5 s, kills its process
group and closes its pipes; the harness then finishes and exits with
the scenario's code. QA_EXIT_DIAGNOSTICS=1 keeps the old ending and
prints the open handles and Chrome's process tree 5 s after finish.
- Every strict page starts with its clock at the 18:30 UTC nearest to
the real time, so Navara's sun is up over the test cities whenever the
acceptance runs; a scenario can ask for its own instant or the real
clock (Wildlife does, for its freshness fixtures).
- The runner records a scenario that passed but did not exit as hung,
kills the whole process group on a timeout, runs a failed scenario
once more and reports one that passes then as flaky, and appends each
run to --history=FILE; scripts/report-acceptance-flake.mjs reads it.
Remove code that nothing in the app, the runners or CI uses:
- the one-off migration compare, look and bench scripts and the vector
ground prototype they measured, with the bench tables in the docs;
- the unused Navara-named shared render modules (polygons, ground picks,
mover bank, ground ring);
- the Cesium-shaped aircraft and vessel test renderers, and the trail,
engineFromViewer and horizon-occluder helpers only they kept alive.
Their tests now run on the production displays over the fake engine;
- Navara's unread diagnostics, fallback ports, dead exports and
parameters, stale effect-chain anchors and the unread capability flags.
The QA scripts share one keyless guard and readiness wait, the session
harness reuses the strict harness's browser flags and block list, and the
harness honours QA_ANGLE and QA_RESERVED_PORTS. The bikeshare fixture
keeps only what its scenario reads. The docs name the engine picker where
it is (VISUAL PRESETS) and drop dated run results.
No behaviour changes on either engine. Navara layer renderer lines fall
from 189 to 0 and viewer lines from 891 to 849.
- src/geo drops the ported debug argument checks and the tests that
bitExact already covers; package boundaries accept a directory entry,
so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
optional engine capabilities. The fake engine and the Cesium camera use
the shared cameraMath; unused contract tables, clock.ticked, the
'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
engines, bikeshare one station bookkeeping, the Navara ground effects
one definition helper; image atlases, view centres, mover banks and
colours are shared.
- The legacy switch route, the clock offset and rate controls and other
unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
scenarios use the harness switch and page helpers; the main chunk
check keeps the size budget only and runs once in CI.
The look's sun follows the page clock, so the frame these checks compare was as bright as the hour they ran at: in the acceptance run the half-strength bloom changed the frame by 0.29 against 3.5 earlier, and at dusk the full bloom changes nothing (luma 13).
postprocessing's BloomEffect runs after the overlays and before the visual styles, follows Cesium's eased strength and dead zone with its threshold set in display terms, and VisualEffects drives it when the engine has the bloom capability.
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
createStandaloneApplication opens its first globe, attaches the scene host and returns attachScene/detachScene: a switch hands the session off, parks the outgoing renderer and attaches the incoming one with its catalog to the parts the phases registered once. A failed candidate releases what it attached; the working engine attaches again on the same shell, voice, tools and stores. ?switch=legacy keeps the route that builds an application per engine for one release. scripts/qa-app-once.mjs now asserts identity, UI, tool and listener continuity, the rollback and the legacy route.
window.__gevSession names each session object by a stable instance id and counts applications, attachments and detaches. scripts/qa-app-once.mjs (report-only with --report for now) runs three round trips and a parked-renderer rollback on a keyless preview with paid map, model and voice endpoints blocked.
The Navara wheel check measures clearance against engine.groundFloor's
ground (threshold 29 m: the floor keeps 30 m), so tiles streaming under a
still camera cannot flake it. The tile cache identifies itself with the
repository URL, keeps at most two misses in flight and merges identical
ones.
qa-globe-contract checks the noon sky facing the horizon (daylight blue,
no star pixels) and stars at midnight; qa-engine-shell compares
sampleHeight at the Austin startup pose across engines and reports the
wheel floor's lowest frame. QA pages load OSM and keyless terrain tiles
through a disk cache with backoff on 429. Report updated.