UiSlider takes v-model, min, max, step and disabled
over Core's native range input, emits numbers, and with `hold` never
rewrites a focused handle and takes the model back on blur. It is a
functional render function, so the portable style parameter rows use it
too. The Display, Radio, RTL-SDR, Cockpit, mission replay and style
parameter sliders render with it; server-rendered markup keeps their
default values.
Every scrolling surface carries the kit's .ui-scroll, which
draws the thin themed scrollbar from --scroll-thumb and --scroll-track; the
Context panel and others drew the platform's light scrollbar because the
page declares no dark color-scheme. The per-panel scrollbar rules go; Cyber
sets the two tokens and Cockpit's HUD windows keep their accent tint.
Selects draw .gev-field's own chevron instead of the platform arrow, the
voice selects join .gev-field, number fields keep dark spinners, and the
Street Level range uses the shared slider in its green.
The launches layer no longer builds the roster or the selected mission
panel as HTML strings in #space-mission-panel-host. It presents both as a
plain view and publishes it through subscribePanel(); MissionRoster and
MissionDetail render it from the gev-context store and call the layer's
panel commands. Replay controls are presented the same way.
The roster keeps keyboard focus on the same mission across refreshes, or
continues beyond the list when the mission departs, and the row under the
pointer takes the preview back on its next movement. Lines a null view
rebuilds are translated through t(). Disposing the shell clears the
Contacts and Space Missions views.