Commit Graph
17 Commits
Author SHA1 Message Date
Sameh Khamis ec4c55e78c feat(scenes): render the Scene panel's controls from the store
SceneControls no longer takes element handles or writes the Scene panel's
button states, PLAY label, status line, progress bar or runtime chip: it
presents them to the gev-scenes store, and the panel's buttons, scene
select and IMPORT chooser call its actions there. The chooser opens only
while an owner presents the panel and is cleared once its import settles.
On destroy the panel keeps its last status and buttons, without shots or
the runtime chip, as before.
2026-10-31 23:04:31 -07:00
Sameh Khamis 9d9eb267c5 feat(ui): render the scene sharing dialogs and bar from a store
createSceneDialog keeps its builder but publishes the dialog's lines,
fields, buttons and status to a scene sharing store; SceneDialog.vue,
teleported to the body from the scene panels view, draws the same modal
with the same styles and opens it with Cancel focused. The EDIT DETAILS /
SHARE SCENE bar is drawn by that view while sharing offers it. The status
directive is shared with Provider Settings, and the two QA scripts that
drove the old DOM read the new dialog.
2026-10-31 18:37:14 -07:00
Sameh Khamis 54b8060f71 fix(ui): keep the scene select on the published scene after a local pick
Re-apply the published scene to the select after every option render, as the imperative renderer did. The scene and visual-input QA scripts click a held shot label after disposal and wait a frame for the bloom row.
2026-10-30 23:56:20 -07:00
Sameh Khamis 3a2acf9b0f test: compare DOM nodes by identity, never through assert.equal
A failed assert.equal or deepEqual prints both operands, and a happy-dom
node reaches the whole page and window: printing one exhausted memory and
took the machine down. assertSameNode() compares identity and fails with
a short description of each node; every node comparison in the happy-dom
tests uses it.
2026-10-30 20:38:29 -07:00
Sameh Khamis d9fdcfc641 feat(ui): render the Scene panel's shot list and scene options as components
SceneShotList and SceneOptions render the project from a gev-scenes
store instead of scenePresentation building rows with createElement.
SceneControls stays the owner: it publishes the director's state and
attaches the row actions, and a late destroy cannot detach a newer
owner. Rows keep their identity across selection; a rename keeps its
typed text across republishing and ends with its row. The select still
changes its choice only when its options are rendered.

Vue keeps whitespace in every component, so Prettier formats single-file
components with strict whitespace sensitivity, and the test loader parses
templates with the same options as the browser build. The i18n check
reads view text without its interpolations, whose t() calls are scanned
with the sources.
2026-10-30 18:13:11 -07:00
Said Turksever 5a80facf8d Address review: playable PLAY/NEXT, visible rename editor, accurate copy
- PLAY and NEXT continue into the following scenes, so they stay
  enabled while any scene in the project has a shot, not only the
  selected one.
- Renaming a shot drops the number and ellipsis so the editor is no
  longer hidden; qa-scene-controls checks a long rename stays visible.
- PLAY, NEXT, EDIT DETAILS and SHARE SCENE tooltips describe what the
  buttons do, translated in every shipped language.
- The primary actions and the file row keep a hover state.
- Docs: the EXPORT rename in DIRECTOR-SHARING and the playback button
  states in CURRENT-STATE are accurate.
- Test the voice "authoring" alias through set_panel_open.
2026-10-29 18:39:53 +00:00
Said Turksever 4192a6f87d Keep Authoring within its stack and theme, and cover its wiring
- Keep the documented 72px / flex-grow 1 action sizing and the 360px
  panel width; the larger type applies to the Authoring panel only, so
  CCTV and Street Level buttons are unchanged.
- Scope the primary and file-row styles to the panel so Cyber's shared
  button surface no longer overrides them.
- Shorten the scene PLAY in Spanish and Russian so it does not break
  mid-word, and fix two translation inconsistencies.
- Map the spoken name "authoring" to the panel.
- Clear the has-shots marker when the controls are destroyed.
- Test the idle button states through published changes, the PLAY
  translation context, and where the sharing row is placed.
2026-10-29 11:48:52 +00:00
Said Turksever 2b1129c10e Rename the Scenes panel to Authoring and lay it out in steps
The panel reads AUTHORING and groups its controls under SCENE, SHOTS,
PREVIEW and SAVE & SHARE headings, with the EDIT DETAILS / SHARE SCENE
row moved beside EXPORT / IMPORT. Text is larger with more contrast,
shots are numbered, every action has a tooltip and the status line is a
live region. Outside playback, buttons that would do nothing are
disabled. New labels are translated in every shipped language; PLAY
uses its own catalog context apart from the radio's PLAY.
2026-10-29 11:31:53 +00:00
Sameh Khamis 078fc290ec Add Director authoring, import previews and scene bundles 2026-09-15 20:15:32 -07:00
manjunath22466 60768ccc0b feat: add Nepal flood incident scene 2026-09-15 19:48:11 +05:30
Sameh Khamis 3164405108 fix: retain completed scene status in current snapshots 2026-09-13 05:43:41 -07:00
Sameh Khamis e0652b19f2 style: format state subscriptions and their adopted controls 2026-09-13 05:43:05 -07:00
Sameh Khamis 45d97376d0 refactor: drive share, location and scene controls through product state 2026-09-13 05:42:49 -07:00
Sameh Khamis 1f76f81484 fix: preserve Scene shot labels for double-click rename 2026-09-13 03:56:23 -07:00
Sameh Khamis 9b6d34cb8a refactor: keep Scene prompts with their controls 2026-09-13 03:35:22 -07:00
Sameh Khamis d42036d74f style: format Scene controls and browser acceptance 2026-09-13 03:30:05 -07:00
Sameh Khamis cd72feb4fe refactor: separate Scene controls from playback and project operations 2026-09-13 03:29:46 -07:00