Commit Graph
6 Commits
Author SHA1 Message Date
Said TurkseverandClaude Opus 5.5 4ea6631425 docs(street-level): shorten docs and comments before merge
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.

Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-06 21:59:12 +01:00
Said TurkseverandClaude Opus 5.5 5f98b871e8 fix(street-level): sequence loads, playback and nearest-photo edge cases
From gekh's review of #768, each bug with a test that fails before:

- P2: a failed sequence load clears the previous sequence's cones, resets
  the selection and can be retried; a second click while loading starts no
  second lookup. sequences.js had no tests: sequences.test.mjs now covers
  failure and retry, a superseded late answer, the cache and clearSelection.
- P2: closing a photo stops MapillaryJS sequence playback, which kept the
  hidden viewer stepping and downloading images.
- openNearest without the panel reports it instead of loading forever, and
  stops if the layer (or its provider) went off during the lookup; the
  mesh sampler's misses are bounded and forgotten with its samples; the
  sequence count is the union of ids across tiles; a provider withdraws
  only its own error, so a sequence error cannot mask KEY REJECTED; hover
  stays on (throttled) under an orbiting camera and re-picks when it
  stops; "since N days" follows the clock in a long-open tab.
- A prewarm waits for one in flight and then builds if it gave up.
- New coverage for the layer core (credits, KEY REJECTED vs REQUIRED,
  switching a provider off), the refresh wiring of the tilted-view fix and
  the draped-to-cast swap completion.
- Cleanup: loading is derived from pending; freshStreet(); tile ranking
  computes distances once and shares one path for the date line; shared
  metresBetween / whenIdle / redrawTile; one NEAREST_RADIUS_M and one
  source method list; unused contract fields, exports, getImage and the
  decoder's image branch removed; PROVIDER_COLORS lists only Mapillary.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 18:35:44 +01:00
Said TurkseverandClaude Opus 5.5 d3d3898dbb feat(street-level): place coverage on the bare earth on Google 3D
Draped ground polylines and clamped billboards land on the top of the
Google Photorealistic 3D mesh, so on a street under trees or an overpass
the coverage seemed to float at roof height.

At street zoom on Google 3D (camera below 1,400 m, back above 1,800 m)
the core switches to a `terrain` surface mode. groundCast.js samples the
existing terrain service on the ground-floor grid (0.001 deg), interpolates
bilinearly and adds 2 m; Mapillary lines become plain polylines at those
heights, and cones and the position marker stand on the street, so the
mesh hides what is behind buildings and trees. A tile draws draped first
and swaps to its cast lines once the heights arrive, keeping the old lines
until the new primitives are ready. Lookups are once per tile and aborted
when the tile is dropped; a geoid fallback counts as unknown and leaves
lines draped. Other map stacks and higher views are unchanged.

Providers get getSurface() and groundCaster in their context and an
optional setSurface(mode); getUIState() exposes `surface`. The QA gate
checks draped on Esri and terrain on Google 3D.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-28 21:16:54 +01:00
Said TurkseverandClaude Opus 5.5 c7dc3146f2 feat(street-level): camera follow only on the Google 3D map
FOLLOW puts the globe camera at eye height inside the street-level view; on
flat imagery or terrain there is nothing to stand among. The layer now takes
the application map stack controller (attachMapStackController), subscribes
to stack switches, offers FOLLOW only while the stack is 'photoreal', disables
the button with a MAP SOURCE hint elsewhere, and stops following when the
stack leaves Google 3D. Selection uninstall is a no-op when never installed.

The QA gate checks the disabled path and, when Google 3D is available, that
leaving it stops following; its caption-timeout dump now forces one render to
tell a missed update from a render fault.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-09-26 00:58:43 +01:00
Said TurkseverandClaude Fable 5.1 28e6a1faa7 feat(street-level): provider contract with Mapillary as the first provider
Street Level is now a provider-neutral layer modelled on the iD editor's
photo overlay. The core owns what every imagery provider shares: the
enable state and a switch per provider, the imagery filter (360°/flat and
captured-since in relative days), one click handler routed by pick prefix,
one viewer host that mounts whichever provider's viewer adapter owns the
open image, the position marker, camera follow, one on-globe credit per
active provider, and share-link parameters (one bit per provider plus the
filter). Providers implement the contract in registry.js: coverage,
sequences, nearest-image lookup and a viewer adapter emitting a common
pose. Mapillary is the only registered provider; Google Street View,
KartaView and Panoramax slot in beside it.

Panel: a PROVIDERS chip row (one chip per registered provider, keyless
chips read as errors), relative-day SINCE options, a provider-neutral
caption whose link label follows the provider, and no vendor mark in the
header. The panel inner is a rail scroller like CCTV's.

Tests cover the registry, params codec, filter, pick router, UI-state
composition, the provider definition and coverage-tile decoding; the QA
harness switches the provider off and on and checks the filter.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:34:09 +01:00
Said TurkseverandClaude Fable 5.1 2dbc684fb1 refactor(street-level): rename the Mapillary layer to street-level
Pure move: the layer id, panel id, CSS prefix, classes, exports and config
paths become provider-neutral (street-level, #street-level-panel, sl-);
the Mapillary-specific modules move under providers/mapillary/. Behaviour
is unchanged. The two sprite collections now register under distinct ids
instead of overwriting each other under 'mapillary'.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-09-25 18:13:53 +01:00