Commit Graph
7 Commits
Author SHA1 Message Date
Sameh Khamis 3cfd414e70 The main timeline is the only time control; the Weather panel shows its frame time
The Weather panel kept a second time transport of its own: a slider, step
buttons, Latest and Play, backed by a replay in the weather clock that
stepped the observed frames every two seconds and went round from the last
to the first. The weather clock also attached itself to the world clock as
a driver, so the timeline's Play became that replay whenever weather was on.

The panel now shows the frame time only: the newest frame and its age while
live, the timeline time alone at a past time. The weather clock no longer
has setTarget, step, latest, play, pause or togglePlay, its state no longer
has playing, and it no longer drives the world clock. It still follows the
world time, registers each product's frames as marks the timeline's arrow
keys step to, holds its products, and gates the world's continuous play at
each next frame until it loads. weatherClock.world names the world clock it
follows.

A weather row's play, latest and step params move the world clock as the
timeline does: play toggles continuous play (from the start of the covered
time when live), latest goes live, and step goes to the previous or next
mark. The rail timeline component, which only the panel used, is removed,
along with its unused messages in every locale.
2026-11-14 20:25:31 -08:00
Sameh Khamis 5d733eb07b Fix scrubs to live on long tracks, fire ages in a past window, and gaps between hourly cloud frames
- World timeline: a scrub counts as at now within a share of the track
  (0.5%), now held to at most two minutes. A layer whose source covers
  years made the window weeks wide, so most of the last month snapped to
  live. Short tracks keep their window.
- Fires: card and detail ages count back from the end of the 24 hours the
  layer shows when its snapshot ends at a set time, and from now only when
  it runs to now. A window that ended months ago read "new 105d" on fires
  three hours old at the time shown.
- Weather: a product's max gap and the delay after which its latest frame
  reads late are at least one and a half of its feed's median frame
  spacing (over its latest frames). A regional cloud feed with frames an
  hour apart drew nothing for the second half of every hour while
  scrubbing and read late after twenty minutes; feeds with frames minutes
  apart keep their gaps.
2026-11-14 14:52:48 -08:00
Sameh Khamis 8eab6a76a8 Drag the timeline along, and play through it smoothly
The zoomed track now drags: the handle still drags the time, while the
track around it drags the view along (or the time, with all of it shown),
a tap goes to the time under it, two fingers pinch it, and a sideways swipe
or a shift-wheel drags it too, the same with a mouse, a trackpad or a
finger. A view dragged off the handle stays put until the time moves.

Play moved in steps: the world clock told of its time four times a second,
so the handle and the globe jumped, and play stopped at every weather frame
while it drew, loaded ahead or not. The clock now tells of its time each
animation frame, and play no longer waits on the frame it is at: that
frame loads as play goes on, and play holds only at the next frame while
the one before it still loads. Weather loads its next frame ahead while the
world plays too, tells its listeners of frames as they change rather than
every frame, and the sun and moon move on each minute of world time.
2026-11-02 16:13:27 -08:00
Sameh Khamis 056b3b58c6 Wait for each frame while the world timeline plays, and quiet the bar
Play no longer runs ahead of the data. The world clock gains a wait, which
holds continuous play where it is while a layer loads what the time needs,
and a gate, which keeps play from passing a time a layer has yet to load.
Weather gates play at its next frame and waits there until the frame shows,
so every frame is seen however fast play runs; it waits no more than eight
seconds on a frame that never comes, and takes a wait only when its frames
change. Play pressed while a frame loads waits for it too. A scrub still
drops what loads and moves on.

The bar loses its long date and the dates at its ends: the time rides in a
bubble over the handle, which pulses while play waits, and the bar runs
left to right in every language. Play starts at real time.
2026-11-02 08:03:46 -08:00
Sameh Khamis 690a6637e2 Show the timeline only while a layer with time to show is on
The bar now needs more than the world clock being away from live: a layer
that moves with the clock must be on with time to show. In Core that is
weather radar, satellite or lightning with frames; a host adds layers by
following them. Turning the last one off hides the bar; turning it back
on brings it back.

The world clock reports this as `supported` in its state. Weather products
register their frames as coverage one by one, suspended or not, so the way
back to live stays on screen with reduced motion. Weather refreshes and
satellite catalog changes tell the clock their coverage may have changed.
A coverage that throws counts as none, and the clock reads its state once
per notification round.
2026-11-01 22:36:45 -08:00
Sameh Khamis 0c4da3cdb2 Keep one world clock that every timed layer reads
Core told time eight ways: Date.now() in most layers, JulianDate.now() for
flights and military, Cesium's clock frozen at page load for the sky, the
weather clock for observed imagery. They now read one clock,
src/time/worldClock.js, exported as ./time.

Live is a mode, not a timestamp: while live the clock is the wall clock,
so every layer draws as before. Away from live only the layers that follow
the clock move with it. The weather products follow it, as they followed
the weather transport; a host opts others in with follow(id).

- The weather clock takes its time from the world clock and drives its
  replay, stepping its frames as before.
- Satellites, launches, flights and military (still 30 s and 15 s behind),
  transit, GNSS, Recent Imagery, street level, the HUD and the celestial
  ring read worldTimeFor(id). Cadences stay on the wall clock.
- Cesium's sky (stars, sun, moon, atmosphere, lighting) draws at the world
  time each frame instead of the moment the page loaded.
- Weather frames and satellites declare coverage() for a host's timeline.
2026-11-01 21:47:32 -08:00
0251c74109 feat(weather): add globe wind, observed weather and cyclone context (#617)
Wind (NOAA GFS and ECMWF IFS: animated particles, colour field, a reading at map centre), observed weather (NOAA MRMS radar, GOES and NESDIS infrared clouds, lightning density) on one shared history timeline, NHC and CPHC cyclone advisories with tracks and cones, and a WEATHER panel in the right rail. On 3D Tiles the observed products render as raised shells with a sharper window around the view.

Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: Daniel Slay <[email protected]>
Co-authored-by: Rehaan Delmotra <[email protected]>
Co-authored-by: Cursor Agent <[email protected]>
2026-09-22 17:45:39 -05:00