- A floating portable panel saved its measured box, so dragging a
collapsed window stored its 50 px header strip and a reload clamped it
to the minimum. It now saves the inline size the user chose. A unit
test and a collapse -> drag -> reload -> expand step in the panel gate
pin it.
- Coverage awaits the tile fetch and the one-time terrain table load
together, so a tile that fails before the table loads is reported at
once instead of surfacing as an unhandled rejection.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Trim the doc text this PR adds (README, CHANGELOG, CURRENT-STATE,
KNOWN-ISSUES, SECURITY, DATA_SOURCES, .env.example, the CI job comment),
drop code comments that restate the code, cut design-note JSDoc to a line
or two, and drop review tags from test names. Comments only; no code
changes.
Also: README key count (seven keys, two metered), CURRENT-STATE's gate
paragraph (CI runs a production build with a dummy token), the stacked
doc above meshBoxInRange and the orphaned inMeshRange line in
coverage.js, and a duplicate ALPR row in DATA_SOURCES that a merge had
brought back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- The CI gate builds the app and serves it with `vite preview`, with a
dummy non-secret client token (a fork PR never gets secrets), and
answers the Graph API, image tiles and thumbnails from fixtures: 41
photos on a line under the parked camera and one generated 640x320 JPEG
(scripts/fixtures/street-level). All 7 photo steps now run in CI, plus a
real click on a coverage line and on a cone, the framing flight stopping
on close, the inert modal, the viewer returning into the panel, and a
reload keeping a collapsed panel collapsed (share ui token t).
- Fixture interception is limited to Mapillary hosts via CDP
Fetch.enable: page-wide request interception stalled Cesium's workers,
so the old fixture mode never drew anything on the globe.
- Failure evidence (screenshots, UI state, console, failed requests,
render errors) is written to qa-artifacts/ with keys and tokens redacted
and uploaded on failure; qa-artifacts/ is gitignored.
- Cesium render-loop errors fail the gate; Google 3D branches that cannot
run print as skips, and --strict rejects any other skip.
- Panel presses log their diagnostics, warn on a retry, and CI now fails
on any retry (QA_FAIL_ON_RETRY=1) since the rail settles; a press with
no pointerdown is a failure, not a retry.
- Assertion-gating sleeps 27 -> 1; the rejected-key "no requests" check
has a positive control.
Verified locally: strict fixture gate on the production build 28 ok + 2
"no Google 3D" skips (twice, fail-on-retry on); panel gate 5/5 plus no
render errors; live gate with a real token 25 ok + 3 fixture-only skips.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
From the IC8 review of #768, each with tests that fail before:
- P2: the expanded viewer is a real modal: while it is on screen every
other <body> child is inert (only the ones it set are restored, on
shrink, close and destroy, and when Clean View/recording/cockpit hide
it). The voice pill and toasts are not clickable while it is expanded.
- P2: the tile proxy follows redirects by hand, at most 3 hops, each one
HTTPS on exactly https://tiles.mapillary.com without credentials;
anything else is a 502 and the token never leaves that origin.
- P2: the real dev and preview server smoke tests request
/api/mapillary/status and a tile, and the browser gate first checks the
server's real status route before any interception, so CI fails if the
Mapillary plugin is not registered.
- P2: both gates press panel headers through one shared helper
(scripts/qa-panelDrag.mjs): re-resolve the header until it is under the
pointer, record what the press hit, wait on the real floating/docked
state, and retry only a press that provably missed the header.
Verified: unit 5910 pass; fixture gate 17/17; panel gate 5/5; live gate
with a real Mapillary token 22/22.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The diagnostics from d9b13c7 named the CI failure: the press landed on the
globe canvas, not the header, because the CCTV panel had moved 32 px down
between the hit check and the press (docked at 234, 266 at the press) -
something above it in the rail grows on the runner after load. A press that
provably missed the header (the page records the pointerdown target) says
nothing about dragging, so it is retried up to twice, logging what sat
above CCTV at dock and at the retry; a press that landed in the header and
did not lift still fails at once.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On the CI runner the header drag stopped lifting CCTV (it did not float),
right after a run where its box never held still: the rail is shifting
there, so the press can land beside the header. It does not reproduce
locally (both gates pass on a fresh key-less dev server). The gate now
waits, bounded at 10 s, until the title point is on the CCTV header before
pressing, and a failed lift reports the element pressed, whether it was in
the header, and where the panel was when docked and at the press.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On the CI runner the CCTV box never held pixel-identical for ten animation
frames within 15 s, so settle() timed out and failed the gate although the
street-level gate before it passed. The wait now rounds the box to whole
pixels, polls every 100 ms for half a second of stillness, and only logs if
the rail keeps moving: the lift is checked against the box recorded at
pointerdown, so settling is only there to make that box the docked one.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The panel gate read the docked box after a fixed 600 ms sleep and expected
the lifted window 100 px above it. On the Linux CI runner the rail was still
moving and the panel sat 8 px lower when the drag began, so the gate failed
("lifted top: expected 156.5, got 164.8") although the window followed the
pointer exactly. Wait for the box to hold still for ten frames, record it at
pointerdown, and compare the lifted window against that.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- The rail's startup move of panels into #right-context-rail cleared every
panel's inline position, so a window restored as floating dropped back to
its rail place after a reload. Floating panels now keep their geometry.
- A header double-click never snapped a floating panel back in a real
browser: the drag handler's pointerdown preventDefault() suppresses the
mouse events a native dblclick is built from. Two presses within 400 ms and
6 px (no drag between) are now detected in pointerdown itself.
- Portable specs can ask to dock when collapsed (dockOnCollapse), and
PanelChrome exposes dockPanel(). Street Level opts in as a portable panel
(min 320 x 280) with dockOnCollapse.
- qa-panel-resize: the panel reader returns right/bottom (s/e handle points
were NaN), counts only visible rail panels like the rail does, parks the
window clear of the voice dock before the resize loop, and names the
element under the pointer when an assertion fails.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The right-rail test now proves a .panel-floating panel is neither
measured, allocated nor auto-collapsed while its docked sibling still is.
scripts/qa-panel-resize.mjs drives the CCTV panel in a real browser:
lift-out by header drag, all eight handles with the opposite edge pinned,
minimum size, reload restore and double-click snap-back. Its pure helpers
sit behind a main guard so src/tooling/panelResizeQa.test.mjs can check
them without a browser. Run it with `npm run qa:panel-resize`.
Co-Authored-By: Claude Fable 5.1 <[email protected]>