Commit Graph
2 Commits
Author SHA1 Message Date
German Khokhlov 39d522c9a9 perf(globe): less churn in movers and lines
Review of Tasks 2–3:
- the mover store's instance checks no longer build arrays or closures
  per set() (orientation and colour checked field by field), and dirty()
  returns one reused range object;
- Cesium models get their matrix and colour through scratch objects
  (Model.modelMatrix and Model.color copy what they are given) instead
  of a new Matrix4 and Color per placement;
- a destroyed MoverSet releases its store (count 0, empty instance
  arrays, no pick ids) so a set object a layer still holds keeps no
  memory, and the Cesium parts drop their billboard, point and model
  lists;
- (with the overlay commit) the Navara line viewport is updated in
  place.

Node micro-measure, 10 000 instances set + packed per frame: 0.27-0.29
ms, about 1.7 KB per frame (0.17 B per instance), as before. Contract:
Cesium 70/70, Navara 76/76.
2026-10-16 19:33:46 +04:00
German Khokhlov 0109097440 feat(globe): instanced movers on both engines
engine.movers.createSet({ id, kind: sprite|point|model, capacity, order,
depthTest, sprite|point|model, pickable }) → a MoverSet: set(index,
fields) stores an instance (position, screen rotation, orientation, rgba,
scale, atlas cell, show, pickId) in flat arrays, commit() uploads the
changed range once and requests one render, positionsView() reads the
positions, destroy() removes it; movers.list() for QA. The options, the
store and the registry are engine-neutral (src/globe/movers.js); the fake
engine keeps them for layer tests.

- Cesium: one primitive per set in an engine-owned PrimitiveCollection
  added with the first set, in `order`: sprites a BillboardCollection
  (one image per atlas cell, NearFarScalar, disableDepthTestDistance),
  points a PointPrimitiveCollection, models a Model per instance.
- Navara: a public MeshDesc per set. Sprites and points are one
  InstancedMesh of a quad, faced to the screen and sized in CSS pixels in
  the vertex shader from uniforms (the pick pass draws the same
  footprint), atlas uv, rotation, colour and scale per instance, drawn in
  the transparent pass unlit; offsets from an origin that follows the
  camera past max(1 km, 10 % of its height). Models: the glTF once, one
  InstancedMesh per mesh, minimumPixelSize/maximumScale on the CPU per
  drawn frame, colorBlend in the shader. Pickable sets register a
  PickableInstancedMeshWrapper; pickIds.js maps batch ids back to
  instances (used by Task 4).
- The contract suite draws three 24 px sprites on both engines: centred
  within 2 px of worldToWindow, hidden by show:false, recoloured, gone on
  destroy, and no frames added once the commit has drawn.
- qa-engine-bench --scenario=movers: 10 000 synthetic aircraft
  (src/bench/syntheticFlights.js, moved from the Navara spike with its
  test), every instance moved and committed every frame. p95 Navara
  (look=minimal) / Cesium: global 5.2/7.0 ms, city 5.6/9.9, orbit 6.0/7.4
  (0.74, 0.57, 0.81; gate 1.1). Cesium is measured without its 60 fps cap.

Main chunk 2,860,302 bytes (+9,706, +0.34 %: the Cesium movers).
2026-10-16 17:15:24 +04:00