Commit Graph
14 Commits
Author SHA1 Message Date
Said Turksever aa0f6d4e52 Remove the HUD top bar that no layout shows
Operator was the only layout that displayed the top banner bar. Its markup, styles and keep-out selectors are removed, and the Cyber style test now checks that none remain.
2026-10-29 14:04:28 +00:00
Sameh Khamis 46f7b74c8c chore: drop unused exports from modules QA harnesses load
QA harnesses import some modules in the page by path, for example
import('/src/data/radio.js'). Those calls name exactly which bindings
they use, and every other export of these modules has no importer:

- src/data/radio.js: 20 aliases of radio layer methods and two
  re-exported altitude constants. The radio layer keeps the methods.
- src/layers/transit/movement.js: tuning constants and course helpers
  used only inside the module lose `export`; FIX_HISTORY_MAX,
  DISPLAY_LAG_MIN_MS, DISPLAY_LAG_RESET_MS, FIX_NOISE_M, STOPPED_FIXES
  and courseBetween, which nothing reads, are deleted.
- src/overlays/worldOverlay.js, src/splitFlap.js,
  src/data/contactPlayback.js and src/voice/cloudVoiceAuth.js: helpers
  and constants used only locally lose `export`.
2026-10-22 19:07:46 -07:00
German KhokhlovandClaude Opus 5.5 3129e531e6 feat(i18n): translate the whole interface
Mark every UI string the unmarked-text check reported (534) plus text it
cannot see (helpers, joined labels, runtime-built panels), and translate
the result to Spanish and Russian: 1,679 messages each.

- Kept on purpose, with the reason where the text lives: provider and
  product names, place and camera names, codes and units, dB values, the HUD
  terminal readouts, demo shot titles that saved projects look up by title,
  and text for AI tools and the voice model.
- Modules shared with the server or AI tools stay free of the i18n import
  (local msg); the wind reading and voice session stay English and are
  translated where the page shows them.
- npm test now runs the unmarked-text check.
- Fixes on the way: a duplicated radio privacy paragraph, the contact panel
  toggle saying Expand while open, the CSS filter mistaking & for CSS.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-12 19:24:42 +04:00
f4fcf267c6 fix(osm): stop using public Overpass by default (#648) (#742)
Traffic roads come from OpenFreeMap vector tiles, or TomTom flow tiles with a
key (Hybrid by default). Military areas use OpenFreeMap polygons with a bundled
worldwide name index; wide views show named points. ALPR reads an hourly
OpenStreetMap extract. Cockpit place context and country, state and US county
outlines use bundled Natural Earth and US Census data. Overpass is used only
when an operator configures their own endpoint.

Also: camera arrivals no longer land below ground, keyless terrain retries on
429, bounded relation geometry for configured Overpass, one shared
OpenStreetMap credit, and separate tile and API transports for embedders.

Co-authored-by: theGaryLarson <[email protected]>
Co-authored-by: Milan Khanal <[email protected]>
2026-09-28 19:07:57 -05:00
513dc87a0e feat(hud): Cyber HUD theme with GPU contact sonar (#706)
Add the opt-in Cyber HUD layout with coordinated map and cockpit panel
styling, GPU-only contact sonar (rings, range, power, opacity, sector) with
native-rendering fallback, and set_cyber_sonar voice controls. Sonar visual
style inspired by kk376's tactical naval sonar (#214).

Co-authored-by: Sameh Khamis <[email protected]>
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
2026-09-23 20:31:56 -07:00
0251c74109 feat(weather): add globe wind, observed weather and cyclone context (#617)
Wind (NOAA GFS and ECMWF IFS: animated particles, colour field, a reading at map centre), observed weather (NOAA MRMS radar, GOES and NESDIS infrared clouds, lightning density) on one shared history timeline, NHC and CPHC cyclone advisories with tracks and cones, and a WEATHER panel in the right rail. On 3D Tiles the observed products render as raised shells with a sharper window around the view.

Co-authored-by: Gustavo Beneduzi <[email protected]>
Co-authored-by: Daniel Slay <[email protected]>
Co-authored-by: Rehaan Delmotra <[email protected]>
Co-authored-by: Cursor Agent <[email protected]>
2026-09-22 17:45:39 -05:00
Sameh Khamis a9482f0a5b fix: cancel Nepal media preloads and respect drawing ownership
Retain active-flight preloading while canceling hidden frames and pending Facebook sessions on stop, disable, and replacement. Add lifecycle and pointer-ownership regression coverage. Apply the runtime formatting adopted on main and keep the existing source-shape check insensitive to that formatting.
2026-09-15 08:29:01 -07:00
Sameh Khamis 1a936ebac1 Merge current main into Nepal flood contribution 2026-09-15 08:24:37 -07:00
Sameh Khamis 2aca7aecbb style: format remaining owned runtime modules 2026-09-15 07:26:32 -07:00
manjunath22466 60768ccc0b feat: add Nepal flood incident scene 2026-09-15 19:48:11 +05:30
Bilawal Sidhu 76c20be277 feat(transit): live public-transit vehicles from open GTFS-Realtime feeds (#587)
Supersedes #218 by @spcpza, ported onto the current component layout with fixes from review.

Verified before merge: format, package boundaries, unit suite, build, and the browser tracking suite; a browser harness for the change where one applies; adversarial review applied.

Contributor: @spcpza. His original commit is the base of this branch, and his own re-port onto main (2026-09-15, `5b69011`) was consulted while finishing the height work. That port reads every vehicle's surface from the app's shared ground-floor system (`cachedGroundFloor` / `warmGroundFloor` / `GROUND_FLOOR_LIFT_M`) rather than sampling the scene per layer, keeps a vehicle hidden until its cell answers, warms a bounded batch per poll on a timer instead of per frame, and renders at the ellipsoid above the altitude gate. That is the sounder primitive — one floor system for the app, with the rooftop-versus-street question already settled against a datum-correct DEM prior — and this branch's height work was rebuilt on it, replacing a bespoke cell cache, ground prior and rooftop rule written here. Credit for that direction is his.

Future work (not in this PR), both written up in docs/CURRENT-STATE.md:

- Readable route names. The realtime feeds carry only `route_id`; `route_short_name` / `route_long_name` live in each operator's static GTFS `routes.txt`, and headsigns in `trips.txt`. Doing it properly wants a server-side metadata loader beside the transit proxy with fixed registered static sources, bounded indexes built once and persisted, a slow conditional refresh, and a versioned route dictionary the browser caches. Shipped here: ids are never rewritten, and a cut one carries an ellipsis instead of reading as a typo.
- Below-ground rendering. Subway vehicles are drawn on the surface directly above themselves, because the feeds carry no depth and a train nobody can see is not worth drawing; the card says so plainly. Real treatment wants OSM tunnel geometry per city and a ghosted sprite tethered to the surface. The owner recorded it and left it.

Round four and after (2026-09-15). The owner tested round three under FLIR and NVG, and then asked for the design to be taken further: elegant in performance, beautiful on camera, trails with a cache for public transport, Cesium-native, and a core other moving layers can adopt. Codex Astra reviewed the plan (it confirmed the speed fault: a glide started from the drawn position at receipt time but spanned the gap between report times, so with MBTA reporting every ~10 s against a 15 s poll every second glide ran at 1.5x; it rejected a queued-segment patch), then wrote the design, then implemented it in commit-sized passes with adversarial review between them and real-browser harness runs by the integrator.

What this PR now contains beyond the contributor's original port:

- Delayed playback in a contact-agnostic core (`src/data/contactPlayback.js`): each vehicle keeps a typed, bounded fix history and a display clock that runs at one second per second through it, a feed-derived lag behind real time, holding at its newest fix rather than extrapolating and never sprinting to catch up. Marker, course, motion word, card and trail all read the same displayed sample. The clock has an explicit time-offset and seek API so a rewind is a later feature, not a rewrite; flights and vessels are untouched.
- A selected-vehicle trail (`src/data/contactTrailRenderer.js`, `src/layers/transit/trails.js`): the retained history drawn with batched Cesium primitives, clipped at display time so the head is exactly the sprite, faded by age, in the mode colour (white under sensor presets), on the same surface path as the marker.
- Bounded proxy-side history (`server/providers/transitHistory.js`): fifteen minutes and at most 128 fixes per vehicle with hard byte ceilings, MBTA only for now (opt-in per feed), served by a small endpoint that never fetches upstream, so a selected trail survives a browser reload while the server keeps running.
- Scene work bounded to what is visible and moving, an occluder, cached DETECT candidates, holds on the render loop only while something visible moves.
- Sensor presets: white-hot haloed sprites under NVG/FLIR/noir (black-hot inverts), saturated mode colours under CRT, per-mode bracket tiers in every theme, the selected card keeping its mode colour.
- A discriminating browser harness (`scripts/qa-transit.mjs`) that samples postRender frames, reads the real card anchor, and measures fleet budgets at 800 and 3,000 vehicles.

Not built, recorded as follow-ups: curated route display names (lowest priority per the owner), fleet-wide tails, route snapping, a rewind UI, adoption of the playback core by flights and vessels.

Verified at merge (2026-09-15 morning): unit suite 3,896 passing, build clean, format and boundary gates clean, tracking regression 109/109, browser harness keyless 200 pass / 0 fail (13 sensor checks unexercised because the live view offered fewer than six isolated sprites; every judged sprite passed), keyed on Google 3D tiles 198 pass with the per-frame allocation gate as the only failure. Follow-ups recorded: the keyed build's playback sampler still allocates per frame (CPU and frame time stay within budget; the 3,000-vehicle metro view sits at a 27.6 ms frame interval against a 25 ms budget), the shared detection overlay's per-paint allocation, friendlier route names, fleet-wide tails, a rewind UI, and adopting the playback core for vessels and flights.
Co-authored-by: spcpza <[email protected]>
2026-09-15 05:18:30 -05:00
Sameh Khamisandmanjunath22466 87629ac175 Port ALPR camera visuals into the shared layer
Add camera badges, gradient direction wedges and animated tactical selection cards while preserving bounded loading and layer lifecycle. Align the ALPR data-layer header and retain native pick ownership for overlay badges.

Co-authored-by: manjunath22466 <[email protected]>
2026-09-14 17:35:24 -07:00
Bilawal Sidhu b6da93b8ac release: v0.1.0 — one-click install, keyless boot, in-app Provider Settings (#142)
The first formal release.

- One-click install via Pinokio; keyless boot lands on a live Esri World
  Imagery satellite globe with keyless terrain, with automatic OSM fallback
  and graceful degradation when terrain is unavailable.
- Provider Settings (the POWER UP panel): add, replace, or remove API keys
  inside the app; credential files made owner-only before any secret is
  written; external keys shown read-only; the panel refuses shared or proxied
  servers.
- Keyless capability responses for the optional HUD summary and place search.
- Aircraft-identity voice answers cover operator, type, and route, and say so
  plainly when enrichment is unavailable.
- README rewritten keyless-first; concise 0.1.0 changelog section; CI
  workflow included.

Gates: 2,672 unit tests pass / 0 fail, build clean, tracking regression
108/108, map-source tray QA pass, setup doctor ready.
2026-08-31 17:49:45 -05:00
Bilawal Sidhu 880a672b5e Release God's Eye View as open source 2026-08-24 17:02:16 -05:00