Layers are to draw through the globe contract on both engines, so Cesium
gets back the movers and lines removed as unused:
- engine.movers draws sprite sets as a BillboardCollection (atlas cells
cropped once per set), point sets as a PointPrimitiveCollection and
model sets as one Model per instance. depthTest, disableWithinM, order,
scaleByDistance, colorBlend, unlit and minimumPixelSize follow the
contract; a model's matrix is written in place, so instances no longer
share one scratch matrix.
- engine.lines draws each line as a polyline Primitive with width in CSS
px, geodesic arcs, dashes, the tactical and arrow materials,
depthFailAlpha and modelMatrix; a rebuild keeps its show, matrix,
colour and place in order.
- The picker returns the pickId a layer wrote last, skips sets that are
not pickable and instances behind the horizon, and falls through to
what lies under them. Surface samples can exclude mover sets again.
movers and lines move from the optional capabilities into the required
contract shape, and the contract suite always runs their checks.
- Navara 0.2.1 never frees pick batch ids, and the mover banks rebuilt
their instanced meshes on each attach, leaking about 260 KiB of
WebAssembly memory per switch. A per-view pool hands released ids back
out; the long soak now asserts native growth of at most 32 KiB per switch.
- Navara 0.2.1 sometimes drops the first show:false update on a new
vector layer, so a zone turned off right after a switch back stayed
drawn. Polygon displays hide by deleting their layers and rebuild them
when shown.
- Camera verbs drive both engines through the globe contract; the Cesium
viewer rig and the tests of states it can no longer reach are gone.
- Flights and military tracking share src/layers/aircraft/tracking.js.
- The geo import scenario reads movers only where the engine has them.
- Add the Navara section to docs/CURRENT-STATE.md and a changelog fragment.
- src/geo drops the ported debug argument checks and the tests that
bitExact already covers; package boundaries accept a directory entry,
so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
optional engine capabilities. The fake engine and the Cesium camera use
the shared cameraMath; unused contract tables, clock.ticked, the
'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
engines, bikeshare one station bookkeeping, the Navara ground effects
one definition helper; image atlases, view centres, mover banks and
colours are shared.
- The legacy switch route, the clock offset and rate controls and other
unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
scenarios use the harness switch and page helpers; the main chunk
check keeps the size budget only and runs once in CI.