The trail no longer joins a day of history into one line. It lifts the pen
across a gap of more than 48 minutes, an implied speed over 1,500 kt, or a
report without altitude (a parked aircraft within 0.1 nm for under 3 h stays
joined), and every history point is kept as its own segment. History never
gets an invented altitude. The live end is the path the aircraft was drawn
along, thinned to its shape, so it no longer cuts corners through turns; a
late report trims what was drawn after it. Old segments are frozen in chunks,
so a 2,000-point trail costs about 0.1 ms a frame.
A tracked aircraft that misses an update shows STALE and is dimmed. It keeps
flying on its last speed and heading for five minutes (at most 1,500 kt),
then stops, dimmed, labelled SIGNAL LOST with the time since its last report,
and is kept for ten minutes after that report so the camera keeps its target.
Aircraft on or near known ground hold at their last report instead of
coasting. Military flights follow the same rules.
Core told time eight ways: Date.now() in most layers, JulianDate.now() for
flights and military, Cesium's clock frozen at page load for the sky, the
weather clock for observed imagery. They now read one clock,
src/time/worldClock.js, exported as ./time.
Live is a mode, not a timestamp: while live the clock is the wall clock,
so every layer draws as before. Away from live only the layers that follow
the clock move with it. The weather products follow it, as they followed
the weather transport; a host opts others in with follow(id).
- The weather clock takes its time from the world clock and drives its
replay, stepping its frames as before.
- Satellites, launches, flights and military (still 30 s and 15 s behind),
transit, GNSS, Recent Imagery, street level, the HUD and the celestial
ring read worldTimeFor(id). Cadences stay on the wall clock.
- Cesium's sky (stars, sun, moon, atmosphere, lighting) draws at the world
time each frame instead of the moment the page loaded.
- Weather frames and satellites declare coverage() for a host's timeline.
- aircraftEmergency: `source` is 'squawk' only when the Mode A code itself
names the status; the Cockpit HUD no longer quotes an unrelated squawk
(e.g. SQUAWK 1200 on an ADS-B `downed` status).
- military: new billboards and the untrack restore use the fleet tint, so an
emergency stays red instead of snapping back to amber; tint helpers take the
record already in hand instead of a second lookup.
- cockpit/cyber CSS: emergency colour via a custom property / theme token,
meta line bolded so the status does not rely on colour alone in the HUD.
- tests: revert Prettier churn in unscoped test files; only semantic edits.
- docs/CURRENT-STATE.md: transponder emergency highlighting section.
- qa-emergency-squawk: (iv) RELEASE check; new files added to format scope.
Co-Authored-By: Claude <[email protected]>
Flights and Military Flights tint aircraft red while the latest poll
carries squawk 7500/7600/7700 or an adsb.lol ADS-B emergency status
(general/unlawful/nordo/downed). Minimum-fuel and lifeguard priorities
are reported but not tinted. The Cockpit HUD aircraft-meta line names
the broadcast code in red. The status is not sticky: a cleared code
stops highlighting on the next refresh.
The analyst/voice query engine gains squawk, emergency and
emergencyKind fields. No new source or request: OpenSky state vectors
already carry the squawk and adsb.lol/readsb carries both fields.
Built by the Hex project (Crew Leo Agile dev team).
Co-Authored-By: Claude <[email protected]>
The fleet tick dead-reckoned, floored and distance-tested every contact on
every ~80 ms tick, then hid the ones behind the horizon. The worldwide feed
carries ~13k contacts; zoomed in, well under 1% are on screen, so nearly all
of that work produced a hidden billboard.
A contact that is already hidden and still behind the horizon at its last
position now re-reckons only on its turn in a staggered one-in-12-ticks
rotation (about once a second, HIDDEN_CONTACT_DR_TICKS). Anything that
position puts in view, and any contact with a fleet model, takes the full
pass immediately, so on-screen behaviour is unchanged. Hidden-inclusive
proximity queries (getNearby includeHidden, getAllPositions) read positions
at most about a second old, well inside the 30 s poll's uncertainty.
Measured in Chrome on a Radeon 780M, ~12.9k contacts, 56 on screen over
Colombia at 4 km, same view before and after:
fleet tick 7.66 -> 2.03 ms/frame, longest tick 50.9 -> ~16 ms
frame 20.6 -> 14.0 ms, 42.9 -> 57.8 FPS
Teleporting the camera to Madrid showed 975 contacts within 100 ms.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Adds a Local ADS-B layer fed by your own receivers: a browser WebUSB
RTL-SDR (with FM listening) and local 1090/978 MHz decoder feeds
(LOCAL_RECEIVER_FEEDS, local and private addresses only). Local aircraft
draw in magenta with class, silhouettes, 3D models, trails and a position
sanity filter; the click card names the band and input that heard them.
Builds on Sameh Khamis's SDR prototype and the initial GEV port by
Mazeyar Moeini Feizabadi (#134); the decoder-feed design follows the
notes on #57. Closes#57.
Co-authored-by: Sameh Khamis <[email protected]>
Co-authored-by: Mazeyar Moeini Feizabadi <[email protected]>