Commit Graph
14 Commits
Author SHA1 Message Date
German Khokhlov 0ef29781e5 Fix the review findings across the engines, layers, data and QA
Navara now matches Cesium where the review found it diverging: a flight
holds the camera inputs, camera.changed counts turns as Cesium does,
render requests made during a frame survive it, follow pinches zoom,
ground widths follow the pixel ratio and Cyber sonar reaches glyph caches
and models. On Cesium, a staged imagery swap keeps loading tiles, setView
replaces a running flight, and a cleared weather detail goes away.

The contract gains MoverSet.failed, maps.terrainRevision,
render.maxTextureSize and surface.sampleTerrainMostDetailed on every
engine, so layers retry failed models, key road heights by terrain,
size weather textures to the GPU and place Bhote Koshi cards on detailed
terrain.

Engine switches keep the live view, follows, focus, layer options and
cards: a pick hands over the exact pose, applies no address options and
pans no carried-over card; a history visit still applies its entry.

Layers put GhostMaps pins, cable landings, OSM Places and directions on
the measured surface without per-frame sampling, draw the Cockpit contact
dot, hide disabled CCTV on attach, and keep ALPR running outside secure
contexts. KML imports draw raised polygon fills, rotated and coloured
ground overlays and north-referenced icon headings, and report files
with nothing to draw.

QA scripts read the contract instead of Cesium internals (test:track is
109/109 again), wait for the camera to rest before clicking, and give
cold switches and parked engines realistic time. Docs follow the code.
2026-11-09 21:34:42 +04:00
German Khokhlov 371d848eec Delete dead render code and consolidate QA helpers
Remove code that nothing in the app, the runners or CI uses:
- the one-off migration compare, look and bench scripts and the vector
  ground prototype they measured, with the bench tables in the docs;
- the unused Navara-named shared render modules (polygons, ground picks,
  mover bank, ground ring);
- the Cesium-shaped aircraft and vessel test renderers, and the trail,
  engineFromViewer and horizon-occluder helpers only they kept alive.
  Their tests now run on the production displays over the fake engine;
- Navara's unread diagnostics, fallback ports, dead exports and
  parameters, stale effect-chain anchors and the unread capability flags.

The QA scripts share one keyless guard and readiness wait, the session
harness reuses the strict harness's browser flags and block list, and the
harness honours QA_ANGLE and QA_RESERVED_PORTS. The bikeshare fixture
keeps only what its scenario reads. The docs name the engine picker where
it is (VISUAL PRESETS) and drop dated run results.

No behaviour changes on either engine. Navara layer renderer lines fall
from 189 to 0 and viewer lines from 891 to 849.
2026-11-08 17:05:38 +04:00
German Khokhlov 7abf74518f Cut duplicated and dead code across the engines, the layers and the QA scripts
- src/geo drops the ported debug argument checks and the tests that
  bitExact already covers; package boundaries accept a directory entry,
  so src/geo/ is listed once per group.
- Cesium no longer carries movers and lines nobody draws with: they are
  optional engine capabilities. The fake engine and the Cesium camera use
  the shared cameraMath; unused contract tables, clock.ticked, the
  'finest' surface detail and Navara click statistics are gone.
- ALPR keeps one overlay core and one presentation model for both
  engines, bikeshare one station bookkeeping, the Navara ground effects
  one definition helper; image atlases, view centres, mover banks and
  colours are shared.
- The legacy switch route, the clock offset and rate controls and other
  unused exports are removed.
- The acceptance runs the Navara draw, geo import and scope checks;
  scenarios use the harness switch and page helpers; the main chunk
  check keeps the size budget only and runs once in CI.
2026-11-05 13:32:39 +04:00
German Khokhlov 1773494116 Run the layer acceptance under a default-deny network policy with per-layer assertion manifests and strict switch contracts
Every scenario runs through scripts/qa-strict-harness.mjs: each page, frame and worker gets an ordered block list before it runs (paid hosts and routes first, then only the preview, declared fixtures, keyless probes and cached free tile hosts), switches with real input on the picker, and records its assertions per layer and engine. The runner reads the catalog from the live page, fails any layer without an assertion on either engine, can build and serve a keyless checkout itself, and adds rapid, hidden-tab, context-loss, failure-injection, cold-chunk and soak scenarios. The main chunk gets a 1% size budget.
2026-11-03 20:15:50 +04:00
German Khokhlov a066a2d1ca Keep history entries untouched by unfinished globe picks and restore each visited entry's layers
A picked engine now lives in the switch until it runs; only then is the
address written, so a pick superseded by Back or one that fails rewrites no
entry. An engine-changing history visit holds the outgoing share link, which
neither restores nor writes the visited entry, and the running engine takes
the address back once the switch settles, restoring any entry visited while
it was held or not yet listening. Handed-off layers keep running where the
incoming address agrees with the outgoing one and follow a visited entry
where it differs. A failed recovery keeps the error on the loading screen
with an engine picker for a retry, and a failing reveal of the new globe no
longer blocks the cover removal or later requests.
2026-11-03 15:24:20 +04:00
German Khokhlov 4d2b061e3b Hand the session off on Back/Forward and roll failed globe switches back to the last working engine
The engine switch moves out of main.js into src/standalone/engineSwitch.js: every
engine change in the page hands the session off (layers, Director, Contacts,
directions and satellite cameras), whether it came from the picker or from
history. Each attempt has a generation; a failure rolls back to the last engine
that started, requests made during a switch or recovery are reconciled once it
settles, and a picked engine adds its history entry only after it starts. The
first-frame wait only lifts the cover and never fails a started engine; a
hidden tab does not wait. Nothing starts after pagehide, and a failed recovery
leaves the picker usable.
2026-11-03 14:51:17 +04:00
German Khokhlov 62296a833c Exercise every catalog layer on both planets and verify live switch continuity 2026-11-03 05:22:02 +04:00
German Khokhlov c0062c4d3d Retain live flights and earthquake observations across globe switches 2026-11-03 02:14:55 +04:00
German Khokhlov 0d15e80e28 Keep Navara satellite daylight through orbital zoom 2026-11-02 17:11:42 +04:00
German Khokhlov 3cbc17a926 Match Navara satellite landscapes to the Re:Earth Fuji view 2026-11-02 14:05:58 +04:00
German Khokhlov 5e658d8c9d Keep globe renderers warm across live engine switches 2026-11-02 13:45:23 +04:00
German Khokhlov f71c76c306 Restore engine-specific Cinematic sharpness across live switches 2026-11-02 13:19:21 +04:00
German Khokhlov b8f4d097c4 Merge main and switch Cesium and Navara in place through Vue
Preserve the camera, map source and layer selection across engine sessions. Restore the previous engine if startup fails and retain local history navigation.
2026-11-02 13:10:36 +04:00
German Khokhlov 1da65dc264 feat(ui): switch between Cesium and Navara in Visual Presets
Remember the chosen engine and restore the current view after navigation. Keep the standalone JavaScript UI and retire the Dioxus migration and Cesium removal milestones.
2026-11-02 11:29:55 +04:00