IntelHUD no longer builds #intel-hud with innerHTML or writes its readouts
by id: it publishes its readouts, typing summary, REC blink, visibility,
layout variant and style colors through its publish option to the gev-hud
store, and the intel-hud application view renders them. The corners render
from mount so the panel layout controllers register them as obstacles.
The vessel layer presents the selected vessel's readout through
src/hudReadouts.js, which IntelHUD follows, instead of writing into the
HUD. The Cyber sonar state answers a HUD toggle from IntelHUD's visibility
rather than the class the view renders on its next update.
The awareness layer presents the compass ring, heading, cardinal labels and
contact bearing markers through subscribeDirectionOverlay(); the application
shell publishes them to the gev-awareness-direction store and the scene
chrome renders them in the viewer's container.
The world overlay presents its focusable mirror of painted cards through
subscribeWorldOverlayActions() and answers activateWorldOverlayAction();
the application shell publishes the list to a store and the scene chrome
renders the buttons and the status, announcing a repeated focus again.
The module stays free of Vue for the portable transit entry, and its
canvases remain painting surfaces.
The screen annotation renderer keeps each mark's SVG parts as attribute
records and presents the board to a store after every rendered frame; a
view teleports it to the page and hands back the callout text and mark
groups the renderer measures. The tracked-entity fade is measured once
the frame is in the document, removed marks fade out before they leave,
and the styles it injected move to annotations.css.
The celestial ring presents its overlay to a store and the scene chrome
renders it in the globe container, handing back the two canvases the
ring paints. The application shell passes the store in so the keyhole
helpers other packages import stay free of Vue. Without its canvases the
ring still tracks whether the globe is framed and turns itself off.
The Bhote Koshi layer keeps its panel controls as plain records and
presents them to a store; the context rail renders the panel as its last
child and marks itself while it is on. Controls are bound to the enable
that published them, and an unchanged frame is not sent again.
The launches layer keeps the replay state, projection and wording and
presents the replay vehicle overlay through subscribeReplayOverlay(),
sending nothing for an unchanged frame, so the portable launches entry
stays free of Vue. The application shell publishes each presentation to
the gev-mission-replay store and the scene chrome teleports the vehicle,
orbit dot and callout into the globe container with the same markup,
classes, mode, transform, rotation and sonar opacities. Hiding keeps the
mode, place and text, as before.
createWindInspectionMarker() moves to src/layers/wind/inspectionMarker.js,
so the portable ./tools entry that reads wind/inspection.js stays free of
Vue. It keeps the frame listener and projection and presents where the
inspected point falls to the gev-wind-inspection store after each
rendered frame, publishing nothing for an unchanged frame; the scene
chrome teleports the marker into the wind layer's container with the
same class, inline style, hidden state and position. The application
guide lists everything leaving out the scene chrome now leaves out.
PointerReticle keeps the turn's timers and tool tracking and presents
where the user pointed to the gev-pointer-reticle store, one entry per
reticle; the command dock teleports each to the body with the same
class, aria-hidden, hidden state, target and position. The voice QA
reads the card and reticle after Vue's flush, and the application guide
says leaving out the command dock leaves out the voice control and its
reticle.
LocationControls offers the indicator with showOrbit(active) in its
presented tray instead of building it on the body, and the scene chrome
teleports it there. Orbit toggles, including the voice switch, light it
through the controls.
createImagerySplit keeps the divider's value, drag, keyboard, CSS position
and scene split, and publishes its line to the imagery split store.
ImagerySplitView, in the scene chrome, teleports each line to the body, so
recent imagery and the Bhote Koshi event no longer build divider DOM.
createSceneDialog keeps its builder but publishes the dialog's lines,
fields, buttons and status to a scene sharing store; SceneDialog.vue,
teleported to the body from the scene panels view, draws the same modal
with the same styles and opens it with Cancel focused. The EDIT DETAILS /
SHARE SCENE bar is drawn by that view while sharing offers it. The status
directive is shared with Provider Settings, and the two QA scripts that
drove the old DOM read the new dialog.
index.html now lists each view's host and the loading screen itself, so
the gev:template expansion plugin, its view list, the loading-screen
template and the ./build/html export are gone. createApplication takes
omitViews for views an application leaves out; their hosts are removed,
and a view an earlier call rendered is unmounted.
The scene chrome, cockpit, Display controls, command dock, layer panels,
Context rail, welcome card and Provider Settings move verbatim into
src/ui/views and mount into their hosts before the page is translated and
wired. Each view renders the same elements, attributes and text as its
template; Vue keeps whitespace between elements as one space, and no view
markup sits under a white-space: pre rule.
Template asset URLs stay literal, view files are left out of Prettier so
the markup is not reflowed, and the Node component loader moves to build/
and is exported as build/register-vue for host test runners. Hosts that do
not initialize Core's locale pass localePicker: false instead of editing
the markup.
It reads the token, model, transcription model and tier for diagnostics and
cost accounting, so the credential is not opaque to it. Also lists requestToken's
authMode option in APPLICATION.md.
Reflect the weather stack, analyst records and feed provenance, satellite pass predictions and live camera video that landed since the last full pass.
Co-authored-by: Matt Van Horn <[email protected]>