Camera-gesture listeners attach to the engine's canvas and the
interaction availability check tolerates a missing viewer, so a director
built on an engine alone places, flies and stops scene cameras.
Scene flights, authored placement, flight cancellation and arrival
ownership run on the engine the composition hands the director (or the
one registered for its viewer). Tracking, interactions and data packs keep
the viewer until phase 1c.
The application shell keeps the page's globe engine and hands it to the
navigation controller, location navigation (search, city and POI flights,
orbit, globe reset), the tilt and north-up controls, share-link save and
restore, share restoration's first-gesture listeners and the HUD. The
viewer is passed only where entity tracking still lives on it (phase 1c)
and to the HUD's basemap label context (voice); every such use is null-safe.
Share links and captured shots write heading and roll as Cesium's camera
reports them (src/cameraAngles.js): the contract's [0, 2π) pose maps an
exact 0 back to Cesium's 2π, except the roll of a vertical view, so
links stay byte-identical (heading=360, roll=360) on every engine.
Source-reading tests follow the moved code with the same checks.
The startup fly-in, orbit, world-target focus, the arrival ground guard,
arrival ownership, camera sensitivity claims, landmark/viewport/globe
flights and place search (with its view bias and near-view recovery) take
the globe engine. Callers that still hold a viewer (voice, layers until
phase 1c) reach the same engine through engineFromViewer, and arrival
ownership is keyed by the engine whichever one a caller names.
The ground guard yields on camera.commanded instead of patching the
viewer camera itself; on Cesium that event hooks the same command methods
and tracking changes, so direct Cesium callers still end it. Landmark
framing reads the frustum fov from the pose's fovy and aspectRatio.
Tests that built viewer doubles now run on the fake engine (or on the
Cesium engine over the same double), with the same expectations.
Shell navigation needs to know when a new owner takes the camera (the
arrival ground guard), where the globe surface is under a window position
(orientation pivot, view-centred place search), the frustum aspect ratio
(landmark framing) and whether the engine is gone. Each member has a
contract suite check and is implemented by the Cesium engine, the Navara
engine and the fake. On Cesium, commanded hooks the viewer camera's
command methods and trackedEntityChanged only while it has listeners, so
direct Cesium calls from layers still announce a new owner.
- camera.livePosition: one engine-owned Cartesian3, refreshed on read
(the model replaces its state on every move); camera.height()
- render.request(reason) takes the diagnostic reason and ignores it
- maps.current() returns the sources as passed: the base imagery on the
globe (none while tiles replace it) and the tiles shown
- maps.releasePhotorealTiles forgets a source and takes its tiles away
if they show
- base imagery and photoreal share one switch order; tiles off brings
back the last base imagery with its credit; imagery chosen while
tiles show waits hidden, credit included
- Navara QA runs the contract's maps checks with a Google 3D tiles
source on the dev server's browser key: 58/58
From the maintainer review of #1134 (approve with follow-ups):
- lineCoverage: a share is judged against the cap the tile was last drawn
with, not against later shares that redrew nothing, so small increases
add up (a retained tile stayed at 100 points after its share grew to
116). A rebuild's measuring pass no longer counts as a draw.
- photoViewer: a picture refused for its size (bytes, streamed bytes or
decoded side) is marked `tooLarge`, and the viewer never loads that file
again by any path; the flat fallback had retried an oversized SD file
through an <img>, which has no size limit.
- Regressions for both: cumulative share growth below the threshold, and a
refused SD panorama that is not fetched again as a flat photo.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The pill step read #sl-status straight after the credit wait. Tiles
requested while Cesium painted the credit can flip it back to LOADING,
which failed CI on PR #1038 (actual 'BUTTON:LOADING:true'). Wait for
coverage to settle and the pill to read ON before asserting.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
- maps: photoreal hides the base imagery layer instead of deleting it,
and a new base layer goes in before the old one goes: deleting the
last raster layer stops Navara 0.2.1 loading terrain at the current
view, which left terrainHeight undefined under the tiles
- Google 3D tiles open Navara's attribution card so the tiles'
copyright lines are on screen, as Cesium shows them; onScreen
credits do the same
- setCameraInputs merges into the camera options set through the
engine (new setCameraOptions extension) instead of resetting them
- createNavaraGlobe disposes the view and canvas if the engine throws
- the pin test checks the installed Navara version and catches
bracketed private access
- QA: draw-match checks at the nadir clamp, after a Navara flight and
after a mouse drag; terrain under photoreal set right away; the
copyright lines on screen; create/destroy/create leaves no canvas,
frames, animation frames, workers or console errors (54/54)
src/globe/navara builds the GlobeEngine on a Navara 0.2.1 ThreeView. The
engine keeps the camera pose in src/geo values and pushes it to Navara's
setCamera in degrees (Cesium's heading/pitch/roll convention, S4);
whatever Navara moves itself (user input, its flyTo arc) is read back
from the drawn camera each frame. Projection, picks against the
ellipsoid and the view rectangle are geo math on that pose, with
Navara's fov kept on Cesium's 60° across the wider side.
- flights: Navara flyTo in ms with mapped easings, cancelFlight via an
empty setCamera, user input cancels a flight as in Cesium
- events: moveStart/moveEnd (500 ms still)/changed from the pose
- render: forceUpdate and animation (render on demand, S5)
- surface: S2 CPU ray over 3D-tile meshes, Navara terrain fallback
- maps: OSM/Esri raster, Re:Earth or ion quantized-mesh terrain,
Google 3D tiles with a browser key and Google's logo
- input: DOM pointer events with ScreenSpaceEventHandler semantics
- the three private Navara members used live in internals.js, pinned
to 0.2.1 by a test
index.js builds the product view (MSAA 4, native pixel ratio, preserved
drawing buffer, effects=minimal) for a dynamic import. The contract
QA script gains --engine=navara on a dev-only harness page: 46/46
contract and 4/4 Navara checks; Cesium stays 53/53.
Pins @navaramap/three and @navaramap/three-default-plugin 0.2.1 with
their peers three 0.185.1 and postprocessing 6.39.4 (mapillary-js keeps
its own nested three 0.134). The dev server leaves the Navara packages
and their wasm workers out of dependency pre-bundling so wasm-bindgen
resolves its .wasm next to the package. Nothing imports Navara yet: the
Cesium-mode main chunk is byte-identical (2,837,992 bytes, same hash).
The map source controller always hands engine.maps an engine-neutral
description of the registry source: imagery kind/style/accessToken and
credit, photoreal kind and credentials, terrain kind/accessToken. The
default registry carries those beside its Cesium factories. Only a
Cesium engine also gets the prebuilt provider, tileset and cached terrain
(Cesium-mode behaviour, ordering and same-provider guard unchanged); for
any other engine the controller builds nothing, falls back by description
when a setter rejects, and has no tile-failure watch.
The contract suite gains maps checks (opt-in with mapSources: two imagery
sources and a photoreal one the engine can show): setPhotorealTiles(null)
brings back the last base imagery, the last imagery or photoreal call
decides what shows, and a released photoreal source no longer shows or
counts. They observe the new maps.current(), the source objects on screen
as passed. The fake engine follows the same semantics; qa-globe-contract
runs the checks on the app engine with the startup tileset and reapplies
the app's map stack afterwards. The contract documents map sources as
engine-neutral descriptions whose prebuilt members only the engine kind
that built them uses.
The controls pass the scene engine to the shell, which initializes the
world overlay on it; initWorldOverlay takes only a globe engine (a viewer
or null is refused), so the shell no longer needs a viewer for its
overlay. engineFromViewer only returns the engine registered for a viewer
(the scene engine until teardown) and never builds one, so no engine can
outlive its viewer without a destroy path. Overlay and detection tests
and the allocation worker build a Cesium engine on their mock viewers and
destroy it with them; frame allocation is unchanged.
MapSourceController (and MapStackController) take the page's globe
engine: a globe stack becomes engine.maps.setBaseImagery with the
controller's ready provider and credit, then setPhotorealTiles(null),
then setTerrain with the cached terrain; a 3D stack becomes
setPhotorealTiles with its tileset and credit; owned tilesets are
released through maps.releasePhotorealTiles before disposal. The
controller keeps its provider/terrain/tileset caches, construction and
tile-failure fallbacks, switch generations and error watch. The scene
builds its map stack controller with its engine; without an engine the
controller applies sources to the viewer as before. The photoreal-to-
globe sequence (imagery, credit, globe, tileset) is tested end to end on
the Cesium engine.
Map credits (maps/credits.js) are shown through a credits capability
(engine.credits.addStatic) instead of the scene's credit display; the
shared map scene takes the engine's credits, so the Cesium engine's maps
and its credits part share one owner. Data credits (registerDataCredits,
registerDynamicCredit, show/hideOsmCredit) take the globe engine and keep
accepting a viewer from layers that still hold one; the scene registers
the data credits on its engine. The Cesium credits part reads
Viewer.creditDisplay, else the scene frame state display it aliases.
groundSnap.heightFor and meshFloorSampler.sampleMeshFloorCells take the
globe engine: engine.surface.sampleHeight for the probe,
engine.surface.tilesLoaded (and, for mesh cells, maps.photorealActive)
for readiness, camera.height for the mesh sampler's altitude gate. Callers
that still hold a viewer or scene (the layers until phase 1c) keep the
unchanged Cesium path.
pickGroundPosition takes the globe engine (picker.pickPosition, then
camera.pickEllipsoid) and still accepts a Cesium viewer from callers that
hold one (layers until phase 1c), with one shared ground-or-ellipsoid
rule. isSurfacePick classifies engine pick results exactly as the Cesium
picks they wrap.
The world overlay host takes its frames (frames.postRender), camera events
(camera.moveEnd), canvas size (host.size), projection matrix
(projector.viewProjection), horizon test (projector.horizonVisible) and
render requests (render.request('world-overlay')) from the globe engine.
initWorldOverlay accepts an engine or, for callers that still hold a
viewer, resolves the viewer's engine through engineFromViewer.
Contract: camera.position(result) becomes camera.livePosition, one
engine-owned object holding the current position, so per-frame readers
and paint lanes keep a live camera position without allocating; engine
events gain raiseValue for argument-list-free frame dispatch. Steady-state
frame allocation is unchanged (worker probe, 30 chunks: 2696/9536/38593
B/frame before and after; detection 473749 -> 408085).
Contract: camera.position(result?) and camera.height() for per-frame
readers, render.request(reason?), maps.releasePhotorealTiles, sources
with a caller-owned ready provider, isGlobeEngine. engine.maps now hides
every tileset it has shown, lets the last imagery/photoreal call win, and
setPhotorealTiles(null) restores the last base imagery and its credit
instead of leaving the photoreal credit on a bare globe.
Cesium engine: reads the Viewer camera/canvas aliases, detaches bridged
events through the remover Cesium returns, raises frame timestamps
without allocating, re-aims the horizon occluder only when the camera
moved, and renders the scene directly when the governor governs another
viewer (or none yet). engineFromViewer returns the registered scene
engine of a viewer, else builds and caches one. The render governor stays
the Cesium render backend under engine.render and gains
isRenderGovernorInstalled.
The scene builds the page's Cesium engine right after the viewer
(src/app/globeEngine.js), names the startup Google tileset to it once
loaded, returns it beside the viewer and destroys it before the viewer.
The debug handle exposes it as window.__godsEyeView.engine. Nothing
consumes it yet; render holds taken before the governor is installed
apply at install.
qa-globe-contract now runs on the app's engine (self-built only when the
app has none); a throwaway engine checks creation and destroy leave the
scene untouched.
Map sources are applied through one src/maps/sceneApply.js helper shared by MapSourceController and engine.maps (live layer kept for an unchanged provider, providers cached per source). The contract gains flyTo endTransform and rectangle destinations, flyToSphere easing, drillPick width/height and pick content, with Cesium's own flyToSphere range. Input skips listeners removed during dispatch and stays inert after destroy.