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Cover raised imagery shells on the headless Cesium engine
Exercise the real shell primitives and materials over the headless engine. Cover raised rectangle geometry, alpha and depth policy, camera lift, shell ordering, upload readiness, hidden frames, detail replacement and moved windows, render idling and resource cleanup. Drive the public imagery API through detail bounds and staged source settlement as well. Supply only the geometry and texture completion signals that require a renderer. Preserve Cesium's reference behavior without changing runtime code. Navara and the fake engine are unchanged. Include the new test in the format scope. All eleven coupling counts remain unchanged; none fell or grew. Renderer lines remain 0 and 189, external Cesium import files 3, viewer lines 891, Navara kind checks 1, engine-sniff calls 0, extension reads 3, ground passes 1, SDK loads 3, screen-handler files 4 and engine-name lines 32.
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@@ -1643,6 +1643,7 @@
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"scripts/qa-weather-compare.mjs",
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"src/globe/cesium/imagery.js",
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"src/globe/cesium/imagery.test.mjs",
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"src/globe/cesium/imageryShell.test.mjs",
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"src/globe/imagery.js",
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"src/globe/imagery.test.mjs",
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"src/globe/navara/imagery/index.js",
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