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refactor: isolate Context controls and layer restoration
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@@ -0,0 +1,34 @@
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export function _syncContextModeButtons() {
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if (this.destroyed) return;
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const flightsActive = this._contextMode === 'flights';
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const missionsActive = this._contextMode === 'space-missions';
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const panel = this._globalContextPanel;
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panel?.classList.toggle('context-enabled', flightsActive || missionsActive);
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panel?.setAttribute('data-context-mode', this._contextMode || 'none');
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this._globalContextFlightsBtn?.classList.toggle('active', flightsActive);
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this._globalContextFlightsBtn?.setAttribute('aria-selected', String(flightsActive));
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this._globalContextMissionsBtn?.classList.toggle('active', missionsActive);
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this._globalContextMissionsBtn?.setAttribute('aria-selected', String(missionsActive));
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const transitionBusy = Boolean(this._contextModeChanging);
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// Both Context choices stay in the ordinary Tab sequence. Arrow keys still
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// provide tablist navigation, but must not be the only way to reach Space
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// Missions from the keyboard. Semantic busy state keeps them perceivable
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// while synchronous click guards prevent a second transition.
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for (const button of [this._globalContextFlightsBtn, this._globalContextMissionsBtn]) {
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if (!button) continue;
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button.disabled = false;
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button.tabIndex = 0;
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button.setAttribute('aria-disabled', String(transitionBusy));
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button.setAttribute('aria-busy', String(transitionBusy));
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}
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if (this._contextModeStandby) this._contextModeStandby.hidden = flightsActive || missionsActive;
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if (this._contextFlightsView) this._contextFlightsView.hidden = !flightsActive;
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if (this._contextMissionsView) this._contextMissionsView.hidden = !missionsActive;
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this.cockpitView?.syncEntry();
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// Every _contextMode mutation funnels through here; the sync no-ops until
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// the transaction settles, so this is the activation/deactivation edge.
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this.actions.syncDetection();
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this.actions.scheduleLayout();
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}
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