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test(street-level): run the photo flow in CI against a production build
- The CI gate builds the app and serves it with `vite preview`, with a dummy non-secret client token (a fork PR never gets secrets), and answers the Graph API, image tiles and thumbnails from fixtures: 41 photos on a line under the parked camera and one generated 640x320 JPEG (scripts/fixtures/street-level). All 7 photo steps now run in CI, plus a real click on a coverage line and on a cone, the framing flight stopping on close, the inert modal, the viewer returning into the panel, and a reload keeping a collapsed panel collapsed (share ui token t). - Fixture interception is limited to Mapillary hosts via CDP Fetch.enable: page-wide request interception stalled Cesium's workers, so the old fixture mode never drew anything on the globe. - Failure evidence (screenshots, UI state, console, failed requests, render errors) is written to qa-artifacts/ with keys and tokens redacted and uploaded on failure; qa-artifacts/ is gitignored. - Cesium render-loop errors fail the gate; Google 3D branches that cannot run print as skips, and --strict rejects any other skip. - Panel presses log their diagnostics, warn on a retry, and CI now fails on any retry (QA_FAIL_ON_RETRY=1) since the rail settles; a press with no pointerdown is a failure, not a retry. - Assertion-gating sleeps 27 -> 1; the rejected-key "no requests" check has a positive control. Verified locally: strict fixture gate on the production build 28 ok + 2 "no Google 3D" skips (twice, fail-on-retry on); panel gate 5/5 plus no render errors; live gate with a real token 25 ok + 3 fixture-only skips. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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/**
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* Evidence the browser QA gates (qa-street-level, qa-panel-resize) collect
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* while they run and save when they fail: every page's console (last 200
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* messages), failed requests and HTTP errors, Cesium render-loop errors (the
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* "An error occurred while rendering" console line and `scene.renderError`)
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* and, on failure, a full-page screenshot of every open page plus the Street
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* Level UI state, under `qa-artifacts/<gate>/` (CI uploads that directory).
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*
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* Keys never reach the evidence: URLs lose their `access_token`, `key` (and
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* similar) values, and `MLY|…` client tokens and Google `AIza…` keys are
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* masked wherever they appear.
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*/
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import fs from 'node:fs/promises';
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import path from 'node:path';
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/** How many console messages and failed requests each page keeps. */
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export const EVIDENCE_LIMIT = 200;
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/** Cesium's console line when the render loop throws (CesiumWidget). */
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export const RENDER_ERROR_PATTERN = /An error occurred while rendering/i;
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/** Mask tokens in a URL or message before it is printed or saved. */
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export function redact(text) {
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return String(text ?? '')
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.replace(
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/([?&](?:access_token|token|key|api_key|apikey|client_secret|signature)=)[^&\s"']*/gi,
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'$1REDACTED',
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)
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.replace(/MLY\|[^\s&"',)]+/g, 'MLY|REDACTED')
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.replace(/AIza[\w-]{30,}/g, 'AIza…REDACTED');
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}
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function push(list, entry) {
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list.push(entry);
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if (list.length > EVIDENCE_LIMIT)
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list.splice(0, list.length - EVIDENCE_LIMIT);
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}
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/**
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* Subscribe to `viewer.scene.renderError` in every document the page loads
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* (reloads included), into `window.__qaRenderErrors`. Call before `goto`.
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*/
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export function hookRenderErrors(page) {
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return page.evaluateOnNewDocument(() => {
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window.__qaRenderErrors = [];
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const hook = () => {
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const scene = window.__godsEyeView?.viewer?.scene;
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if (!scene?.renderError) return false;
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scene.renderError.addEventListener((_, error) =>
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window.__qaRenderErrors.push(
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String(error?.stack || error?.message || error),
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),
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);
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return true;
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};
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const timer = setInterval(() => {
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if (hook()) clearInterval(timer);
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}, 250);
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});
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}
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/** Render errors the in-page hook saw in the current document. */
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export async function readRenderErrors(page) {
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try {
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return await page.evaluate(() => window.__qaRenderErrors ?? []);
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} catch {
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return [];
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}
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}
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/**
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* Watch one page: console, page errors, failed requests and HTTP errors.
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* `errors` (shared across pages) receives page errors, render-loop console
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* errors and the extra `isError(text)` console lines a gate cares about.
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* @returns {{name: string, page: object, console: Array<object>, failed: Array<object>, renderErrors: Array<string>}}
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*/
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export function watchPage(page, { name, errors, isError = () => false }) {
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const monitor = { name, page, console: [], failed: [], renderErrors: [] };
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page.on('console', (message) => {
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const text = redact(message.text());
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push(monitor.console, { type: message.type(), text });
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if (message.type() === 'error' && RENDER_ERROR_PATTERN.test(text)) {
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monitor.renderErrors.push(text);
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errors.push(`[${name}] render loop: ${text}`);
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} else if (isError(text)) errors.push(`[${name}] ${text}`);
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});
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page.on('pageerror', (error) => {
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const text = redact(error?.stack || error?.message || error);
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push(monitor.console, { type: 'pageerror', text });
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errors.push(`[${name}] ${text}`);
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});
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page.on('requestfailed', (request) =>
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push(monitor.failed, {
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url: redact(request.url()),
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method: request.method(),
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failure: request.failure()?.errorText ?? 'failed',
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}),
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);
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page.on('response', (response) => {
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if (response.status() < 400) return;
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push(monitor.failed, {
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url: redact(response.url()),
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method: response.request().method(),
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status: response.status(),
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});
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});
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return monitor;
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}
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const withTimeout = (promise, ms, label) =>
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Promise.race([
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promise,
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new Promise((_, reject) =>
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setTimeout(() => reject(new Error(`${label} timed out`)), ms),
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),
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]);
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/** The Street Level layer's UI state on a page, or why it could not be read. */
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function streetLevelState(page) {
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return page.evaluate(() => {
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const module =
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window.__godsEyeView?.dataManager?.layers?.get('street-level')?.module;
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return module?.getUIState ? module.getUIState() : null;
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});
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}
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/**
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* Save the evidence of a failed run under `dir`: per page a full-page
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* screenshot, the Street Level UI state, the console, failed requests and
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* render errors; plus the error itself. Never throws: a page that cannot be
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* captured records why instead.
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* @returns {Promise<string>} the directory written
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*/
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export async function saveFailureArtifacts({ dir, browser, monitors, error }) {
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await fs.mkdir(dir, { recursive: true });
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await fs.writeFile(
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path.join(dir, 'error.txt'),
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redact(error?.stack || error?.message || String(error)),
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);
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const known = new Map(monitors.map((monitor) => [monitor.page, monitor]));
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let pages = [];
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try {
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pages = await browser.pages();
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} catch {
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pages = monitors.map((monitor) => monitor.page);
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}
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let index = 0;
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for (const page of pages) {
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const monitor = known.get(page);
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// The browser's first blank tab holds nothing worth saving.
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if (!monitor && page.url() === 'about:blank') continue;
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const base = `${String(index++).padStart(2, '0')}-${monitor?.name ?? 'page'}`;
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const record = { url: redact(page.url()) };
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try {
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await withTimeout(
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page.screenshot({
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path: path.join(dir, `${base}.png`),
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fullPage: true,
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}),
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30_000,
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'screenshot',
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);
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} catch (shotError) {
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record.screenshotError = String(shotError?.message || shotError);
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}
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try {
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record.streetLevel = await withTimeout(
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streetLevelState(page),
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10_000,
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'getUIState',
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);
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} catch (stateError) {
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record.streetLevelError = String(stateError?.message || stateError);
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}
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record.renderErrors = [
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...(monitor?.renderErrors ?? []),
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...(await withTimeout(readRenderErrors(page), 10_000, 'render errors')
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.then((list) => list.map((text) => `scene.renderError: ${text}`))
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.catch(() => [])),
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].map(redact);
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record.console = monitor?.console ?? [];
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record.failedRequests = monitor?.failed ?? [];
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await fs.writeFile(
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path.join(dir, `${base}.json`),
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redact(JSON.stringify(record, null, 2)),
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);
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}
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return dir;
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}
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