feat(ui): render the FPS readout in the title bar from the status store

createFrameRateMonitor() keeps the key, frame count and interval and
publishes the readout to the gev-status store; the scene chrome renders
it after the subtitle with the same class, hidden state and title. A
page without the title bar still gets no monitor, and a monitor only
updates or withdraws the readout the store shows.
This commit is contained in:
Sameh Khamis committed 2026-10-31 20:28:24 -07:00
1 parent e0abf74308
commit f9bf782b9c
8 files changed
+158 -45

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+2 -1
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@@ -149,7 +149,8 @@ a feature supplying only its accent.
`gev-status` store; `SplitFlapText` plays the departure-board flip that
`splitFlap.js` plans, writing only the label's one text node; the toast
renders what each owner's `createToast()` publishes there, on that
owner's own timer), the Scene actions panel (`SceneInteractions`
owner's own timer, and the title bar's FPS readout what
`createFrameRateMonitor()` publishes), the Scene actions panel (`SceneInteractions`
teleports what the scene interactions owner publishes to the
`gev-scene-interactions` store into the viewer's container; the owner
keeps the pick handler and focuses the picked action), the data-pack
+1
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@@ -530,6 +530,7 @@
"scripts/qa-traffic-navigation.mjs",
"src/ui/frameRateMonitor.js",
"src/ui/frameRateMonitor.test.mjs",
"src/ui/frameRateView.test.mjs",
"src/layers/cctv/lifecycle.js",
"src/layers/cctv/controls.js",
"src/layers/cctv/geometry.js",
+5 -1
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@@ -40,6 +40,8 @@ try {
cancelable: true,
}),
);
// The title bar renders the readout on Vue's next flush.
await Promise.resolve();
const fpsReadout = document.querySelector('.frame-rate-readout');
const fpsWasVisible = fpsReadout && !fpsReadout.hidden;
const watchObserver = (name) => {
@@ -220,7 +222,9 @@ try {
ui._lifetime.timers.size === 0 &&
ui._lifetime.removers.size === 0,
frameRateReleased:
fpsWasVisible && !fpsReadout.isConnected && fpsReadout.hidden,
fpsWasVisible &&
!fpsReadout.isConnected &&
!document.querySelector('.frame-rate-readout'),
stateStopped: stateNotifications === 0,
idempotent: once === JSON.stringify(counts),
};
+33 -19
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@@ -1,17 +1,29 @@
import { t } from '../i18n/index.js';
/** Count rendered globe frames while the optional readout is visible. */
export function createFrameRateMonitor({ viewer, documentRef = document }) {
const host = documentRef.getElementById('title-bar');
import { useStatusStore } from './stores/status.js';
import { applicationPinia } from './vueRuntime.js';
/**
* Count rendered globe frames while the optional readout is visible. The
* readout is presented to the status store, which the title bar renders.
*/
export function createFrameRateMonitor({
viewer,
documentRef = document,
store = useStatusStore(applicationPinia()),
}) {
const frameEvent = viewer?.scene?.postRender;
if (!host || !frameEvent) return { destroy() {} };
// A page without the scene chrome has no title bar to show it in.
if (!documentRef.getElementById('title-bar') || !frameEvent)
return { destroy() {} };
const readout = documentRef.createElement('div');
readout.className = 'frame-rate-readout scene-text-holdout';
readout.hidden = true;
// i18n-ignore: FPS is a unit code, the same in every language
readout.textContent = 'FPS —';
readout.title = t('Rendered globe frames per second · toggle with `');
host.appendChild(readout);
let readout = { visible: false, text: 'FPS —' };
// Each monitor shows its readout until a newer one takes the title bar.
store.publishFps(readout);
const present = (patch) => {
const shown = store.fps === readout;
readout = { ...readout, ...patch };
if (shown) store.publishFps(readout);
};
let removeFrameListener = null;
let timer = null;
let frames = 0;
@@ -19,7 +31,7 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
let destroyed = false;
function hide() {
readout.hidden = true;
present({ visible: false });
removeFrameListener?.();
removeFrameListener = null;
clearInterval(timer);
@@ -30,19 +42,20 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
frames = 0;
startedAt = performance.now();
// i18n-ignore: FPS is a unit code, the same in every language
readout.textContent = 'FPS —';
readout.hidden = false;
present({ visible: true, text: 'FPS —' });
removeFrameListener = frameEvent.addEventListener(() => {
frames++;
});
timer = setInterval(() => {
const now = performance.now();
const elapsed = now - startedAt;
readout.textContent =
present({
text:
// i18n-ignore: FPS is a unit code, the same in every language
documentRef.hidden || elapsed <= 0
? 'FPS —'
: `FPS ${Math.round((frames * 1000) / elapsed)}`;
: `FPS ${Math.round((frames * 1000) / elapsed)}`,
});
frames = 0;
startedAt = now;
}, 1000);
@@ -68,8 +81,8 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
)
return;
event.preventDefault();
if (readout.hidden) show();
else hide();
if (readout.visible) hide();
else show();
}
documentRef.addEventListener('keydown', onKeyDown);
@@ -79,7 +92,8 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
destroyed = true;
hide();
documentRef.removeEventListener('keydown', onKeyDown);
readout.remove();
// A newer monitor's readout stays.
if (store.fps === readout) store.publishFps(null);
},
};
}
+54 -20
View File
@@ -5,19 +5,15 @@ import { createFrameRateMonitor } from './frameRateMonitor.js';
function fixture(t) {
const keys = new Set();
const frames = new Set();
let readout;
const store = {
fps: undefined,
publishFps(next) {
this.fps = next;
},
};
const documentRef = {
hidden: false,
getElementById: () => ({
appendChild: (node) => {
readout = node;
},
}),
createElement: () => ({
remove() {
this.removed = true;
},
}),
getElementById: (id) => (id === 'title-bar' ? {} : null),
addEventListener: (name, handler) => keys.add(handler),
removeEventListener: (name, handler) => keys.delete(handler),
};
@@ -31,14 +27,14 @@ function fixture(t) {
},
},
};
const monitor = createFrameRateMonitor({ viewer, documentRef });
const monitor = createFrameRateMonitor({ viewer, documentRef, store });
t.after(() => monitor.destroy());
return {
monitor,
documentRef,
frames,
keys,
readout: () => readout,
readout: () => store.fps,
press(options = {}) {
const event = {
key: '`',
@@ -58,7 +54,7 @@ test('FPS measures rendered frames only while shown and releases its resources',
let now = 0;
t.mock.method(performance, 'now', () => now);
const f = fixture(t);
assert.equal(f.readout().hidden, true);
assert.equal(f.readout().visible, false);
assert.equal(f.frames.size, 0);
assert.equal(f.press().defaultPrevented, true);
assert.equal(f.frames.size, 1);
@@ -66,26 +62,26 @@ test('FPS measures rendered frames only while shown and releases its resources',
for (const render of f.frames) render();
now = 1000;
t.mock.timers.tick(1000);
assert.equal(f.readout().textContent, 'FPS 30');
assert.equal(f.readout().text, 'FPS 30');
now = 2000;
t.mock.timers.tick(1000);
assert.equal(
f.readout().textContent,
f.readout().text,
'FPS 0',
'idle rendering is not reported as display refresh rate',
);
f.press();
assert.equal(f.readout().hidden, true);
assert.equal(f.readout().visible, false);
assert.equal(f.frames.size, 0);
now = 3000;
t.mock.timers.tick(1000);
f.press();
assert.equal(f.readout().textContent, 'FPS —');
assert.equal(f.readout().text, 'FPS —');
f.monitor.destroy();
f.monitor.destroy();
assert.equal(f.frames.size, 0);
assert.equal(f.keys.size, 0);
assert.equal(f.readout().removed, true);
assert.equal(f.readout(), null, 'destroy withdraws the readout');
});
test('typing, modified keys, composition and repeated presses do not toggle FPS', (t) => {
@@ -103,7 +99,45 @@ test('typing, modified keys, composition and repeated presses do not toggle FPS'
{ key: 'a' },
]) {
f.press(options);
assert.equal(f.readout().hidden, true);
assert.equal(f.readout().visible, false);
assert.equal(f.frames.size, 0);
}
});
test('a page without the title bar gets no readout and keeps the key', () => {
let listened = false;
const store = { publishFps: () => assert.fail('nothing to show it in') };
const monitor = createFrameRateMonitor({
viewer: { scene: { postRender: { addEventListener: () => () => {} } } },
documentRef: {
getElementById: () => null,
addEventListener: () => (listened = true),
},
store,
});
monitor.destroy();
assert.equal(listened, false);
});
test("destroying an earlier monitor leaves a newer one's readout", () => {
const store = {
publishFps(next) {
this.fps = next;
},
};
const documentRef = {
getElementById: () => ({}),
addEventListener() {},
removeEventListener() {},
};
const viewer = {
scene: { postRender: { addEventListener: () => () => {} } },
};
const first = createFrameRateMonitor({ viewer, documentRef, store });
const second = createFrameRateMonitor({ viewer, documentRef, store });
const shown = store.fps;
first.destroy();
assert.ok(store.fps === shown);
second.destroy();
assert.equal(store.fps, null);
});
+44
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@@ -0,0 +1,44 @@
// src/ui/frameRateView.test.mjs — the title bar's FPS readout renders what
// createFrameRateMonitor() publishes and toggles with the backquote key.
import '../testSupport/registerDom.mjs';
import test from 'node:test';
import assert from 'node:assert/strict';
import { createApp, nextTick } from 'vue';
import { createPinia } from 'pinia';
import { useStatusStore } from './stores/status.js';
import { createFrameRateMonitor } from './frameRateMonitor.js';
import SceneChromeView from './views/SceneChromeView.vue';
test('the FPS readout sits in the title bar, hidden until the backquote key', async (t) => {
document.body.replaceChildren();
const pinia = createPinia();
const app = createApp(SceneChromeView).use(pinia);
app.mount(document.body.appendChild(document.createElement('div')));
t.after(() => app.unmount());
const readout = () =>
document.querySelector('#title-bar .frame-rate-readout');
assert.equal(readout(), null, 'no readout without a monitor');
const monitor = createFrameRateMonitor({
viewer: { scene: { postRender: { addEventListener: () => () => {} } } },
store: useStatusStore(pinia),
});
t.after(() => monitor.destroy());
await nextTick();
const element = readout();
assert.ok(element.previousElementSibling.classList.contains('subtitle'));
assert.ok(element.classList.contains('scene-text-holdout'));
assert.equal(element.hidden, true);
assert.equal(element.textContent, 'FPS —');
assert.equal(
element.title,
'Rendered globe frames per second · toggle with `',
);
document.dispatchEvent(
new KeyboardEvent('keydown', { key: '`', bubbles: true, cancelable: true }),
);
await nextTick();
assert.equal(readout().hidden, false);
monitor.destroy();
await nextTick();
assert.equal(readout(), null);
});
+15 -1
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@@ -5,7 +5,8 @@ import { markRaw, shallowRef } from 'vue';
* The scene's status chips as their views render them. ShellFeedback
* (src/ui/shellFeedback.js) publishes the top-center loading status and the
* road network chip, CctvControls the camera grid chip; the toast shows
* what any owner's createToast() (src/ui/toast.js) publishes. Each label keeps its
* what any owner's createToast() (src/ui/toast.js) publishes, and the title
* bar the FPS readout createFrameRateMonitor() publishes. Each label keeps its
* last text while hidden, so the next change flaps from what was shown.
*/
export const useStatusStore = defineStore('gev-status', () => {
@@ -25,6 +26,12 @@ export const useStatusStore = defineStore('gev-status', () => {
*/
const toast = shallowRef(null);
/**
* The title bar's FPS readout, `{visible, text}`; null while no monitor
* counts frames.
*/
const fps = shallowRef(null);
/** @param {?object} next A fresh presentation of the loading status. */
function publishLoading(next) {
loading.value = next && markRaw(next);
@@ -45,7 +52,14 @@ export const useStatusStore = defineStore('gev-status', () => {
toast.value = next && markRaw(next);
}
/** @param {?{visible: boolean, text: string}} next */
function publishFps(next) {
fps.value = next && markRaw(next);
}
return {
fps,
publishFps,
toast,
publishToast,
loading,
+4 -3
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@@ -12,9 +12,9 @@ import SplitFlapText from './panels/SplitFlapText.vue';
// The ACTIVE STYLE corner shows the style VisualSettings publishes.
const { style } = storeToRefs(useDisplayStore());
// The status chips and toast show what ShellFeedback, CctvControls and
// createToast() publish.
const { loading, traffic, cctv, toast } = storeToRefs(useStatusStore());
// The status chips, toast and FPS readout show what ShellFeedback,
// CctvControls, createToast() and createFrameRateMonitor() publish.
const { loading, traffic, cctv, toast, fps } = storeToRefs(useStatusStore());
// The ORBIT indicator LocationControls offers with the location tray.
const { view: location } = storeToRefs(useLocationStore());
// Every show rewrites the toast's text, so the live region announces a
@@ -44,6 +44,7 @@ const vToastText = {
<div class="title-glow"></div>
<h1><span class="title-logo brand-logo" data-logo-gaze data-logo-src="/logo.svg" aria-hidden="true"><img src="/logo.svg" alt="" /></span> <span translate="no">GOD'S EYE <span class="title-accent">VIEW</span></span></h1>
<p class="subtitle scene-text-holdout" data-i18n>NO PLACE LEFT BEHIND</p>
<div v-if="fps" class="frame-rate-readout scene-text-holdout" :hidden="!fps.visible" :title="t('Rendered globe frames per second · toggle with `')">{{ fps.text }}</div>
</div>
<!-- Style indicator -->