mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-04 02:14:01 +00:00
feat(ui): render the FPS readout in the title bar from the status store
createFrameRateMonitor() keeps the key, frame count and interval and publishes the readout to the gev-status store; the scene chrome renders it after the subtitle with the same class, hidden state and title. A page without the title bar still gets no monitor, and a monitor only updates or withdraws the readout the store shows.
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8 files changed
+158
-45
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@@ -149,7 +149,8 @@ a feature supplying only its accent.
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`gev-status` store; `SplitFlapText` plays the departure-board flip that
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`splitFlap.js` plans, writing only the label's one text node; the toast
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renders what each owner's `createToast()` publishes there, on that
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owner's own timer), the Scene actions panel (`SceneInteractions`
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owner's own timer, and the title bar's FPS readout what
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`createFrameRateMonitor()` publishes), the Scene actions panel (`SceneInteractions`
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teleports what the scene interactions owner publishes to the
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`gev-scene-interactions` store into the viewer's container; the owner
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keeps the pick handler and focuses the picked action), the data-pack
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@@ -530,6 +530,7 @@
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"scripts/qa-traffic-navigation.mjs",
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"src/ui/frameRateMonitor.js",
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"src/ui/frameRateMonitor.test.mjs",
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"src/ui/frameRateView.test.mjs",
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"src/layers/cctv/lifecycle.js",
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"src/layers/cctv/controls.js",
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"src/layers/cctv/geometry.js",
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@@ -40,6 +40,8 @@ try {
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cancelable: true,
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}),
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);
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// The title bar renders the readout on Vue's next flush.
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await Promise.resolve();
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const fpsReadout = document.querySelector('.frame-rate-readout');
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const fpsWasVisible = fpsReadout && !fpsReadout.hidden;
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const watchObserver = (name) => {
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@@ -220,7 +222,9 @@ try {
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ui._lifetime.timers.size === 0 &&
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ui._lifetime.removers.size === 0,
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frameRateReleased:
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fpsWasVisible && !fpsReadout.isConnected && fpsReadout.hidden,
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fpsWasVisible &&
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!fpsReadout.isConnected &&
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!document.querySelector('.frame-rate-readout'),
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stateStopped: stateNotifications === 0,
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idempotent: once === JSON.stringify(counts),
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};
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+33
-19
@@ -1,17 +1,29 @@
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import { t } from '../i18n/index.js';
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/** Count rendered globe frames while the optional readout is visible. */
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export function createFrameRateMonitor({ viewer, documentRef = document }) {
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const host = documentRef.getElementById('title-bar');
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import { useStatusStore } from './stores/status.js';
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import { applicationPinia } from './vueRuntime.js';
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/**
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* Count rendered globe frames while the optional readout is visible. The
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* readout is presented to the status store, which the title bar renders.
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*/
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export function createFrameRateMonitor({
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viewer,
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documentRef = document,
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store = useStatusStore(applicationPinia()),
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}) {
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const frameEvent = viewer?.scene?.postRender;
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if (!host || !frameEvent) return { destroy() {} };
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// A page without the scene chrome has no title bar to show it in.
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if (!documentRef.getElementById('title-bar') || !frameEvent)
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return { destroy() {} };
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const readout = documentRef.createElement('div');
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readout.className = 'frame-rate-readout scene-text-holdout';
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readout.hidden = true;
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// i18n-ignore: FPS is a unit code, the same in every language
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readout.textContent = 'FPS —';
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readout.title = t('Rendered globe frames per second · toggle with `');
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host.appendChild(readout);
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let readout = { visible: false, text: 'FPS —' };
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// Each monitor shows its readout until a newer one takes the title bar.
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store.publishFps(readout);
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const present = (patch) => {
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const shown = store.fps === readout;
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readout = { ...readout, ...patch };
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if (shown) store.publishFps(readout);
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};
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let removeFrameListener = null;
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let timer = null;
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let frames = 0;
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@@ -19,7 +31,7 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
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let destroyed = false;
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function hide() {
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readout.hidden = true;
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present({ visible: false });
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removeFrameListener?.();
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removeFrameListener = null;
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clearInterval(timer);
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@@ -30,19 +42,20 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
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frames = 0;
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startedAt = performance.now();
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// i18n-ignore: FPS is a unit code, the same in every language
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readout.textContent = 'FPS —';
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readout.hidden = false;
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present({ visible: true, text: 'FPS —' });
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removeFrameListener = frameEvent.addEventListener(() => {
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frames++;
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});
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timer = setInterval(() => {
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const now = performance.now();
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const elapsed = now - startedAt;
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readout.textContent =
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present({
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text:
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// i18n-ignore: FPS is a unit code, the same in every language
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documentRef.hidden || elapsed <= 0
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? 'FPS —'
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: `FPS ${Math.round((frames * 1000) / elapsed)}`;
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: `FPS ${Math.round((frames * 1000) / elapsed)}`,
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});
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frames = 0;
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startedAt = now;
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}, 1000);
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@@ -68,8 +81,8 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
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)
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return;
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event.preventDefault();
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if (readout.hidden) show();
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else hide();
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if (readout.visible) hide();
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else show();
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}
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documentRef.addEventListener('keydown', onKeyDown);
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@@ -79,7 +92,8 @@ export function createFrameRateMonitor({ viewer, documentRef = document }) {
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destroyed = true;
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hide();
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documentRef.removeEventListener('keydown', onKeyDown);
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readout.remove();
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// A newer monitor's readout stays.
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if (store.fps === readout) store.publishFps(null);
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},
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};
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}
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@@ -5,19 +5,15 @@ import { createFrameRateMonitor } from './frameRateMonitor.js';
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function fixture(t) {
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const keys = new Set();
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const frames = new Set();
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let readout;
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const store = {
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fps: undefined,
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publishFps(next) {
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this.fps = next;
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},
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};
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const documentRef = {
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hidden: false,
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getElementById: () => ({
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appendChild: (node) => {
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readout = node;
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},
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}),
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createElement: () => ({
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remove() {
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this.removed = true;
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},
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}),
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getElementById: (id) => (id === 'title-bar' ? {} : null),
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addEventListener: (name, handler) => keys.add(handler),
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removeEventListener: (name, handler) => keys.delete(handler),
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};
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@@ -31,14 +27,14 @@ function fixture(t) {
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},
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},
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};
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const monitor = createFrameRateMonitor({ viewer, documentRef });
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const monitor = createFrameRateMonitor({ viewer, documentRef, store });
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t.after(() => monitor.destroy());
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return {
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monitor,
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documentRef,
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frames,
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keys,
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readout: () => readout,
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readout: () => store.fps,
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press(options = {}) {
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const event = {
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key: '`',
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@@ -58,7 +54,7 @@ test('FPS measures rendered frames only while shown and releases its resources',
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let now = 0;
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t.mock.method(performance, 'now', () => now);
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const f = fixture(t);
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assert.equal(f.readout().hidden, true);
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assert.equal(f.readout().visible, false);
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assert.equal(f.frames.size, 0);
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assert.equal(f.press().defaultPrevented, true);
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assert.equal(f.frames.size, 1);
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@@ -66,26 +62,26 @@ test('FPS measures rendered frames only while shown and releases its resources',
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for (const render of f.frames) render();
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now = 1000;
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t.mock.timers.tick(1000);
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assert.equal(f.readout().textContent, 'FPS 30');
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assert.equal(f.readout().text, 'FPS 30');
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now = 2000;
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t.mock.timers.tick(1000);
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assert.equal(
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f.readout().textContent,
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f.readout().text,
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'FPS 0',
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'idle rendering is not reported as display refresh rate',
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);
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f.press();
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assert.equal(f.readout().hidden, true);
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assert.equal(f.readout().visible, false);
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assert.equal(f.frames.size, 0);
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now = 3000;
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t.mock.timers.tick(1000);
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f.press();
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assert.equal(f.readout().textContent, 'FPS —');
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assert.equal(f.readout().text, 'FPS —');
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f.monitor.destroy();
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f.monitor.destroy();
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assert.equal(f.frames.size, 0);
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assert.equal(f.keys.size, 0);
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assert.equal(f.readout().removed, true);
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assert.equal(f.readout(), null, 'destroy withdraws the readout');
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});
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test('typing, modified keys, composition and repeated presses do not toggle FPS', (t) => {
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@@ -103,7 +99,45 @@ test('typing, modified keys, composition and repeated presses do not toggle FPS'
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{ key: 'a' },
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]) {
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f.press(options);
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assert.equal(f.readout().hidden, true);
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assert.equal(f.readout().visible, false);
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assert.equal(f.frames.size, 0);
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}
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});
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test('a page without the title bar gets no readout and keeps the key', () => {
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let listened = false;
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const store = { publishFps: () => assert.fail('nothing to show it in') };
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const monitor = createFrameRateMonitor({
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viewer: { scene: { postRender: { addEventListener: () => () => {} } } },
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documentRef: {
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getElementById: () => null,
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addEventListener: () => (listened = true),
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},
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store,
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});
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monitor.destroy();
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assert.equal(listened, false);
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});
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test("destroying an earlier monitor leaves a newer one's readout", () => {
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const store = {
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publishFps(next) {
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this.fps = next;
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},
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};
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const documentRef = {
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getElementById: () => ({}),
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addEventListener() {},
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removeEventListener() {},
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};
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const viewer = {
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scene: { postRender: { addEventListener: () => () => {} } },
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};
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const first = createFrameRateMonitor({ viewer, documentRef, store });
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const second = createFrameRateMonitor({ viewer, documentRef, store });
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const shown = store.fps;
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first.destroy();
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assert.ok(store.fps === shown);
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second.destroy();
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assert.equal(store.fps, null);
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});
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@@ -0,0 +1,44 @@
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// src/ui/frameRateView.test.mjs — the title bar's FPS readout renders what
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// createFrameRateMonitor() publishes and toggles with the backquote key.
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import '../testSupport/registerDom.mjs';
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createApp, nextTick } from 'vue';
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import { createPinia } from 'pinia';
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import { useStatusStore } from './stores/status.js';
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import { createFrameRateMonitor } from './frameRateMonitor.js';
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import SceneChromeView from './views/SceneChromeView.vue';
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test('the FPS readout sits in the title bar, hidden until the backquote key', async (t) => {
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document.body.replaceChildren();
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const pinia = createPinia();
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const app = createApp(SceneChromeView).use(pinia);
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app.mount(document.body.appendChild(document.createElement('div')));
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t.after(() => app.unmount());
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const readout = () =>
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document.querySelector('#title-bar .frame-rate-readout');
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assert.equal(readout(), null, 'no readout without a monitor');
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const monitor = createFrameRateMonitor({
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viewer: { scene: { postRender: { addEventListener: () => () => {} } } },
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store: useStatusStore(pinia),
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});
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t.after(() => monitor.destroy());
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await nextTick();
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const element = readout();
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assert.ok(element.previousElementSibling.classList.contains('subtitle'));
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assert.ok(element.classList.contains('scene-text-holdout'));
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assert.equal(element.hidden, true);
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assert.equal(element.textContent, 'FPS —');
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assert.equal(
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element.title,
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'Rendered globe frames per second · toggle with `',
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);
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document.dispatchEvent(
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new KeyboardEvent('keydown', { key: '`', bubbles: true, cancelable: true }),
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);
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await nextTick();
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assert.equal(readout().hidden, false);
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monitor.destroy();
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await nextTick();
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assert.equal(readout(), null);
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});
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+15
-1
@@ -5,7 +5,8 @@ import { markRaw, shallowRef } from 'vue';
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* The scene's status chips as their views render them. ShellFeedback
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* (src/ui/shellFeedback.js) publishes the top-center loading status and the
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* road network chip, CctvControls the camera grid chip; the toast shows
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* what any owner's createToast() (src/ui/toast.js) publishes. Each label keeps its
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* what any owner's createToast() (src/ui/toast.js) publishes, and the title
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* bar the FPS readout createFrameRateMonitor() publishes. Each label keeps its
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* last text while hidden, so the next change flaps from what was shown.
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*/
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export const useStatusStore = defineStore('gev-status', () => {
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@@ -25,6 +26,12 @@ export const useStatusStore = defineStore('gev-status', () => {
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*/
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const toast = shallowRef(null);
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/**
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* The title bar's FPS readout, `{visible, text}`; null while no monitor
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* counts frames.
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*/
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const fps = shallowRef(null);
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/** @param {?object} next A fresh presentation of the loading status. */
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function publishLoading(next) {
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loading.value = next && markRaw(next);
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@@ -45,7 +52,14 @@ export const useStatusStore = defineStore('gev-status', () => {
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toast.value = next && markRaw(next);
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}
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/** @param {?{visible: boolean, text: string}} next */
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function publishFps(next) {
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fps.value = next && markRaw(next);
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}
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return {
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fps,
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publishFps,
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toast,
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publishToast,
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loading,
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@@ -12,9 +12,9 @@ import SplitFlapText from './panels/SplitFlapText.vue';
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// The ACTIVE STYLE corner shows the style VisualSettings publishes.
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const { style } = storeToRefs(useDisplayStore());
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// The status chips and toast show what ShellFeedback, CctvControls and
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// createToast() publish.
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const { loading, traffic, cctv, toast } = storeToRefs(useStatusStore());
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// The status chips, toast and FPS readout show what ShellFeedback,
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// CctvControls, createToast() and createFrameRateMonitor() publish.
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const { loading, traffic, cctv, toast, fps } = storeToRefs(useStatusStore());
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// The ORBIT indicator LocationControls offers with the location tray.
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const { view: location } = storeToRefs(useLocationStore());
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// Every show rewrites the toast's text, so the live region announces a
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@@ -44,6 +44,7 @@ const vToastText = {
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<div class="title-glow"></div>
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<h1><span class="title-logo brand-logo" data-logo-gaze data-logo-src="/logo.svg" aria-hidden="true"><img src="/logo.svg" alt="" /></span> <span translate="no">GOD'S EYE <span class="title-accent">VIEW</span></span></h1>
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<p class="subtitle scene-text-holdout" data-i18n>NO PLACE LEFT BEHIND</p>
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<div v-if="fps" class="frame-rate-readout scene-text-holdout" :hidden="!fps.visible" :title="t('Rendered globe frames per second · toggle with `')">{{ fps.text }}</div>
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</div>
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<!-- Style indicator -->
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Block a user