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https://github.com/bilawalsidhu/gods-eye-view.git
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refactor: compose UI shell with explicit application operations and component owners
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@@ -671,7 +671,7 @@ test('pathological detection paint holds alternate frames without freezing share
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test('detection cannot resurrect a private canvas, listener, matrix, resize, clear, or UI inventory', () => {
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const source = readFileSync(new URL('./detection.js', import.meta.url), 'utf8');
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const uiSource = readFileSync(new URL('../ui.js', import.meta.url), 'utf8')
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const uiSource = readFileSync(new URL('../ui/applicationShell.js', import.meta.url), 'utf8')
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+ '\n' + readFileSync(new URL('../ui/visualPresets.js', import.meta.url), 'utf8');
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assert.doesNotMatch(source, /createElement\(\s*['"]canvas['"]\s*\)/);
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assert.doesNotMatch(source, /postRender\.addEventListener/);
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@@ -371,7 +371,7 @@ test('a fresh boot starts 3D aircraft ON in proximity — codec, both layers, an
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assert.match(source, /^let _models3dMode = 'proximity';/m,
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`${name}: and starts in proximity, matching the codec default`);
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}
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const ui = await readFile(new URL('../ui.js', import.meta.url), 'utf8');
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const ui = await readFile(new URL('../ui/applicationShell.js', import.meta.url), 'utf8');
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assert.match(ui, /^\s*this\._models3dEnabled = true;$/m,
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'ui.js: the DISPLAY rail believes 3D is on before any layer-state sync arrives');
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assert.match(ui, /this\._models3dMode = 'proximity';/,
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@@ -270,7 +270,7 @@ test('conversions are session-scoped and no lifecycle path clears them', async (
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// personally clicked, and re-tracking the same aircraft after a layer restart
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// should still show the triangle. Only a page reload resets it — so no
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// production code may clear the registry.
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for (const name of ['flights.js', 'militaryFlights.js', '../ui.js']) {
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for (const name of ['flights.js', 'militaryFlights.js', '../ui/applicationShell.js']) {
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const source = await readFile(new URL(`./${name}`, import.meta.url), 'utf8');
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assert.doesNotMatch(source, /clearTr3bRegistry/,
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`${name}: teardown must not clear session conversions`);
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