fix(osm): stop using public Overpass by default (#648) (#742)

Traffic roads come from OpenFreeMap vector tiles, or TomTom flow tiles with a
key (Hybrid by default). Military areas use OpenFreeMap polygons with a bundled
worldwide name index; wide views show named points. ALPR reads an hourly
OpenStreetMap extract. Cockpit place context and country, state and US county
outlines use bundled Natural Earth and US Census data. Overpass is used only
when an operator configures their own endpoint.

Also: camera arrivals no longer land below ground, keyless terrain retries on
429, bounded relation geometry for configured Overpass, one shared
OpenStreetMap credit, and separate tile and API transports for embedders.

Co-authored-by: theGaryLarson <[email protected]>
Co-authored-by: Milan Khanal <[email protected]>
This commit is contained in:
authored and GitHub committed 2026-09-28 19:07:57 -05:00
1 parent 81eb44340d
commit f4fcf267c6
200 files changed
+26665 -1977

No files matched your search

+19 -9
View File
@@ -1,3 +1,4 @@
import { observeTrafficSurface } from './surface.js';
import * as Cesium from 'cesium';
import { TRAFFIC_TIMING_ENABLED } from './policy.js';
import {
@@ -40,7 +41,7 @@ export function createLifecycle({
layerState._densityScale = 1.0;
layerState._speedScale = 1.0;
layerState._lastViewCenter = null;
layerState._flowCoveragePct = 0;
layerState._flowRoads = null;
layerState._flowError = null;
if (TRAFFIC_TIMING_ENABLED) {
layerState._trafficTimingCurrentAnchor = null;
@@ -76,14 +77,14 @@ export function createLifecycle({
* @param {Cesium.Viewer} viewer - The Cesium viewer instance.
*/
enable(viewer) {
if (layerState._enabled) return;
layerState._enabled = true;
layerState._surfaceFrameRemover = observeTrafficSurface(viewer.scene);
if (layerState._roadMode !== 'tomtom') source.prefetch?.();
holdContinuousRender('traffic'); // per-frame animator (perf wave 2)
layerState._lastAnimTime = 0;
layerState._pointCollection.show = true;
// One status check per session decides sim vs live-TomTom mode.
parts.flow.ensureFlowStatus();
layerState._preRenderRemover = viewer.scene.preRender.addEventListener(
parts.animation.animate,
);
@@ -101,13 +102,13 @@ export function createLifecycle({
viewer.camera.changed.addEventListener(parts.viewport.onCameraChanged);
// Always inspect the final view, even when the last flight step is below
// camera.changed's movement threshold.
layerState._arrivalRemover = viewer.camera.moveEnd.addEventListener(
parts.viewport.onCameraChanged,
layerState._arrivalRemover = viewer.camera.moveEnd.addEventListener(() =>
parts.viewport.onCameraChanged({ immediate: true }),
);
claimCameraSensitivity(viewer.camera, 'traffic', 0.05);
// Kick off initial viewport check
parts.viewport.onCameraChanged();
// Enabling is explicit intent, not a camera gesture that needs settling.
parts.viewport.onCameraChanged({ immediate: true });
// Boot-order guard (field-test round 1: layer sat empty until the user
// moved): when the persisted layer state re-enables traffic during the
@@ -117,7 +118,12 @@ export function createLifecycle({
// failed first fetch left the viewport unloaded while parked.
clearInterval(layerState._enableKickTimer);
layerState._enableKickTimer = setInterval(() => {
if (!layerState._enabled || layerState._lastUpdate) {
if (
!layerState._enabled ||
layerState._lastUpdate ||
layerState._roadRetryStopped ||
layerState._retryAttempts >= 3
) {
clearInterval(layerState._enableKickTimer);
layerState._enableKickTimer = null;
return;
@@ -135,6 +141,7 @@ export function createLifecycle({
*/
disable(viewer) {
layerState._enabled = false;
services.credits?.hideOsmCredit?.(layerState._viewer, 'traffic');
releaseContinuousRender('traffic');
clearTimeout(layerState._fetchTimeout);
clearInterval(layerState._enableKickTimer);
@@ -148,11 +155,14 @@ export function createLifecycle({
layerState._flowPending = 0;
layerState._roadError = null;
parts.animation.clearDots();
layerState._lastBounds = null;
layerState._lastViewCenter = null;
// A stale outage from the last session would misreport a fresh enable —
// the next load re-derives feed health from real evidence.
layerState._flowError = null;
layerState._surfaceFrameRemover?.();
layerState._surfaceFrameRemover = null;
if (layerState._preRenderRemover) {
layerState._preRenderRemover();
layerState._preRenderRemover = null;