chore: remove the remaining unused local bindings

An ESLint no-unused-vars scan over src, server, scripts, tools, build
and pinokio, repeated until it is stable, reported these.

Runtime modules keep every call and drop only the unread binding:
- src/ui/cockpitInput.js: the unread result of enter()/exit().
- src/layers/launches/rendering.js: the unread entity returned by
  entities.add().
- src/layers/radio/rendering.js: the unread map key in the horizon scan,
  which now iterates the map's values.

QA scripts and tools drop an unused helper, two unused in-page module
imports, unused counters and destructured fields, and an unread wait
result. Tests drop source files read into variables that no assertion
uses, redundant StyleManager imports (the shell-source helper already
imports it), and unused destructured fields.

The one remaining report is the `_` loop variable in src/tools/schema.js,
which counts iterations and is intentional.
This commit is contained in:
Sameh Khamis committed 2026-10-22 19:08:10 -07:00
1 parent 46f7b74c8c
commit f3a87777ee
25 files changed
+15 -44

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@@ -317,7 +317,7 @@ test('a rejected key stops coverage requests until the layer goes off', async ()
test('a rate limit keeps the drawn tiles and asks again once the wait is over', async (t) => {
t.mock.timers.enable({ apis: ['setTimeout', 'Date'] });
const { viewer, source, state, coverage } = setup();
const { viewer, source, coverage } = setup();
coverage.refresh();
source.calls[0].reject(
Object.assign(new Error('rate limited'), { retryAfterSec: 30 }),
@@ -593,7 +593,7 @@ test('a tile that fails before the terrain table loads is reported at once, neve
});
test('the selected sequence is drawn and highlighted even past the per-tile cap', async () => {
const { state, source, coverage, centre, viewer } = setup();
const { state, source, coverage, centre } = setup();
const line = (n) => [
[
[centre.lon - 0.001, centre.lat + n * 1e-6],