chore: remove the remaining unused local bindings

An ESLint no-unused-vars scan over src, server, scripts, tools, build
and pinokio, repeated until it is stable, reported these.

Runtime modules keep every call and drop only the unread binding:
- src/ui/cockpitInput.js: the unread result of enter()/exit().
- src/layers/launches/rendering.js: the unread entity returned by
  entities.add().
- src/layers/radio/rendering.js: the unread map key in the horizon scan,
  which now iterates the map's values.

QA scripts and tools drop an unused helper, two unused in-page module
imports, unused counters and destructured fields, and an unread wait
result. Tests drop source files read into variables that no assertion
uses, redundant StyleManager imports (the shell-source helper already
imports it), and unused destructured fields.

The one remaining report is the `_` loop variable in src/tools/schema.js,
which counts iterations and is intentional.
This commit is contained in:
Sameh Khamis committed 2026-10-22 19:08:10 -07:00
1 parent 46f7b74c8c
commit f3a87777ee
25 files changed
+15 -44

No files matched your search

-1
View File
@@ -52,7 +52,6 @@ try {
id,
value,
);
const text = () => page.$eval('#cesium-credits', (e) => e.innerText);
const shot = async (name, osm, tiles) => {
await sleep(300);
const state = await page.$eval('#cesium-credits', (e) => {
-2
View File
@@ -1291,8 +1291,6 @@ async function main() {
const clusterBadge = await page.evaluate(async () => {
const viewer = window.__godsEyeView.viewer;
const { getOverlayPaintRect, getWorldOverlayDiagnostics } = await import('/src/overlays/worldOverlay.js');
const { distanceFade } = await import('/src/overlays/worldOverlayDraw.js');
const { radioStationIdFromPick } = await import('/src/data/radio.js');
const baselineSolveRevision = getWorldOverlayDiagnostics().solveRevision;
const source = Array.from({ length: viewer.dataSources.length }, (_, index) => viewer.dataSources.get(index))
.find((item) => item.name === 'Radio stations');
+1 -3
View File
@@ -80,9 +80,7 @@ try {
page.evaluate(() => {
const { viewer, dataManager } = window.__godsEyeView;
let upper = 0,
lower = 0,
near = 0;
const camera = viewer.camera.positionWC;
lower = 0;
dataManager.layers
.get('traffic')
.module.visitMotionDots((id, key, p) => {
+1 -1
View File
@@ -295,7 +295,7 @@ async function main() {
);
// Wait for the photoreal tileset and at least one vessel refresh.
const settled = await page
await page
.waitForFunction(() => {
const gev = window.__godsEyeView;
const t = gev.tileset;