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chore: remove the remaining unused local bindings
An ESLint no-unused-vars scan over src, server, scripts, tools, build and pinokio, repeated until it is stable, reported these. Runtime modules keep every call and drop only the unread binding: - src/ui/cockpitInput.js: the unread result of enter()/exit(). - src/layers/launches/rendering.js: the unread entity returned by entities.add(). - src/layers/radio/rendering.js: the unread map key in the horizon scan, which now iterates the map's values. QA scripts and tools drop an unused helper, two unused in-page module imports, unused counters and destructured fields, and an unread wait result. Tests drop source files read into variables that no assertion uses, redundant StyleManager imports (the shell-source helper already imports it), and unused destructured fields. The one remaining report is the `_` loop variable in src/tools/schema.js, which counts iterations and is intentional.
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@@ -52,7 +52,6 @@ try {
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id,
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value,
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);
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const text = () => page.$eval('#cesium-credits', (e) => e.innerText);
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const shot = async (name, osm, tiles) => {
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await sleep(300);
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const state = await page.$eval('#cesium-credits', (e) => {
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@@ -1291,8 +1291,6 @@ async function main() {
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const clusterBadge = await page.evaluate(async () => {
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const viewer = window.__godsEyeView.viewer;
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const { getOverlayPaintRect, getWorldOverlayDiagnostics } = await import('/src/overlays/worldOverlay.js');
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const { distanceFade } = await import('/src/overlays/worldOverlayDraw.js');
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const { radioStationIdFromPick } = await import('/src/data/radio.js');
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const baselineSolveRevision = getWorldOverlayDiagnostics().solveRevision;
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const source = Array.from({ length: viewer.dataSources.length }, (_, index) => viewer.dataSources.get(index))
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.find((item) => item.name === 'Radio stations');
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@@ -80,9 +80,7 @@ try {
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page.evaluate(() => {
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const { viewer, dataManager } = window.__godsEyeView;
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let upper = 0,
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lower = 0,
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near = 0;
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const camera = viewer.camera.positionWC;
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lower = 0;
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dataManager.layers
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.get('traffic')
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.module.visitMotionDots((id, key, p) => {
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@@ -295,7 +295,7 @@ async function main() {
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);
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// Wait for the photoreal tileset and at least one vessel refresh.
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const settled = await page
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await page
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.waitForFunction(() => {
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const gev = window.__godsEyeView;
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const t = gev.tileset;
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