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fix(infrastructure): test ground below 0 m and unknown terrain correctly
The ellipsoidal horizon test hid ground below the ellipsoid (low-geoid coasts, the Dead Sea) from a camera near it, so it is now tested at 0 m. With the globe hidden the ground is tested as the vertical from 0 to 9,000 m against the frustum planes, in place of a 4.5 km sphere that let in much unseen ground. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -113,8 +113,13 @@ async function createRealLocalLayerHarness({
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upWC: new Cesium.Cartesian3(),
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frustum: {
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fov: Math.PI / 3,
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// No planes: everything is in view. One plane no point satisfies:
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// nothing is.
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computeCullingVolume: () => ({
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computeVisibility: () => baseVisibility,
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planes:
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baseVisibility === Cesium.Intersect.OUTSIDE
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? [new Cesium.Cartesian4(0, 0, 0, -1)]
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: [],
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}),
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},
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moveEnd,
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@@ -787,64 +792,95 @@ test('an unseen base is not sampled and arms no retry until it is in view', asyn
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assert.ok(Math.abs(baseHeightM(env) - 117) < 0.01);
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});
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for (const [label, globe] of [
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['loaded terrain', { show: true, tilesLoaded: true, getHeight: () => 2_500 }],
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['a hidden globe', { show: false, tilesLoaded: true, getHeight: () => undefined }],
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/**
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* Give the harness a real Cesium camera `southM` metres south of the base at
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* `cameraM` metres above the ellipsoid, looking at the base's ground at
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* `groundM` (or directly away from it).
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*/
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function aimRealCamera(env, { groundM, cameraM, southM, away = false }) {
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const entity = env.dataSources[0].entities.values[0];
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const base = Cesium.Cartographic.fromCartesian(entity.__localBaseCartesian);
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const ground = Cesium.Cartesian3.fromRadians(base.longitude, base.latitude, groundM);
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const position = Cesium.Cartesian3.fromRadians(
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base.longitude,
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base.latitude - southM / 6_371_000,
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cameraM,
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);
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const direction = Cesium.Cartesian3.normalize(
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away
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? Cesium.Cartesian3.subtract(position, ground, new Cesium.Cartesian3())
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: Cesium.Cartesian3.subtract(ground, position, new Cesium.Cartesian3()),
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new Cesium.Cartesian3(),
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);
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const right = Cesium.Cartesian3.normalize(
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Cesium.Cartesian3.cross(
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direction,
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Cesium.Ellipsoid.WGS84.geodeticSurfaceNormal(position),
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new Cesium.Cartesian3(),
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),
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new Cesium.Cartesian3(),
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);
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const up = Cesium.Cartesian3.cross(right, direction, new Cesium.Cartesian3());
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const frustum = new Cesium.PerspectiveFrustum({
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fov: Math.PI / 3,
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aspectRatio: 800 / 600,
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near: 1,
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far: 1e8,
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});
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Object.assign(env.viewer.camera, {
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positionWC: position,
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directionWC: direction,
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upWC: up,
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frustum,
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});
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return frustum
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.computeCullingVolume(position, direction, up)
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.computeVisibility(new Cesium.BoundingSphere(entity.__localBaseCartesian, 1));
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}
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const loadedTerrain = (height) => ({ show: true, tilesLoaded: true, getHeight: () => height });
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const hiddenGlobe = { show: false, tilesLoaded: true, getHeight: () => undefined };
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for (const { label, globe, groundM, cameraM, southM, baseOffScreen } of [
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// 2,500 m terrain from 3 km away at a shallow angle: the ellipsoid-height
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// base is far below the bottom of the screen.
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{ label: 'high ground with loaded terrain', globe: loadedTerrain(2_500), groundM: 2_500, cameraM: 3_500, southM: 3_000, baseOffScreen: true },
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{ label: 'high ground under a hidden globe', globe: hiddenGlobe, groundM: 2_500, cameraM: 3_500, southM: 3_000, baseOffScreen: true },
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// A low-geoid coast (about -63 m near Mumbai) from a camera 50 m above the
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// ellipsoid: the ellipsoidal horizon would hide the ground itself.
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{ label: 'ground below the ellipsoid', globe: loadedTerrain(-63), groundM: -63, cameraM: 50, southM: 2_000, baseOffScreen: false },
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]) {
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test(`high ground in view is sampled with ${label} although its unsampled base projects off screen`, async (t) => {
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// A base on 2,500 m terrain, seen from 3 km away at a shallow angle: its
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// ellipsoid-height point is far below the bottom of the screen.
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test(`${label} in view is sampled`, async (t) => {
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const env = await createRealLocalLayerHarness({
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sampleHeightSupported: true, sampleHeight: () => 2_500,
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sampleHeightSupported: true, sampleHeight: () => groundM,
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});
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const clock = installFakeClock(t);
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t.after(() => { env.layer.destroy(env.viewer); env.cleanup(); });
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env.viewer.scene.globe = globe;
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const entity = env.dataSources[0].entities.values[0];
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const base = Cesium.Cartographic.fromCartesian(entity.__localBaseCartesian);
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const ground = Cesium.Cartesian3.fromRadians(base.longitude, base.latitude, 2_500);
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const position = Cesium.Cartesian3.fromRadians(
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base.longitude,
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base.latitude - 3_000 / 6_371_000,
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2_500 + 1_000,
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);
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const direction = Cesium.Cartesian3.normalize(
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Cesium.Cartesian3.subtract(ground, position, new Cesium.Cartesian3()),
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new Cesium.Cartesian3(),
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);
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const right = Cesium.Cartesian3.normalize(
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Cesium.Cartesian3.cross(
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direction,
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Cesium.Ellipsoid.WGS84.geodeticSurfaceNormal(position),
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new Cesium.Cartesian3(),
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),
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new Cesium.Cartesian3(),
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);
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const up = Cesium.Cartesian3.cross(right, direction, new Cesium.Cartesian3());
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const frustum = new Cesium.PerspectiveFrustum({
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fov: Math.PI / 3,
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aspectRatio: 800 / 600,
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near: 1,
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far: 1e8,
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});
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Object.assign(env.viewer.camera, {
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positionWC: position,
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directionWC: direction,
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upWC: up,
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frustum,
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});
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const offScreen = frustum
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.computeCullingVolume(position, direction, up)
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.computeVisibility(new Cesium.BoundingSphere(entity.__localBaseCartesian, 1));
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assert.equal(offScreen, Cesium.Intersect.OUTSIDE, 'precondition: the ellipsoid-height base is off screen');
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const baseVisibility = aimRealCamera(env, { groundM, cameraM, southM });
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if (baseOffScreen)
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assert.equal(baseVisibility, Cesium.Intersect.OUTSIDE, 'precondition: the ellipsoid-height base is off screen');
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clock.advance(2_100);
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env.preRender.raise();
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assert.equal(env.sampleCalls.count, 1, 'the ground in view is sampled');
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assert.ok(Math.abs(baseHeightM(env) - 2_500) < 0.01);
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assert.ok(Math.abs(baseHeightM(env) - groundM) < 0.01);
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});
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}
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test('under a hidden globe, ground behind the camera is not sampled', async (t) => {
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const env = await createRealLocalLayerHarness({
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sampleHeightSupported: true, sampleHeight: () => 2_500,
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});
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const clock = installFakeClock(t);
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t.after(() => { env.layer.destroy(env.viewer); env.cleanup(); });
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env.viewer.scene.globe = hiddenGlobe;
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aimRealCamera(env, { groundM: 2_500, cameraM: 3_500, southM: 3_000, away: true });
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clock.advance(2_100);
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env.preRender.raise();
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assert.equal(env.sampleCalls.count, 0);
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});
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test('settled terrain refinement lifts an already sampled stem without another GPU sample', async (t) => {
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const env = await createRealLocalLayerHarness({
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sampleHeightSupported: true, sampleHeight: () => 117,
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