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fix(panels): a collapsed window keeps its chosen height; handle early tile failures
- A floating portable panel saved its measured box, so dragging a collapsed window stored its 50 px header strip and a reload clamped it to the minimum. It now saves the inline size the user chose. A unit test and a collapse -> drag -> reload -> expand step in the panel gate pin it. - Coverage awaits the tile fetch and the one-time terrain table load together, so a tile that fails before the table loads is reported at once instead of surfacing as an unhandled rejection. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -906,3 +906,27 @@ test('a line across the date line from the camera is in mesh range', () => {
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const far = { west: -179.99, east: -179.97, south: -0.001, north: 0.001 };
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assert.equal(meshBoxInRange(far, camera), false);
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});
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test('a tile that fails before the terrain table loads is reported at once, never unhandled', async () => {
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const { source, state, coverage, tileKey } = setup();
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let terrainLoaded;
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state.coverage.terrainReady = new Promise((resolve) => {
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terrainLoaded = resolve;
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});
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const unhandled = [];
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const onUnhandled = (reason) => unhandled.push(reason);
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process.on('unhandledRejection', onUnhandled);
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try {
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coverage.refresh();
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source.calls
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.find((call) => call.key === tileKey)
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.reject(new Error('Mapillary tiles HTTP 500'));
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await new Promise((resolve) => setTimeout(resolve, 20));
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assert.equal(state.coverage.lastError, 'Mapillary tiles HTTP 500');
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assert.deepEqual(unhandled, []);
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} finally {
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terrainLoaded();
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await settle();
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process.off('unhandledRejection', onUnhandled);
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}
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});
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