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Merge Core main into denis/gev-satellite-classes
# Conflicts: # scripts/package-boundaries.json # src/i18n/locales/ar.json # src/i18n/locales/de.json # src/i18n/locales/es.json # src/i18n/locales/fr.json # src/i18n/locales/it.json # src/i18n/locales/ja.json # src/i18n/locales/pt.json # src/i18n/locales/ru.json # src/i18n/locales/uk.json # src/i18n/locales/zh-CN.json # src/i18n/locales/zh-Hant.json # src/layers/satellites/ingestion.test.mjs # src/layers/satellites/lifecycle.js # src/layers/satellites/state.js
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- One world clock now drives everything with a time of its own: the sky,
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the HUD clock, satellites, launches and weather. A timeline along the
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bottom of the screen, shown while one of those layers is on, plays, pauses
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and scrubs it, with a tick for each launch or frame and a way back to
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live. Share links made away from live carry the time (samehkhamis, #1512).
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- The timeline brings launches up as the time passes them, offers play
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speeds from real time to a week a second, and plays smoothly, holding only
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when the next weather frame has yet to load, with a spinner by the time
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while it waits. The time rides in a bubble over the handle. The track zooms
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with a scroll or a pinch, drags along, and goes to the time under a tap, on
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a phone as on a desktop. Zooming out on the globe stops while the globe is
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still in view instead of leaving it a speck (samehkhamis, #1513).
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- An application built with fewer layers no longer restores, saves or shares a
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layer it does not have when a link or saved state from a full build names it
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(samehkhamis, #1634).
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