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feat(globe): render the tilt and north-up buttons from the globe actions store
The camera orientation controls publish whether the map is tilted and the camera's whole-degree heading instead of writing the buttons' attributes, and answer tilt and north-up through the globe actions store. The new GlobeCompass renders the heading, so a rotating camera re-renders only the compass. The store drops an unchanged camera state and keeps each clear owner's busy state, so the buttons show the shell that answers them: a shell replaced by a newer one, or disposed mid-clear, leaves the live shell's state alone, and an older shell that answers again shows its own. createOwners gains owns() and ownerOf().
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@@ -226,9 +226,13 @@ a feature supplying only its accent.
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renders what each owner's `createToast()` publishes there, on that
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owner's own timer, and the title bar's FPS readout what
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`createFrameRateMonitor()` publishes), the globe actions (in progress:
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`GlobeActions` renders the top-center bar; its clear and share buttons
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call the shell through the `gev-globe-actions` store, which also carries
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a clear under way), the Scene actions panel (`SceneInteractions`
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`GlobeActions` renders the top-center bar; its clear, share, tilt and
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north-up buttons call the shell through the `gev-globe-actions` store,
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which also carries a clear under way and the camera's tilt and heading
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that `bindCameraOrientationControls` publishes each drawn frame it
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changes, which only `GlobeCompass` renders; an owner publishes only
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while it answers the button, so a shell replaced by a newer one leaves
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its state alone), the Scene actions panel (`SceneInteractions`
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teleports what the scene interactions owner publishes to the
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`gev-scene-interactions` store into the viewer's container; the owner
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keeps the pick handler and focuses the picked action), the data-pack
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