feat(awareness): add calm sonar pulses that flash the range ring and echo contacts

Pulses: three dim rings grow from the Global Context subject to the
250 km range ring at constant speed, one every 3 s, each taking 9 s.
Each fades in over its first 8% of travel, then fades as
(1 - travel)^1.5 to about a third of its 60% peak, so it arrives at the
ring dim but visible. They are 3 px in the ring's colours, as polylines
with CallbackProperty positions and colours that share the ring's
centre object, so they follow a moving subject.

Ring: while pulses run, the 250 km ring rests unseen and flashes to full
strength as each pulse reaches it, fading over 1.8 s. Without pulses
(reduced motion, or a scene with no primitives or preRender hook) it
stays on screen as before.

Gradient: behind each pulse a radial band in the same blue fades inward
over 35% of the radius. One flat, translucent, unpickable 250 km disc
draws it with a small Fabric material. A preRender listener writes the
pulse radii and opacities into two vec4 uniforms each frame. The disc
(0.25 degree granularity, ~3.5 ms to build) is rebuilt only after the
subject moves 2 km.

Echoes: as a pulse front crosses a flight, military aircraft or AIS
vessel, the detection overlay draws a second bracket in the pulse blue
around that contact's own bracket, spreading outward as it fades over
1.4 s. Awareness publishes the field (centre, radius, pulse timing,
echo styling) through the new src/awarenessEcho.js. The overlay reads
it, so no layer's icon or colour is touched. Mapped installations have
no detection bracket, so they do not echo.

Rendering cost: pulses never hold continuous rendering. They ask for a
frame every 80 ms, the Cyber sonar's parked cadence, so a parked
Contacts view repaints at ~12.5 fps while a subject is shown. This
changes the "parked Contacts stays quiet" behaviour on purpose.
clearVisual stops the timer and removes the disc, the listener and the
echo field.

awarenessRangeRingPositions can now reuse a result array, and passes the
WGS84 ellipsoid explicitly so a reused Cartesian never lands in the
ellipsoid argument. Tuning lives in AWARENESS_RANGE_PULSE,
AWARENESS_RANGE_ECHO and AWARENESS_RANGE_RING_STYLE. src/awarenessEcho.js
is registered in the awareness-layer, application-components and
application-layer-construction packages.

Tests cover:
- the pulse curve and calm rate;
- the ring flash once per arrival, and the static ring without pulses;
- the 80 ms frame cadence and its stop;
- the partial-scene fallback;
- the gradient disc: unpickable, uniform values, rebuild and cleanup;
- per-frame evaluation, and the echo field following the subject;
- awarenessEcho strength, rim wrap, layer filter and altitude handling;
- the detection renderer's echo-bracket band and outward spread.
This commit is contained in:
Manjunath committed 2026-11-03 16:30:56 +05:30
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/**
* @module awarenessEcho
* @description The Global Context sonar echo field. The awareness layer
* publishes it while its range pulses run; the detection overlay reads it to
* pulse the brackets of contacts a pulse front has just crossed. It holds no
* awareness policy of its own: the publisher passes radius, pulse timing and
* echo styling in, so the overlay never imports awareness internals.
*/
import * as Cesium from 'cesium';
/**
* @typedef {object} AwarenessEchoField
* @property {Cesium.Cartesian3} center Subject's ground point. The publisher
* may move it in place; it is read on every query.
* @property {number} radiusM Range the pulses grow to.
* @property {{count: number, periodMs: number, startFraction: number}} pulse
* @property {{fadeMs: number, layerIds: string[]}} echo
*/
/** @type {AwarenessEchoField|null} */
let field = null;
let layerIds = new Set();
const groundScratch = new Cesium.Cartesian3();
/**
* Start (or replace) the echo field.
* @param {AwarenessEchoField} next
* @returns {void}
*/
export function setAwarenessEchoField(next) {
field = next;
layerIds = new Set(next.echo.layerIds);
}
/** Stop all echoes. Safe when none were set. */
export function clearAwarenessEchoField() {
field = null;
layerIds = new Set();
}
/** @returns {AwarenessEchoField|null} The field the overlay styles from. */
export function getAwarenessEchoField() {
return field;
}
/**
* How lit a contact's echo is at `nowMs`: 1 the moment a pulse front reaches
* its distance, fading as (1 - elapsed / `fadeMs`) squared, 0 otherwise. The
* strongest pulse wins. A front that has wrapped back to the centre still
* counts for the contact it last crossed, so rim contacts fade out instead of
* cutting off.
* @param {number} nowMs Monotonic clock in milliseconds.
* @param {number} distanceM Contact's distance from the subject.
* @param {number} radiusM Range the pulses grow to.
* @param {{count: number, periodMs: number, startFraction: number}} pulse
* @param {{fadeMs: number}} echo
* @returns {number} 0 to 1.
*/
export function awarenessEchoStrength(nowMs, distanceM, radiusM, pulse, echo) {
if (!Number.isFinite(distanceM) || distanceM < 0 || distanceM > radiusM)
return 0;
// The phase at which a pulse front sits at this distance.
const touchPhase = Math.max(
0,
(distanceM / radiusM - pulse.startFraction) / (1 - pulse.startFraction),
);
let strength = 0;
for (let index = 0; index < pulse.count; index++) {
const cycle = nowMs / pulse.periodMs + index / pulse.count;
let since = cycle - Math.floor(cycle) - touchPhase;
// Rounding at the exact crossing must not read as a whole period ago.
if (since < -1e-9) since += 1;
else if (since < 0) since = 0;
const elapsedMs = since * pulse.periodMs;
if (elapsedMs < echo.fadeMs)
strength = Math.max(strength, (1 - elapsedMs / echo.fadeMs) ** 2);
}
return strength;
}
/**
* The echo for one contact of `layerId` at world `position`, or 0 when no
* field is set or the layer does not echo. Distance is measured between
* ground points, so an aircraft's altitude does not shift its echo.
* @param {string} layerId Owning layer of the contact.
* @param {Cesium.Cartesian3} position Contact's world position.
* @param {number} nowMs Monotonic clock in milliseconds.
* @returns {number} 0 to 1.
*/
export function awarenessEchoAt(layerId, position, nowMs) {
if (!field || !position || !layerIds.has(layerId)) return 0;
const ground = Cesium.Ellipsoid.WGS84.scaleToGeodeticSurface(
position,
groundScratch,
);
if (!ground) return 0;
return awarenessEchoStrength(
nowMs,
Cesium.Cartesian3.distance(field.center, ground),
field.radiusM,
field.pulse,
field.echo,
);
}