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fix(vessels): pin the idle-render contract and move the entry to a fragment
- The trailing visibility frame uses the layer's injectable runtime timer and is cancelled by resetState as well as disable and destroy. - An empty-feed regular pass records the camera pose, so later in-cadence frames do not keep scheduling trailing frames. - New renderGovernor.test.mjs: a parked camera schedules nothing, a stopped camera gets exactly one trailing frame and no self-wake, a forced pass requests its frame, destroy cancels the timer. - The CHANGELOG entry moves to changelog.d/871-vessels-idle-render.md; docs say the hold also covers vessels dimmed under a live target.
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@@ -125,7 +125,7 @@ export function createLifecycle({
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state.interactionHandlerFactory = null;
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state.interactionKeyTarget = null;
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state.preRenderRemover = null;
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state.trailingVisibilityTimer = null;
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components.rendering.cancelTrailingVisibilityPass();
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state.lastVisibilityUpdate = 0;
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state.lastFocusUpdate = 0;
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state.activeFocusCount = 0;
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