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Merge pull request #952 from bilawalsidhu/fix/live-aircraft-initial-floor
fix: start a new grounded aircraft on the floor under its delayed position
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@@ -181,10 +181,20 @@ export function createFlightSnapshotRenderer({
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} else {
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} else {
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// Start where the fleet pass will draw it: the fleet renders behind
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// Start where the fleet pass will draw it: the fleet renders behind
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// real time, so a fresh contact's displayed position is its fix
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// real time, so a fresh contact's displayed position is its fix
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// projected back to that delayed time. Creating it at the raw fix drew
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// projected back to that delayed time, and a grounded contact is then
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// it ahead until the next fleet tick snapped it back.
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// lifted onto the floor under that delayed position. Creating it at
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// the raw fix drew it ahead until the next fleet tick snapped it back;
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// skipping the floor started a taxiing contact low and then raised it.
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const delayed = motion._deadReckon(icao24, new Cesium.Cartesian3());
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const displayed =
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const displayed =
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motion._deadReckon(icao24, new Cesium.Cartesian3()) || position;
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(delayed &&
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motion._floorGroundedDisplayPosition(
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icao24,
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flightState.records.data.get(icao24) || meta,
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delayed,
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rendering._modelOwnsVisual(icao24),
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)) ||
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position;
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const bb = flightState._billboardCollection.add({
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const bb = flightState._billboardCollection.add({
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position: displayed,
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position: displayed,
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image: aircraftIcon(rendering._iconKind(icao24, meta.klass)),
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image: aircraftIcon(rendering._iconKind(icao24, meta.klass)),
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