mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-05 10:53:59 +00:00
fix(anime): fade the Milky Way out instead of masking the sky by depth
The far-plane mask in the anime shader read the post-process depth, which cannot tell the sky from far geometry: with a layer that clamps the near plane to 0.1 m (satellites) the whole Earth lost its cel bands, keyless terrain above the ellipsoid horizon did too, and the atmosphere, Sun and Moon stopped banding. Restore the anime shader from main and fade the Milky Way glow with the style instead: VisualEffects sets skyBox.milkyWayVisibility to 1 - anime intensity. scripts/qa-anime-space-mask.mjs checks all three cases headless and that the anime sky shows no bands. Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
1 parent
adeee12209
commit
e652e50d5c
6 files changed
+357
-7
No files matched your search
@@ -112,6 +112,15 @@ export class VisualEffects {
|
||||
if (this.stopped || !stage) return;
|
||||
stage.uniforms.intensity = value;
|
||||
stage.enabled = value > 0.001;
|
||||
// Anime's four luminance bands turn the faint Milky Way into blotches, and
|
||||
// a post-process cannot tell the sky from far geometry reliably (near
|
||||
// plane clamps, keyless terrain above the ellipsoid horizon): fade the
|
||||
// glow out with the style instead. Stars survive as banded points.
|
||||
if (stage === this.stages.anime) {
|
||||
const sky = this.viewer.scene?.skyBox;
|
||||
if (sky && 'milkyWayVisibility' in sky)
|
||||
sky.milkyWayVisibility = 1 - value;
|
||||
}
|
||||
if (stage.enabled && stage.uniforms.time !== undefined)
|
||||
this.startAnimationLoop();
|
||||
this.requestRender('style-stage');
|
||||
|
||||
Reference in new issue
Block a user