mirror of
https://github.com/bilawalsidhu/gods-eye-view.git
synced 2026-11-06 03:14:00 +00:00
refactor(street-level): drop hover, legend and byte-budget cache; flatten the provider directory
- No pointer cursor over coverage lines (no other layer has one); a click test replaces the hover tests. - No legend: one source, one colour. - The on-globe credit lives in index.js; credits.js is gone. - Billboard glyphs are SVG data URLs with the same geometry, so tests need no canvas stub. - The tile cache keeps the 120 most recently used tiles, same 24 h TTL, instead of a byte budget; listTileLayers was test-only. - providers/mapillary/ is flattened into the layer and its policy merged into one policy.js; the source's method list is a literal in the catalog. - One fakeCesiumViewer for the layer tests. - The fixture gate keeps the steps the unit tests do not cover: coverage and credit, a rejected key, line -> cone -> photo, close, a keyless page. Co-Authored-By: Claude Fable 5.1 <[email protected]>
This commit is contained in:
1 parent
34d43c7e3f
commit
e214129e45
41 files changed
+335
-909
No files matched your search
@@ -0,0 +1,40 @@
|
||||
import { PbfReader } from 'pbf';
|
||||
import { VectorTile } from '@mapbox/vector-tile';
|
||||
import { tileLocalToLonLat } from './tileMath.js';
|
||||
|
||||
/**
|
||||
* Decode a `mly1_public` coverage tile (z11–14) into sequences. The z14
|
||||
* `image` layer, which can hold >150k points, is skipped.
|
||||
* @param {Uint8Array} bytes
|
||||
* @param {{x:number,y:number,z:number}} address
|
||||
*/
|
||||
export function decodeCoverageTile(bytes, address) {
|
||||
const result = { sequences: [] };
|
||||
if (!bytes || !bytes.length) return result;
|
||||
const tile = new VectorTile(new PbfReader(bytes));
|
||||
const { x, y, z } = address;
|
||||
const sequenceLayer = tile.layers.sequence;
|
||||
if (sequenceLayer) {
|
||||
for (let i = 0; i < sequenceLayer.length; i++) {
|
||||
const feature = sequenceLayer.feature(i);
|
||||
const props = feature.properties || {};
|
||||
// A sequence with a capture gap is a multi-line: keep each part as its
|
||||
// own line, so no straight segment is drawn across the gap.
|
||||
const parts = [];
|
||||
for (const line of feature.loadGeometry()) {
|
||||
const part = line.map((point) =>
|
||||
tileLocalToLonLat(point.x, point.y, sequenceLayer.extent, x, y, z),
|
||||
);
|
||||
if (part.length >= 2) parts.push(part);
|
||||
}
|
||||
if (!parts.length) continue;
|
||||
result.sequences.push({
|
||||
id: String(props.id ?? feature.id ?? `${x}/${y}/${i}`),
|
||||
capturedAt: Number(props.captured_at) || 0,
|
||||
isPano: props.is_pano === true,
|
||||
parts,
|
||||
});
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
Reference in new issue
Block a user