feat(wind): add keyless NOAA GFS wind layer with animated particles

Add a Wind layer animating the global 10 m wind field from NOAA GFS.

The /api/wind proxy selects the latest available 0.25° cycle, reads its .idx
inventory, byte-range fetches only the UGRD/VGRD 10 m GRIB2 messages (~1 MB
each instead of the whole ~500 MB file), decodes them with ecCodes (WASM),
resamples to a compact grid (1° default), and serves a manifest plus a Float32
U/V payload cached per cycle for an hour (single-flight, last-good on failure).

The client renders nullschool-style particles in a canvas overlay: bilinear
field sampling with longitude wrap, per-frame advection, Cesium camera
projection, and globe-occlusion culling via EllipsoidalOccluder.

Validated end-to-end against the real 2026-09-14 06z cycle on Node 25
(180x91 grid at 2°, 131,040-byte payload, plausible mean |u|/|v|). The WASM
decoder requires Node >=24, which the repo already requires.

Registered as `wind` (token k) with attribution and docs. Verified: npm test
(3412 pass, 0 fail), npm run check:boundaries.
This commit is contained in:
Gustavo Beneduzi committed 2026-09-14 12:59:18 -03:00
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@@ -2,7 +2,7 @@
"name": "gods-eye-view",
"private": true,
"version": "0.1.1",
"description": "A real-time intelligence console for planet Earth \u2014 photorealistic 3D globe, live aircraft/ships/satellites/earthquakes/CCTV, and hands-free voice control. Runs in a browser.",
"description": "A real-time intelligence console for planet Earth — photorealistic 3D globe, live aircraft/ships/satellites/earthquakes/CCTV, and hands-free voice control. Runs in a browser.",
"type": "module",
"license": "MIT",
"author": "Bilawal Sidhu",
@@ -47,6 +47,7 @@
},
"dependencies": {
"@mapbox/vector-tile": "^3.0.0",
"@meri-imperiumi/eccodes-wasm": "^2.48.2",
"cesium": "^1.124.0",
"egm96-universal": "^1.1.1",
"mgrs": "^2.1.0",