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Read the HUD and share-link camera through the renderer's camera port
The first camera-family slice. The camera port's events move into a shared module (render/camera/events.js) that the stub and the Cesium port both use: listener lists, delivery with errors reported, and the contract's per-listener `changed` measure. The Cesium port gains: - camera.on: `changed` measured per listener on every tick, where Cesium measures its single threshold (the counts match Cesium's own at each threshold); moveStart and moveEnd relayed from Cesium's camera; - camera.viewRectangle, in degrees (now in CESIUM_CHECKS); - lon and lat in pose, and NaN where Cesium has no cartographic position. Code that still holds the viewer reaches the renderer through rendererOf(viewer); the application renderer binds it on create and unbinds on destroy. The HUD reads its telemetry from the camera port and no longer imports Cesium (off the allow-list). The share link writes the hash from the pose. Its restore path stays on the viewer's camera for a later slice. Behaviour changes: - The share link listens to `changed` at its own 0.5 threshold, not at whatever global threshold layers had set, and also to moveEnd, so the hash always catches up with where the camera comes to rest. - The HUD's and share link's camera callbacks run from the port's single relay, ahead of other moveStart/moveEnd listeners, and a throw in one is reported to the renderer's error listeners instead of escaping from Cesium's render.
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@@ -2490,7 +2490,9 @@
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"src/app/operations.js",
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"src/app/scene.js",
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"src/render/cesium/appRenderer.js",
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"src/render/rendererOf.js",
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"src/render/cesium/ports.js",
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"src/render/camera/events.js",
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"src/render/contract/index.js",
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"src/sources/sourceSlot.js",
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"src/app/sources.js",
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@@ -5275,6 +5277,7 @@
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"src/geo/quaternion.js",
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"src/render/stub/motion.js",
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"src/render/stub/camera.js",
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"src/render/camera/events.js",
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"src/render/stub/geodesic.js",
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"src/render/stub/viewRectangle.js",
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"src/render/stub/orbits.js",
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