fix: find fire perimeters that overlap an area

Fire perimeters were placed at their average vertex, so a fire enclosing the
whole requested area was missed. Polygons now count when a vertex is inside
the area, an edge crosses it, or the polygon contains it outside any hole.
This commit is contained in:
Sameh Khamis committed 2026-10-02 15:21:36 -07:00
1 parent 4af15aa6a9
commit dd8ba562d2
4 files changed
+88 -1

No files matched your search

+35
View File
@@ -296,3 +296,38 @@ export function lineTouchesArea(coords, area) {
}
return false;
}
/** Whether a point lies inside a ring of `[lon, lat]` vertices (ray casting). */
function ringContains(ring, point) {
let inside = false;
for (let i = 0, j = ring.length - 1; i < ring.length; j = i, i += 1) {
const [xi, yi] = ring[i];
const [xj, yj] = ring[j];
if (
yi > point.lat !== yj > point.lat &&
point.lon < ((xj - xi) * (point.lat - yi)) / (yj - yi) + xi
)
inside = !inside;
}
return inside;
}
/**
* Whether polygons (each a list of `[lon, lat]` rings, outer ring first)
* overlap an area: a vertex inside it, an edge crossing it, or the area's
* center inside a polygon and outside its holes.
*/
export function polygonsTouchArea(polygons, area) {
const center = areaCenter(area);
return (polygons || []).some((rings) => {
if (!Array.isArray(rings) || !rings.length) return false;
const closed = rings.map((ring) =>
ring.length && ring[0] !== ring.at(-1) ? [...ring, ring[0]] : ring,
);
if (closed.some((ring) => lineTouchesArea(ring, area))) return true;
return (
ringContains(rings[0], center) &&
!rings.slice(1).some((hole) => ringContains(hole, center))
);
});
}