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Describe the cockpit side panels
Co-authored-by: Manjunath Paparaju <[email protected]>
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@@ -661,9 +661,9 @@ cards keep Cyber's own red skin. The presets and chips call the
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same Display store actions as the dock's Visual Presets tray, which stays on
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same Display store actions as the dock's Visual Presets tray, which stays on
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desktop and phone as before, along with Location; voice `Visual Presets`
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desktop and phone as before, along with Location; voice `Visual Presets`
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still opens that tray. On a phone the More sheet shows that tray right above
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still opens that tray. On a phone the More sheet shows that tray right above
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Visual, so Visual leaves out its own presets and chips there. In Cockpit the
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Visual, so Visual leaves out its own presets and chips there. In Cockpit,
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groups Cockpit's Display popover takes
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the groups that Cockpit's Display popover takes leave the panel as before and
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leave the panel as before and keep their own styling there.
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keep their own styling there.
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Scope has an Opacity slider (`#scope-opacity-slider`, 50–100%, default 100%;
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Scope has an Opacity slider (`#scope-opacity-slider`, 50–100%, default 100%;
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`SCOPE_OPACITY_MIN_PCT` in `src/ui/visualSettings.js`, since a fainter mask
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`SCOPE_OPACITY_MIN_PCT` in `src/ui/visualSettings.js`, since a fainter mask
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@@ -723,6 +723,28 @@ and touch screens, while the rails are hidden (clean view, recording), and it
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follows the rails' sides in a right-to-left language. On a phone, Visual is in
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follows the rails' sides in a right-to-left language. On a phone, Visual is in
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the More sheet with the dock's Visual Presets, as before.
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the More sheet with the dock's Visual Presets, as before.
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## Cockpit side panels — November 14, 2026
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On the desktop, the cockpit's side panels match the main page's
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(`src/ui/styles/cockpit-panels.css`). The left rail shows Data Layers only:
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Authoring, Utilities and Visual, with their panels, are hidden, since the
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cockpit's own Display panel stands in for Visual. Display and Radio
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(`CockpitUtilityControls.vue`) become a right rail of two icons with their
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names beside them, and each opens one panel at a time beside the rail, with a
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header and a "−" to close it. The rail's buttons are disclosures
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(`aria-expanded`, `aria-controls`) and go through the `toggleCockpitUtility`
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action (`src/ui/radioBindings.js`); closing a panel gives focus back to the
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rail. Both rails start at the same height: the left one in CSS, and Display
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and Radio through the cockpit layout pass, whose floor
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(`COCKPIT_UTILITY_MIN_TOP_PX` / `_RATIO` in `src/ui/cockpitPresentation.js`)
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matches it, so an open panel still stops short of the briefing. Contact and
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Live Signals are shorter, in the same glass, with the briefing's rows and
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weather tiles tightened; Regional News stays a briefing page. The map credits
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sit on one line at the bottom. In a right-to-left language, the rail keeps its
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physical side as the cockpit's other windows do. The Cyber HUD and the phone
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keep their own cockpit layouts, with the Display and Radio launchers as
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before, and edge mode does not apply in the cockpit.
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## God's Eye View in conversations — October 2, 2026
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## God's Eye View in conversations — October 2, 2026
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Tool answers that can be shown in God's Eye View include a view: camera, layers,
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Tool answers that can be shown in God's Eye View include a view: camera, layers,
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