Merge remote-tracking branch 'origin/main' into fix/1281

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#	docs/CURRENT-STATE.md
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@@ -9,6 +9,11 @@ broader suffix variants. Follow-ups retain boundary provenance, and cancelled
lookups preserve the previous analyst cohort and boundary source. Navigation
search keeps a successful geocode, with no search or view-based region recovery.
Terrain height requests accept at most 64 points, matching the browser service's
existing batch size and one bounded upstream chunk. Larger requests return HTTP
413 before disk-cache loading or upstream work; malformed coordinates remain 400.
The browser continues to split larger workloads into sequential 64-point requests.
Traffic holds continuous rendering only while enabled with animated dots or a pulsing jam heat-line. Empty, failed, and high-altitude views release the hold; population admission reacquires it and resets animation time. Clear, disable, and destroy also release it. Retained fading dots keep animation alive until they are removed.
Shared distance checks use `src/geoDistance.js` with `{ lat, lon }` points and
@@ -32,6 +37,16 @@ time. This clears obsolete contacts and settles startup without manufacturing
position timestamps. Stale, incomplete and malformed empty results retain the
existing recovery behavior.
Every `/api` response on the dev and preview servers carries
`Content-Security-Policy: default-src 'none'; sandbox` and
`X-Content-Type-Options: nosniff`. `apiResponseHeadersPlugin` sets them ahead of
the Host check and matches `/api` the way the router mounts it (any letter case, a
`/` or `.` boundary, absolute-form targets), so errors, partial responses, Host
refusals and unknown routes are covered too; a route's own policy is sent as an
additional policy, never in place of it. The app document's policy is unchanged.
The GBFS proxy relays only bodies that parse as JSON, re-serialized as
`application/json; charset=utf-8`; anything else answers 502.
Catalog source contracts and their consuming layers are declared in
`src/app/sourceComposition.js`. Omitted or null acquisition sources preserve layer
registration and serialization, report unavailable, and are refused by the existing
@@ -262,6 +277,7 @@ catalog construction owns each instance.
Wind animates one forecast without advancing forecast time. Separate Weather
observation layers provide radar and satellite history; none claims measured cloud volume.
Weather imagery releases its camera move listener on disable and registers it once on re-enable. Disabling also clears active imagery work.
Weather imagery drapes onto the globe basemap. On photorealistic 3D Tiles each
observed product is instead a raised, translucent shell: one rectangle over the
product bounds at a fixed height (global infrared 5.5 km, regional infrared
@@ -814,6 +830,15 @@ standalone entry supplies application-owned scene, ground and activation service
Each layer owns its state and visibility listener; destruction cancels source
reads and pending initialization. Malformed health responses retain prior health.
Existing catalog fallback, camera poses, frame pacing and coverage controls remain.
CCTV frames and the Street View fallback accept only JPEG, PNG, GIF, WebP and
AVIF, sent under the canonical type; any other type falls through to the next
fallback. Live media must match its feed kind (`video/mp4`, `video/webm`, or
`multipart/x-mixed-replace` with a boundary) before health reports it connected,
and follows redirects only on the camera's origin. Catalog image URLs, and
redirects on those hosts, are pinned by parsed URL to the agency's image
directory. Every `/api/cctv` route refuses cross-site browser requests but
accepts forwarding headers, so cameras work behind a reverse proxy; a forwarded
request skips the key-bearing Street View fallback and gets the placeholder.
Traffic owns its rendered-surface observer only while enabled, removes it on disable/destroy, and caches surface identity without allocating on unchanged frames.
@@ -1181,6 +1206,24 @@ snapshots, lifecycle actions and row descriptors. Remount and teardown remove
listeners and row subscriptions; obsolete completions do not repaint old rows.
The clear control presents busy state while its existing action owns the transaction.
## Sky background
`src/sky/starrySky.js` fills Cesium's `Scene#skyBox` slot with 9,096 Yale
Bright Star Catalogue stars and a soft ESO/S. Brunier Milky Way. Both layers
rotate from ICRF/J2000 into the Earth-fixed frame at the scene clock, with
a TEME fallback while Cesium's IAU 2006 tables load. Bundled assets and
their provenance are documented in `src/data/local_data/sky/README.md`.
Anime fades out the Milky Way with its style intensity to avoid cel-shaded
bands; the catalogue stars remain. A separate black 1×1 cube map preserves
model environment lighting independently of the visible sky. The adapter
is validated against Cesium 1.138.0 and must be revalidated on upgrades.
`scripts/qa-anime-sky.mjs` checks asset readiness, visible Normal sky and
Anime band coverage against a Vite dev server.
`scripts/qa-sky-model-lighting.mjs` compares a lit `airplane.glb` against
black and white environment maps in isolated scenes.
## Model atmosphere on Apple Metal
Cesium's per-vertex model atmosphere is kept out of the pipeline on devices
@@ -1235,6 +1278,58 @@ Feature owners retain bounds, steps, formatted values, input/change timing and
listener cleanup. The radio tuning dial, imagery comparison divider and event
comparison/progression controls keep their specialized presentation and behavior.
## Shared control CSS ownership
Shared styles own ordinary control surfaces and interaction states; feature CSS
owns surrounding layout and context-specific sizing. CCTV's calibration editor
width lives in `ui/styles/cctv.css`, while the shared inline field variant owns
only density and spinner treatment. Radio supplies its field palette and disabled
opacity through the `--gev-field-*` variables, retaining compact typography and
arrow space locally. Cyber supplies shared-field palette variables explicitly;
its legacy native-field palette rules exclude `.gev-field`. These ownership
boundaries preserve the current Tactical/Cyber appearance and native behavior.
## Ordinary status badges
CCTV source/frame labels, calibration provenance and Weather coverage labels use
`ui/statusBadge.js` and the `gev-status-badge` CSS surface. The listener-free
adapter accepts already-translated `label` and `hidden` values; pill, box and plain
appearances describe shape/density only. Static CCTV markup uses the same classes
as generated rail-card badges. Repeated identical updates do not rewrite text or
replace nodes. Empty coverage remains hidden.
Feature owners retain the status rules, machine-state attributes, translations
and announcement policy. CCTV frame acquisition (`idle/loading/error/ready`)
remains separate from provider status: retained pixels do not imply a healthy
feed. Calibration still distinguishes manually saved, catalog-curated and raw
prior poses; unsaved edits override the label until save/reset. Coverage labels
remain geographic scope, not health claims. Existing colors and the source
badge's polite live region are preserved; coverage and calibration do not gain
live regions. Interactive layer toggles, progress indicators and world overlays
retain their specialized ownership. Vue can reuse the view contract and CSS while
replacing DOM construction. Browser acceptance:
`QA_BASE_URL=http://127.0.0.1:4189 node scripts/qa-status-badges.mjs`.
## Ordinary action buttons
Scene panel actions, shot LOAD/DEL actions, the EDIT DETAILS / SHARE SCENE
bar and one-shot CCTV actions use `ui/actionButton.js` and the shared
`gev-action-button` surface in `ui/styles/action-button.css`. Static templates
apply the same classes as generated buttons. The native builder accepts translated
text, default/danger variants, default/compact sizes and disabled/accessibility
properties; it installs no listeners and owns no application state. Feature
controllers retain callbacks, enable/disable rules, confirmation prompts,
persistence and teardown. The smaller shot actions retain their existing sizing
and hover treatment. Feature CSS still owns panel layout and translated wrapping.
CCTV enable, coverage, auto-hop, projection and adjustment toggles, editable
calibration-value chips and the scene authoring dialogs retain their specialized
controls. Existing `scene-btn` hooks remain compatible with Street Level and
legacy toggles. The shared CSS, explicit input/action boundary and behavior tests
can carry to a Vue view while Vue replaces native DOM construction.
Browser acceptance: `QA_BASE_URL=http://127.0.0.1:4179 node scripts/qa-action-buttons.mjs`;
`qa-scene-controls.mjs` also covers real Scene authoring/playback with native Space capture.
## Segmented selectors
Segmented selectors use the controlled DOM adapter in `ui/segmentedControl.js`
@@ -1286,6 +1381,32 @@ The right rail skips panels hidden by other CSS (computed `display: none`), but
keeps the collapsed panels its own exclusive presentation hides, so automatic
collapse can still be undone.
## Phone layout
At 720px and narrower, `src/ui/mobileShell.js` keeps the globe full screen and
shows a bottom tab bar: Layers (Data Layers, with Scenes collapsed below),
Cameras (CCTV and Street Level), Context (Global Context, plus Weather and
Recent Imagery when shown), Search (Location) and More (Visual Presets and Map
Source above Display). A tab opens one bottom sheet; the same tab, the backdrop
or Escape closes it, and focus moves into the sheet and back to its tab. Panels
are not moved in the DOM: `styles/mobile-shell.css` presents the rails and dock
as the sheet, and the dock's Location and Presets trays render inline. The voice
control floats above the tab bar while no sheet is open.
Sheets borrow panels. Opening one expands its panels without persisting them or
claiming a user choice, and share links keep reporting each borrowed panel's
state from before the sheet; closing puts back what opening changed, while a
panel the user changed inside the sheet stays as they left it. Escape closes the
sheet before a panel's own Escape handling, and the dock's hover auto-close does
not apply inside a sheet.
Cockpit, recording and clean view close the sheet and hide the tab bar; scene
playback keeps both so its STOP control in the Scenes panel stays reachable. The
right rail neither hides collapsed siblings nor applies Cyber's one-panel
accordion at these widths, since the sheet chooses what shows. The Cesium and Google attribution stays visible above the
voice control, and above an open sheet. The page draws under the notch and
system bars (`viewport-fit=cover`) and the shell's chrome uses safe-area insets.
Wider viewports are unchanged, and crossing to them closes any open sheet.
## Surface keyboard lifecycle
Surface Tab cycling excludes controls with a negative tabindex, native disabled
@@ -2801,11 +2922,16 @@ down | auth-failed` (plus the unchanged `missing-key`/`unsupported`) with
> first later successful fetch. Smaller chunks reduce timeout risk; complete
> camera batches still wait for their sequential requests, and unresolved
> placement continues to use the existing prior until real heights arrive.
> - **Overpass cache admission:** `/api/overpass` parses and sanitizes requests,
> then checks fresh memory, identical in-flight work, and fresh disk entries
> before invoking its local 90/min limiter. Cache and single-flight responses
> therefore do not spend quota; upstream-bound misses retain the existing
> limiter, configured-upstream, stale, and sanitization behavior. An unconfigured transport serves dated stale data or a non-retryable capability error.
> - **Overpass cache admission:** `/api/overpass` refuses cross-site and forwarded
> POSTs through the shared local-request gate, then limits requests to 300/min
> per socket peer and 900/min globally before reading or validating bodies.
> Tag-filter brackets are scanned once; nested or unmatched brackets return 400.
> It then checks fresh memory, identical in-flight work, and fresh disk entries
> before invoking its separate local 90/min upstream limiter. Cache and
> single-flight responses therefore do not spend upstream quota; upstream-bound
> misses retain the existing limiter, configured-upstream, stale, and sanitization
> behavior. An unconfigured transport serves dated stale data or a non-retryable
> capability error.
> - **CCTV world-click focus:** clicking an in-world CCTV icon or ambient card
> activates it and routes the camera flight through the panel FOCUS policy.
> Aircraft/satellite tracking releases outside cockpit; cockpit retains the
@@ -3446,7 +3572,7 @@ test:track` 43 tracking invariants · headless QA harnesses under
### Interface localization (October 2026)
Shipped locales: **en** (source and fallback), **es** and **ru**. The code lives in
Shipped locales: **en** (source and fallback), **es**, **ru** and **zh-CN**. The code lives in
`src/i18n/`. How to mark UI text: [`docs/I18N.md`](./I18N.md); translator workflow:
[`docs/TRANSLATORS.md`](./TRANSLATORS.md).
@@ -3457,7 +3583,8 @@ Shipped locales: **en** (source and fallback), **es** and **ru**. The code lives
value). English has no catalog; every other locale is
`src/i18n/locales/<code>.json`, and a missing entry falls back to English.
- **Locale choice.** `?lang=` → stored choice (`gev:locale:v1`) →
`navigator.languages` → English. `?lang=` is not stored, and share links drop
`navigator.languages` → English. Chinese tags map to `zh-CN`; tags containing
`Hant`, `TW`, `HK` or `MO` are skipped. `?lang=` is not stored, and share links drop
it, so a recipient keeps their own language. The globe picker in the
bottom-right corner (`src/ui/localePicker.js`) stores the choice, drops
`?lang=` (keeps it only when storage is blocked) and reloads. It asks first
@@ -3496,7 +3623,7 @@ Historical planning documents may not match runtime behavior.
## Runtime Stack
- Vite + CesiumJS app with Google Photorealistic 3D Tiles
- Scene/HUD/style systems in `src/ui.js` and `src/hud.js`
- Scene/HUD/style systems in `src/ui/` and `src/hud.js`
- Layer management in `src/data/manager.js`
- Map stack switching in `src/mapStackController.js`
- Voice control in `src/voice/` (OpenAI Realtime over WebRTC)
@@ -3528,8 +3655,8 @@ its criteria cannot be silently ignored.
| Transit 🚌 | Operator GTFS-Realtime VehiclePositions (7 keyless regions, `src/data/transitFeeds.js`) | `src/layers/transit/` via `src/app/layers/transit.js` | `/api/transit` | 15s (poll + delayed playback) |
| Bikeshare 🚲 | GBFS (Lyft + BCycle + Social Bicycles + PBSC incl. Bike Share Toronto, Bike Itaú (Brazil), Bicing (Barcelona) and seven other Spanish cities + Urban Sharing, Entur, JCDecaux (Lillestrøm, Valencia, Seville) + nextbike (AMBici)) | `src/data/bikeshare.js` | `/api/gbfs` | 60s |
| Directions 🧭 | OSRM on FOSSGIS servers (OpenStreetMap) | `src/data/directions.js` | `/api/route` (`steps=1`) | on placement / mode change |
| Datacenters ▣ | OSM extract (bundled) | `src/data/localLayers.js` | — | static |
| Dams ▰ | OpenInfraMap/OSM extract (bundled) | `src/data/localLayers.js` | — | static |
| Datacenters ▣ | OSM extract (bundled) | `src/data/infrastructure.js` | — | static |
| Dams ▰ | OpenInfraMap/OSM extract (bundled) | `src/data/infrastructure.js` | — | static |
| Submarine Cables ◠ | TeleGeography public map (bundled) | `src/data/telegeographySubmarineCables.js` | — | static |
| FIRMS Active Fires ▲ | NASA FIRMS live (VIIRS ×3 NRT + MODIS NRT, trailing 24h) | `src/data/firmsHeatmap.js` | `/api/firms` (`FIRMS_MAP_KEY`) | 10 min (proxy TTL 30 min) |
| Street Level 📷 | Mapillary street-level imagery (vector tiles, Graph API, MapillaryJS) | `src/layers/streetLevel/` via `src/app/layers/streetLevel.js` | `/api/mapillary/status`, `/api/mapillary/tiles/coverage/{z}/{x}/{y}` (`MAPILLARY_CLIENT_TOKEN`) | camera-driven (320 ms debounce, ≤9 tiles, server memory cache 24 h) |
@@ -4621,6 +4748,12 @@ Retry-After; absent delays back off from 30 seconds to five minutes. Empty
remain. Malformed capability-probe responses remain unknown and are retried after the existing 30-second backoff; valid configured decisions remain memoized.
Consumer capability misses never schedule automatic retries.
Keyless browser validation also probes the optional Google tiles-token route.
The token client cancels rejected response bodies before returning unavailable,
so they do not remain pending in browser network observation. The Overpass gate
accepts only that same-origin route's expected 404 console diagnostic; other
HTTP and JavaScript errors still fail acceptance.
Operator-configured Overpass area and focus-footprint queries use body-level
`out geom` (with `center` for focus), preserving relation member outlines.
Member geometry is printed only inside a box around the point (6 km for
@@ -5059,7 +5192,7 @@ pins and share links already supply complete boxes.
- **Grounded 3D handoff is terrain-validity gated (2026-08-23).** A ready civilian or military glTF does not own the visual until `groundSnap` (`src/data/groundSnap.js`) can answer with a MEASURED photoreal-surface height. On success the layer writes `height + the model's measured belly offset` before revealing the model. Cache movement is measured on the WGS84 surface, not across altitude, so a stationary contact keeps its snap through poll-time vertical-datum changes. Model existence or GPU readiness alone never suppresses the billboard floor, and ordinary zoom/style/deselect transitions preserve a valid snap cache. **Two states, and the difference is the whole design.** COLD — nothing has ever resolved for this icao (tiles still streaming on first sight, sample failure, backoff after a first miss): there is no evidence of where the ground is, `heightFor` returns null, the model stays hidden and the depth-test-free 2D billboard remains opaque and floored. WARM — a snap resolved and then a >`MOVE_INVALIDATE_M` (50 m) taxi move stopped it answering directly: the measurement is DEMOTED to a bounded last-known rather than deleted, and it keeps answering while the resample is outstanding, so a taxiing aircraft does not pop 3D→2D→3D across a 2–30 s retry backoff. The bound is `HELD_SNAP_MAX_DRIFT_M` = 250 m from the spot the value was measured at, past which the hold is dropped rather than stretched and the contact is COLD again. It is spatial with no timer beside it (ground under a contact that has not moved does not change; what invalidates the value is the contact MOVING) and deliberately a quarter of the billboard chain's `HELD_FLOOR_MAX_DRIFT_KM` — that hold only ever RAISES a sprite, while a held snap IS the model's placement, so its error shows in both directions. A fresh sample releases the hold, and so does a ground flip (which already calls `forget`). **A loading model is HIDDEN, never zero-scaled:** admission sets `show = false` (Cesium's default is `true`, and an unplaced primitive would claim the visual at the identity matrix), and ownership is `ready && show` — Cesium 1.138's `Model.update` has no `show` guard, so hiding a primitive costs its load nothing.
- Commercial and military aircraft use the same high-level FLEET model regime: 2D billboards when zoomed out, optional glTF models when closer, controlled by the DISPLAY rail `3D` toggle and `Proximity` / `All` modes. Since 2026-08-16 (Hangar fleet) models are PER-CLASS: real CC-BY GLBs for light/bizjet/turboprop/widebody/helicopter/uav (`CLASS_MODEL_REAL` in `src/data/aircraftClass.js` — meters-baked, scale 1, per-model belly/radius; provenance in `public/models/README.md`), the shared `airplane.glb` for the remaining civilian classes, and the military layer maps weight classes (real GLBs / 747 heavies / `jet.glb` fastjets, per-model heading offsets, flat amber or emergency red). Textured civilians carry a HEAVY tint, not a light one: `MODEL_COLOR_BLEND_AMOUNT` is `0.94` in BOTH layers under Cesium's `ColorBlendMode.MIX`, so the class colour supplies 94% of the surface and the asset's own texture ~6%. The visual direction is clean light silhouettes with only a weak diffuse contribution from the approved textures, so liveries deliberately do NOT read. IR boost raises the blend to a full `1.0`. Under NVG/FLIR (map preset or Cockpit vision) models render unlit flat-white at full alpha and scene fog is disabled (fog otherwise blacks out distant models with the globe hidden); state restores on exit.
- The DISPLAY-rail `3D` toggle is the user-facing activation path for both aircraft layers. Their small approved GLBs build their render resources without Cesium's frame-spread job queue, preventing continuous Photorealistic 3D Tiles streaming from starving model readiness; model caps, tracking, camera, and fallback billboards are unchanged.
- **The `3D` toggle DEFAULTS ON in `proximity` on a first run.** Proximity is itself the budget — models appear only below `MODEL_ALT_CEIL_M` and only for the nearest `MODEL_MAX` in view — so the default costs nothing at globe scale, and `all` remains a deliberate opt-in. A fresh boot runs NO layer-state restoration (`LayerStateCoordinator.start()` returns early with neither a share payload nor stored state), so four independent initializers decide what a first-run operator sees and must agree: `booleanOption('models3d', 'e', true)` in `src/data/layerState.js`, `_models3dEnabled = true` in BOTH flight layers, `this._models3dEnabled = true` in `src/ui.js`, and the `active` / `visible` classes on `#models3d-toggle` / `#models3d-mode-row` in `index.html`. All four are pinned together in `src/data/layerState.test.mjs`. Explicit state still wins: because the codec omits default-valued options, `models3d: false` is now what travels in a link (`lo=…f.e.0`) and restores OFF at both aircraft layers. **Consequence for returning users:** a stored `gev:layer-state:v2` blob is a FULL options snapshot, so a session that wrote one before this change carries `models3d:false` and keeps 3D off until the operator flips it (or clears the key) — the durable snapshot is treated as the recipient's own state, by design.
- **The `3D` toggle DEFAULTS ON in `proximity` on a first run.** Proximity is itself the budget — models appear only below `MODEL_ALT_CEIL_M` and only for the nearest `MODEL_MAX` in view — so the default costs nothing at globe scale, and `all` remains a deliberate opt-in. A fresh boot runs NO layer-state restoration (`LayerStateCoordinator.start()` returns early with neither a share payload nor stored state), so four independent initializers decide what a first-run operator sees and must agree: `booleanOption('models3d', 'e', true)` in `src/data/layerState.js`, `_models3dEnabled = true` in BOTH flight layers, `this._models3dEnabled = true` in `src/ui/aircraftDisplay.js`, and the `active` / `visible` classes on `#models3d-toggle` / `#models3d-mode-row` in `index.html`. All four are pinned together in `src/data/layerState.test.mjs`. Explicit state still wins: because the codec omits default-valued options, `models3d: false` is now what travels in a link (`lo=…f.e.0`) and restores OFF at both aircraft layers. **Consequence for returning users:** a stored `gev:layer-state:v2` blob is a FULL options snapshot, so a session that wrote one before this change carries `models3d:false` and keeps 3D off until the operator flips it (or clears the key) — the durable snapshot is treated as the recipient's own state, by design.
- **Consequence of the flip on the recorded tracked/fleet inversion:** the 150–800 km band where surrounding contacts draw as models while the SELECTED one is still a glyph is now what an operator sees WITHOUT arming anything. The inversion itself is unchanged and still deliberate (see `src/data/trackedModelRegime.js`); only its reachability changed.
- Civilian and military 2D aircraft use the established distance scale: `3×` near
the camera and a `0.5×` floor from 8,000 km outward. A standard 20 px ambient
@@ -5069,7 +5202,7 @@ pins and share links already supply complete boxes.
- Fleet model eligibility is distance-based with on-screen priority and hard caps (`MODEL_MAX`, `MODEL_MAX_ALL`) to avoid draw-call explosions. Each model owns its own `modelMatrix`; shared scratch matrices are forbidden because they caused stacking/flicker.
- Tracked aircraft use standalone model primitives driven from the already-settled dead-reckoned display position, while the tracked Cesium entity remains billboard-backed so `viewer.trackedEntity` always has a ready bounding sphere.
- Flights and military layers mirror the same tracking invariants: no warm-up freeze/jump, altitude-scaled framing, trail head glued to the displayed plane, no pull-out when switching targets, and no cross-layer orphan when switching between commercial and military tracks.
- Regression surface: `npm run test:track` drives the real app headless with synthetic aircraft feeds and asserts the tracking invariants without depending on live OpenSky/adsb data. `src/data/trackedModelRegime.test.mjs` pins the tracked contact's threshold math, the enter/exit asymmetry, and the default-on / cockpit / TR-3B / deselect wiring in both layers.
- Regression surface: `npm run test:track` drives the real app headless with synthetic aircraft feeds and asserts the tracking invariants without depending on live OpenSky/adsb data. Arrival-rotation checks observe the first reveal within a bounded wall-clock window before the one-second idle fallback, rather than assuming the 80 ms fleet cadence fits inside four rendered frames; an incorrect first orientation fails immediately. `src/data/trackedModelRegime.test.mjs` pins the tracked contact's threshold math, the enter/exit asymmetry, and the default-on / cockpit / TR-3B / deselect wiring in both layers.
### TR-3B conversion Easter egg (August 2026)
@@ -5268,7 +5401,7 @@ demand with square-root demand scaling and semantic layer weights
(`labelArbiter.js:181`). First-run default: ELASTIC.
**A default has THREE surfaces, and a PARSE fallback that is not one of them.**
The value literals (engine constant, markup value, markup readout, `ui.js`
The value literals (engine constant, markup value, markup readout, `src/ui/visualPresets.js`
`GLOBAL_POST_DEFAULTS`, the share generator's starting state) must all move
together, because a fresh boot runs no restore and those literals ARE the startup
state. The `scf` / `ko` PARSE fallbacks deliberately do NOT move: they answer
@@ -5316,7 +5449,7 @@ easier to meet (detection is now on more often), but does not create it.
- **Detection OUTSIDE opacity: `1%`** (moved `5% → 3% → 1%` on 2026-08-24).
`KEYHOLE_OUTSIDE_OPACITY_DEFAULT` in `src/celestialRing.js`, mirrored by
`#detection-opacity-slider`'s markup value AND readout,
`GLOBAL_POST_DEFAULTS.detectionOutsideOpacityPct` in `ui.js`, and
`GLOBAL_POST_DEFAULTS.detectionOutsideOpacityPct` in `src/ui/visualPresets.js`, and
`_detectionOutsideOpacityPct` in `sharelink.js`. The slider's `step` is now
`1`, so 1–4 % are reachable at all (at the previous step of 5 the entire
sub-default range was one stop wide). `AIRCRAFT_BRACKET_FLOOR_ANCHOR` in
@@ -5940,3 +6073,20 @@ datacenters, dams and the Nepal locator retain that shared credit while displaye
Military fragments stitch by source identity. Different mapped parcels merge only
when their footprints touch or contain one another, never across a seam tolerance gap.
### Shared native dropdowns and numeric fields
- Scene and CCTV selects share the default `gev-field` surface. HUD layout and
draw colour retain compact density. Radio filter, tuner gain and FM frequency
use the same base while retaining their feature-specific skins and layout.
- The CCTV inline number editor uses `createNumberInput` with its existing
precision and inline density. Enter/blur commit, Escape cancellation, frozen
camera base, camera-switch guards and disposal remain with CCTV controls.
- Options, values, native keyboard/typeahead, disabled attributes and browser
validity remain native. Frequency bounds, tuner commit timing and calibration
parsing are unchanged. Specialized tuner graphics and calibration chips
retain their own controls. Provider settings and scene-authoring dialogs are
outside this change.
- `scripts/qa-form-fields.mjs` exercises native selections, number validity,
calibration commit/cancel and stale-camera/disposal guards against an installed
controller with fixture ports, plus default/Cyber and narrow translated layouts.