docs(ui): describe portable panel position storage

CURRENT-STATE and KNOWN-ISSUES said the panel position key is never
written; a portable panel now stores its floating window there, so both
documents describe the record and how a header double-click clears it.
CHANGELOG notes the CCTV panel's portable mode.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
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Said TurkseverandClaude Fable 5.1 committed 2026-09-23 15:21:21 +01:00
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@@ -3779,8 +3779,8 @@ easier to meet (detection is now on more often), but does not create it.
samples and constant elevation during E/N drag; one shared-floor resolution on
release; late one-shot shared-cell work is permitted during viewshed idle. The
A+B harness intentionally excludes citywide LOD assertions.
- Panel positions have a versioned storage name, `godsEyeView.v8.panelPos.<panel-id>`, but the current rails lay panels out adaptively and write none. Collapsed state does persist for every panel at `godsEyeView.v6.panelCollapsed.<panel-id>` (`'0'` open, `'1'` closed, absent means the panel's own default).
- Legacy draggable-panel position keys may remain in local storage for backward compatibility, but the map-mode right rail ignores them; collapsed states still persist at `godsEyeView.v6.panelCollapsed.<panel-id>`.
- Panel positions have a versioned storage name, `godsEyeView.v8.panelPos.<panel-id>`. The rails lay docked panels out adaptively and write nothing for them; a portable panel (currently CCTV) persists `{ left, top, width, height, floating: true }` under that key once a header drag lifts it out of the rail, and a header double-click removes the record again. Collapsed state does persist for every panel at `godsEyeView.v6.panelCollapsed.<panel-id>` (`'0'` open, `'1'` closed, absent means the panel's own default).
- Legacy draggable-panel position keys may remain in local storage for backward compatibility, but the map-mode right rail ignores them unless they describe a portable panel's floating window; collapsed states still persist at `godsEyeView.v6.panelCollapsed.<panel-id>`.
- Flight/military tracked entities cache dead-reckoned positions per frame to avoid callback desync flicker.
- Aircraft 3D-model and tracking invariants are covered by `npm run test:track`; run this before touching `flights.js`, `militaryFlights.js`, `detection.js`, or `trackedReadout.js`.
- Annotation resolver behavior is pinned by `src/annotations/annotationResolver.test.mjs`; re-run that suite before changing place-resolution scoring.