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fix(maps): retry the real imagery and terrain provider after a fallback
In the keyless setup a single transient failure while loading the default map layers locked in the degraded fallback until reload. _getImageryProvider cached the construction-fallback resolution (OSM) under the Esri stack id, so every later "Esri Satellite" selection showed OSM. createKeylessTerrain turns any Re:Earth failure into a flat EllipsoidTerrainProvider; the controller cached it and set _terrainMode to 'keyless', so a boot-time network blip left the globe flat. Fallbacks are still cached and shown at once, and no switch waits on a retry. One controller timer now retries the real provider behind whichever fallback is on screen (Esri's OSM stand-in, or flat terrain on a shown globe), starting at 30 seconds and doubling to a 10-minute cap while it keeps failing. A failed retry leaves the cached fallback and the installed terrain untouched. A success replaces the cache entry and applies it live: terrain is installed in place with a render request (or, behind a 3D tileset, picked up by the next globe activation), and Esri is reselected automatically, after any in-flight switch settles. A switch that read the flat fallback re-reads the terrain cache before installing, and destroy() cancels the timer and releases a provider built after it.
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@@ -1,5 +1,11 @@
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# Changelog
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- A failed Esri Satellite or keyless terrain load still shows OSM or flat terrain
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at once, but no longer lasts the whole session: while the fallback is on
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screen, the real provider is retried in the background (30 seconds, doubling
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to a 10-minute cap) and replaces it live once it loads. Map switches never
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wait for a retry.
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- Add Barcelona's bike share to the GBFS registry: Bicing (543 stations, the
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city's PBSC system) and AMBici (237 e-bike stations across the metropolitan
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area, run by nextbike). Both are keyless GBFS 2.3 feeds listed in
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@@ -369,7 +369,11 @@ doubling to a 15 s cap, with every retry waiting behind one shared cooldown
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plus up to 1.5 s of jitter, and `Retry-After` extending the cooldown when the
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upstream exposes it. One console warning is logged per cooldown window. Other
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failures keep Cesium's handling and the flat `EllipsoidTerrainProvider`
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fallback. `scripts/qa-terrain-429.mjs` reproduces the burst against a keyless
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fallback; while that flat terrain is on a shown globe the map controller
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retries Re:Earth in the background (30 s, doubling to a 10-minute cap) and
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installs the real terrain without waiting for a map switch. Behind a 3D tileset
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it neither retries nor installs; the next globe activation does.
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`scripts/qa-terrain-429.mjs` reproduces the burst against a keyless
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dev server, counts real throttles with their headers as evidence, synthesises
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throttles with `--inject N` when the upstream is not throttling, and fails if
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a throttled tile never loads.
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@@ -4692,7 +4696,7 @@ are omitted rather than framing the wrong part of the globe.
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- The bottom Visual Presets tray presents a **five-tile MAP SOURCE row** (`#map-stack-chips`, `src/mapStackChips.js`): Google 3D, Esri Satellite, Bing Aerial, Bing Labels, and OSM. The duplicate left `#stack-panel` is retired. The five tiles share one row on desktop and two rows on narrow screens, carry `aria-pressed` on the active source, and remain keyboard-reachable with a visible focus outline.
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- The lit tile follows controller state, not the click: a rejected switch (no ion token) or a superseded one (rapid A→B) leaves the genuinely active source lit, and the tray heading keeps its short-label status readout (`...` while switching, amber on `lastError`).
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- Ion stacks remain visible and keyboard-focusable when no ion token is configured, but expose `aria-disabled="true"` and do not switch. Their accessible label and tooltip quote `getStacks().unavailableReason` — the same string `setStack()` puts in the toast. OSM works keyless. The `ION` badge is gated on the stack's own `requiresIon`, so a `photoreal` chip unavailable because the Google tileset failed says so instead of falsely demanding an ion token.
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- Stack choice participates in share links (`src/sharelink.js`) and falls back to the best available stack when the requested one is unavailable (keyless boots land on Esri; OSM takes over automatically if Esri is unreachable). Share-link restore, the `set_map_stack` voice tool, and the chip row all land on the same `_setMapStack()` path.
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- Stack choice participates in share links (`src/sharelink.js`) and falls back to the best available stack when the requested one is unavailable (keyless boots land on Esri; OSM takes over automatically if Esri is unreachable; while that fallback is on screen Esri is retried in the background, 30 s doubling to a 10-minute cap, and replaces OSM once it loads). Share-link restore, the `set_map_stack` voice tool, and the chip row all land on the same `_setMapStack()` path.
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### Voice Map Whiteboard / Annotations (June 2026)
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+109
-8
@@ -9,6 +9,16 @@ import { acquireImageryComparison } from './imageryComparison.js';
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*/
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const AUTOMATIC = Symbol('automatic switch');
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/** Background retries of a fallback in use back off from 30 s to 10 min. */
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const FALLBACK_RETRY_MS = 30_000;
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const FALLBACK_RETRY_MAX_MS = 600_000;
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const resolved = (provider, effectiveStackId) => ({
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provider,
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effectiveStackId,
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fallbackMessage: null,
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});
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/** Coordinate source lifetimes and scene changes; the registry owns provider choices. */
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export class MapSourceController {
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constructor(
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@@ -46,8 +56,12 @@ export class MapSourceController {
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this._lastError = null;
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this._imageryLayer = null;
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this._activeImageryProvider = null;
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this._activeResolution = null;
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this._removeImageryErrorListener = null;
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this._terrainMode = null;
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this._terrainFallback = null;
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this._retryTimer = null;
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this._retryDelay = FALLBACK_RETRY_MS;
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this._subscribers = new Set();
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this._destroyed = false;
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}
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@@ -285,21 +299,102 @@ export class MapSourceController {
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this._showTileset(null);
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this.viewer.scene.globe.show = true;
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this._activeId = resolution.effectiveStackId;
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this._activeResolution = resolution;
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if (source?.terrain && source.terrain.id !== this._terrainMode) {
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const terrain = source.terrain;
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const result = await this._cached(
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this._terrainProviders,
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terrain.id,
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() => terrain.create({ signal: this._abort.signal }),
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const pending = this._cached(this._terrainProviders, terrain.id, () =>
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terrain.create({ signal: this._abort.signal }),
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);
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let result = await pending;
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if (gen !== this._switchGen) return;
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if (result.terrain) this.viewer.scene.setTerrain(result.terrain);
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else this.viewer.terrainProvider = result.provider;
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// A background retry may have replaced a fallback while this waited.
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const latest = this._terrainProviders.get(terrain.id);
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if (latest !== pending) result = await latest;
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if (gen !== this._switchGen) return;
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this._applyTerrain(result);
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this._terrainMode = terrain.id;
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}
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if (resolution.fallbackFor || this._terrainFallback) this._scheduleRetry();
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return resolution;
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}
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_applyTerrain(result) {
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if (result.terrain) this.viewer.scene.setTerrain(result.terrain);
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else this.viewer.terrainProvider = result.provider;
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this._terrainFallback = result.fallback ? result : null;
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}
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/**
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* One timer retries the real provider behind whichever fallback is on
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* screen: Esri's OSM stand-in, or flat terrain on a shown globe. Fallbacks
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* stay cached and shown meanwhile, so no switch waits on a retry; a
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* fallback out of use is left alone until an activation shows it again.
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*/
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_scheduleRetry() {
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if (this._retryTimer) return;
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this._retryTimer = setTimeout(() => {
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this._retryTimer = null;
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void this._retryFallbacks();
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}, this._retryDelay);
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}
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async _retryFallbacks() {
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const resolution = this._activeResolution;
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const flat = this.viewer.scene.globe.show ? this._terrainFallback : null;
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const id = resolution?.fallbackFor;
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let terrain = flat && this._sources.get(this._activeId)?.terrain;
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if (terrain?.id !== this._terrainMode) terrain = null;
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if (!id && !terrain) return;
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const attempt = async (create) => {
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try {
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return await create?.({ signal: this._abort.signal });
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} catch {
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return null; // Still unavailable: keep the fallback.
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}
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};
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const [provider, real] = await Promise.all([
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id && attempt(this._sources.get(id).imagery),
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terrain && attempt(terrain.create),
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]);
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if (this._destroyed) {
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this._dispose(provider);
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this._dispose(real?.provider);
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return;
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}
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let failed = (id && !provider) || (terrain && (!real || real.fallback));
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try {
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if (provider) {
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this._imageryProviders.set(id, Promise.resolve(resolved(provider, id)));
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// Still showing the fallback once any switch settles: use the real one.
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const recover = () => {
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if (this._activeResolution === resolution)
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void this.setStack(id, { [AUTOMATIC]: true });
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};
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if (!this._isSwitching) recover();
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else {
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const stop = this.subscribe(() => {
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stop();
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recover();
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});
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}
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}
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if (terrain && real && !real.fallback) {
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this._terrainProviders.set(terrain.id, Promise.resolve(real));
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if (this._terrainFallback === flat && this.viewer.scene.globe.show) {
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this._applyTerrain(real);
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this._requestRender('map-stack');
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} else this._terrainMode = null; // The next globe activation installs it.
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}
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} catch (error) {
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console.warn('[MapSourceController] fallback recovery failed:', error);
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failed = true;
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}
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this._retryDelay = failed
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? Math.min(this._retryDelay * 2, FALLBACK_RETRY_MAX_MS)
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: FALLBACK_RETRY_MS;
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if (failed) this._scheduleRetry();
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}
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_cached(cache, id, create) {
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if (cache.has(id)) return cache.get(id);
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const promise = Promise.resolve()
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@@ -323,7 +418,7 @@ export class MapSourceController {
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try {
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const provider = await source.imagery({ signal: this._abort.signal });
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if (this._destroyed) this._dispose(provider);
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return { provider, effectiveStackId: stack.id, fallbackMessage: null };
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return resolved(provider, stack.id);
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} catch (error) {
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const fallback = source.constructionFallback;
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if (this._destroyed || !fallback || !this.isStackAvailable(fallback.id))
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@@ -333,7 +428,11 @@ export class MapSourceController {
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this.getStack(fallback.id),
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next,
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);
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return { ...resolution, fallbackMessage: fallback.message };
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return {
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...resolution,
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fallbackMessage: fallback.message,
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fallbackFor: stack.id,
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};
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}
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});
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}
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@@ -388,6 +487,7 @@ export class MapSourceController {
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this.viewer.imageryLayers.remove(this._imageryLayer, true);
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this._imageryLayer = null;
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this._activeImageryProvider = null;
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this._activeResolution = null;
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}
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_dispose(value) {
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if (!value || this._disposed.has(value)) return;
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@@ -401,6 +501,7 @@ export class MapSourceController {
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this._subscribers.clear();
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this._switchGen++;
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this._abort.abort();
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clearTimeout(this._retryTimer);
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this._isSwitching = false;
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this._removeImageryLayer();
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this._credits.destroy();
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@@ -70,7 +70,7 @@ const settle = async () => {
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for (let i = 0; i < 20; i++) await Promise.resolve();
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};
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const descriptor = (id) => ({ id, label: id, kind: 'imagery' });
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function publicFixture() {
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function publicFixture(options) {
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const tileset = { show: true };
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const registry = createDefaultMapSources({ googleTileset: tileset });
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const providers = new Map();
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@@ -84,7 +84,7 @@ function publicFixture() {
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create: async () => ({ provider: { id: 'terrain' } }),
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};
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}
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return { ...fixture(registry), registry, providers, tileset };
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return { ...fixture(registry, options), registry, providers, tileset };
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}
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test('an additional imagery source needs no controller branch and owns its cached resources', async () => {
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@@ -839,3 +839,262 @@ test('each switch generation reports its origin: an outside setStack is manual,
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]);
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recovering.controller.destroy();
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});
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function failingEsri(env) {
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const esri = { failing: true, attempts: 0, next: null };
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env.registry.sources.find(
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(source) => source.descriptor.id === 'esri-imagery',
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).imagery = async () => {
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esri.attempts++;
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if (esri.next) await esri.next;
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if (esri.failing) throw new Error('Esri unreachable');
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return env.providers.get('esri-imagery');
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};
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return esri;
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}
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const deferred = () => {
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let resolve;
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const promise = new Promise((done) => (resolve = done));
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return { promise, resolve };
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};
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test('a failed Esri construction shows OSM at once, backs off while retries fail, and recovers in place', async (t) => {
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t.mock.timers.enable({ apis: ['setTimeout'] });
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const env = publicFixture();
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const esri = failingEsri(env);
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await env.controller.setStack('esri-imagery');
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assert.equal(env.controller.getActiveId(), 'osm');
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const osmLayer = env.imagery.at(-1);
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t.mock.timers.tick(30_000);
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await settle();
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assert.equal(esri.attempts, 2, 'one background retry');
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assert.equal(env.imagery.at(-1), osmLayer, 'a failed retry keeps the layer');
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await env.controller.setStack('osm');
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await env.controller.setStack('esri-imagery');
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assert.equal(esri.attempts, 2, 'a reselection does not retry at once');
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t.mock.timers.tick(30_000);
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await settle();
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assert.equal(esri.attempts, 2, 'the second retry waits twice as long');
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t.mock.timers.tick(30_000);
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await settle();
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assert.equal(esri.attempts, 3);
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esri.failing = false;
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t.mock.timers.tick(120_000);
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await settle();
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assert.equal(esri.attempts, 4);
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assert.equal(env.controller.getActiveId(), 'esri-imagery');
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assert.equal(env.controller.getSwitchOrigin(), 'automatic');
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assert.equal(env.controller.getState().lastError, null);
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assert.equal(env.imagery.at(-1).provider, env.providers.get('esri-imagery'));
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t.mock.timers.tick(600_000);
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await settle();
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assert.equal(esri.attempts, 4, 'the real provider ends the retries');
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env.controller.destroy();
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});
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test('retries of a fallback that keeps failing back off to a 10 minute cap', async (t) => {
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t.mock.timers.enable({ apis: ['setTimeout'] });
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const env = publicFixture();
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const esri = failingEsri(env);
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await env.controller.setStack('esri-imagery');
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for (const delay of [30, 60, 120, 240, 480, 600, 600]) {
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t.mock.timers.tick(delay * 1000);
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await settle();
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}
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assert.equal(esri.attempts, 8);
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env.controller.destroy();
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});
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test('Esri is retried only while its fallback is shown', async (t) => {
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t.mock.timers.enable({ apis: ['setTimeout'] });
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const env = publicFixture();
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const esri = failingEsri(env);
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await env.controller.setStack('esri-imagery');
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await env.controller.setStack('osm');
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t.mock.timers.tick(30_000);
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await settle();
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assert.equal(esri.attempts, 1, 'no retry while OSM was chosen');
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await env.controller.setStack('esri-imagery');
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assert.equal(esri.attempts, 1, 'the cached fallback shows at once');
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assert.equal(env.controller.getActiveId(), 'osm');
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esri.failing = false;
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t.mock.timers.tick(30_000);
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await settle();
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assert.equal(esri.attempts, 2);
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assert.equal(env.controller.getActiveId(), 'esri-imagery');
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env.controller.destroy();
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});
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test('an Esri recovery that lands mid-switch applies once the switch settles', async (t) => {
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t.mock.timers.enable({ apis: ['setTimeout'] });
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const env = publicFixture();
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const esri = failingEsri(env);
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await env.controller.setStack('esri-imagery');
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const retry = deferred();
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esri.next = retry.promise;
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esri.failing = false;
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t.mock.timers.tick(30_000);
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await settle();
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// The fallback activates OSM's terrain; make that switch slow.
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const slow = deferred();
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env.registry.sources.find(
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(source) => source.descriptor.id === 'osm',
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).terrain = { id: 'slow', create: () => slow.promise };
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const switching = env.controller.setStack('esri-imagery');
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retry.resolve();
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await settle();
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assert.equal(env.controller.getActiveId(), 'osm', 'the switch is still open');
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slow.resolve({ provider: { id: 'slow' } });
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await switching;
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await settle();
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assert.equal(env.controller.getActiveId(), 'esri-imagery');
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assert.equal(env.imagery.at(-1).provider, env.providers.get('esri-imagery'));
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env.controller.destroy();
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});
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function terrainFixture(t, create) {
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t.mock.timers.enable({ apis: ['setTimeout'] });
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let renders = 0;
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const env = publicFixture({ requestRender: () => renders++ });
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const installed = [];
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Object.defineProperty(env.viewer, 'terrainProvider', {
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get: () => installed.at(-1),
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set: (provider) => installed.push(provider),
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});
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const terrain = { id: 'keyless', calls: 0 };
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terrain.create = () => create(++terrain.calls);
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for (const source of env.registry.sources)
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if (source.imagery) source.terrain = terrain;
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return { env, installed, terrain, renders: () => renders };
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}
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const flatTerrain = (n) => ({ provider: { id: `flat-${n}` }, fallback: true });
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test('flat fallback terrain stays installed while retries run, and real terrain replaces it live', async (t) => {
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const real = { id: 'real' };
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let working = false;
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const { env, installed, terrain, renders } = terrainFixture(t, async (n) =>
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working ? { provider: real } : flatTerrain(n),
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);
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await env.controller.setStack('esri-imagery');
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const [flat] = installed;
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t.mock.timers.tick(30_000);
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await settle();
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assert.equal(terrain.calls, 2, 'one background retry');
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await env.controller.setStack('osm');
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assert.deepEqual(installed, [flat], 'failed retries and switches keep it');
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working = true;
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const before = renders();
|
||||
t.mock.timers.tick(60_000);
|
||||
await settle();
|
||||
assert.equal(terrain.calls, 3);
|
||||
assert.deepEqual(installed, [flat, real]);
|
||||
assert.equal(renders(), before + 1, 'the live swap requests a render');
|
||||
t.mock.timers.tick(600_000);
|
||||
await settle();
|
||||
assert.equal(terrain.calls, 3, 'the real terrain ends the retries');
|
||||
env.controller.destroy();
|
||||
});
|
||||
|
||||
test('terrain is not retried or installed while a 3D tileset hides the globe', async (t) => {
|
||||
const real = { id: 'real' };
|
||||
let working = false;
|
||||
const { env, installed, terrain } = terrainFixture(t, async (n) =>
|
||||
working ? { provider: real } : flatTerrain(n),
|
||||
);
|
||||
await env.controller.setStack('esri-imagery');
|
||||
await env.controller.setStack('photoreal');
|
||||
t.mock.timers.tick(30_000);
|
||||
await settle();
|
||||
assert.equal(terrain.calls, 1, 'no retry behind a hidden globe');
|
||||
await env.controller.setStack('esri-imagery');
|
||||
const hidden = deferred();
|
||||
terrain.create = async () => {
|
||||
terrain.calls++;
|
||||
await hidden.promise;
|
||||
return { provider: real };
|
||||
};
|
||||
t.mock.timers.tick(30_000);
|
||||
await settle();
|
||||
assert.equal(terrain.calls, 2, 'the globe activation re-arms the retry');
|
||||
await env.controller.setStack('photoreal');
|
||||
hidden.resolve();
|
||||
await settle();
|
||||
assert.equal(installed.length, 1, 'nothing is installed behind a tileset');
|
||||
await env.controller.setStack('osm');
|
||||
assert.equal(installed.at(-1), real, 'the next globe activation installs it');
|
||||
assert.equal(terrain.calls, 2);
|
||||
env.controller.destroy();
|
||||
});
|
||||
|
||||
test('a switch that read the flat fallback installs the terrain a retry just cached', async (t) => {
|
||||
t.mock.timers.enable({ apis: ['setTimeout'] });
|
||||
// Sweep the microtask distance between the retry landing and the switch.
|
||||
for (let hops = 0; hops < 12; hops++) {
|
||||
const real = { id: 'real' },
|
||||
gate = deferred();
|
||||
const keyless = {
|
||||
id: 'keyless',
|
||||
create: async () => {
|
||||
if (!keyless.retried) return flatTerrain(1);
|
||||
await gate.promise;
|
||||
return { provider: real };
|
||||
},
|
||||
};
|
||||
const other = { id: 'other', create: async () => ({ provider: {} }) };
|
||||
const source = (id, terrain) => ({
|
||||
descriptor: descriptor(id),
|
||||
imagery: async () => ({ id }),
|
||||
terrain,
|
||||
});
|
||||
const env = fixture({
|
||||
defaultId: 'a',
|
||||
sources: [source('a', keyless), source('c', other)],
|
||||
});
|
||||
const installed = [];
|
||||
Object.defineProperty(env.viewer, 'terrainProvider', {
|
||||
get: () => installed.at(-1),
|
||||
set: (provider) => installed.push(provider),
|
||||
});
|
||||
await env.controller.setStack('a');
|
||||
keyless.retried = true;
|
||||
t.mock.timers.tick(30_000);
|
||||
await settle();
|
||||
await env.controller.setStack('c');
|
||||
gate.resolve();
|
||||
for (let i = 0; i < hops; i++) await null;
|
||||
await env.controller.setStack('a');
|
||||
await settle();
|
||||
assert.equal(installed.at(-1), real, `hops ${hops}`);
|
||||
env.controller.destroy();
|
||||
}
|
||||
});
|
||||
|
||||
test('destroy cancels a pending retry and releases one in flight', async (t) => {
|
||||
t.mock.timers.enable({ apis: ['setTimeout'] });
|
||||
const env = publicFixture();
|
||||
const esri = failingEsri(env);
|
||||
await env.controller.setStack('esri-imagery');
|
||||
env.controller.destroy();
|
||||
t.mock.timers.tick(30_000);
|
||||
await settle();
|
||||
assert.equal(esri.attempts, 1, 'a pending retry is cancelled');
|
||||
|
||||
const late = publicFixture();
|
||||
const lateEsri = failingEsri(late);
|
||||
await late.controller.setStack('esri-imagery');
|
||||
const retry = deferred();
|
||||
lateEsri.next = retry.promise;
|
||||
lateEsri.failing = false;
|
||||
let destroyed = 0;
|
||||
late.providers.get('esri-imagery').destroy = () => destroyed++;
|
||||
t.mock.timers.tick(30_000);
|
||||
await settle();
|
||||
late.controller.destroy();
|
||||
retry.resolve();
|
||||
await settle();
|
||||
assert.equal(destroyed, 1, 'a late provider is released');
|
||||
assert.equal(late.imagery.length, 0);
|
||||
t.mock.timers.tick(600_000);
|
||||
await settle();
|
||||
assert.equal(lateEsri.attempts, 2);
|
||||
});
|
||||
@@ -317,3 +317,13 @@ test('both Google 3D routes keep tiles drawing while draped imagery loads', asyn
|
||||
assert.equal(calls[1][1].asynchronouslyLoadImagery, true);
|
||||
assert.equal(calls[1][1].enableCollision, true);
|
||||
});
|
||||
|
||||
test('unreachable keyless terrain falls back to flat terrain marked as a fallback', async (t) => {
|
||||
t.mock.method(Cesium.CesiumTerrainProvider, 'fromUrl', async () => {
|
||||
throw new Error('layer.json unreachable');
|
||||
});
|
||||
t.mock.method(console, 'warn', () => {});
|
||||
const result = await createKeylessTerrain();
|
||||
assert.ok(result.provider instanceof Cesium.EllipsoidTerrainProvider);
|
||||
assert.equal(result.fallback, true);
|
||||
});
|
||||
+1
-1
@@ -59,6 +59,6 @@ export async function createKeylessTerrain() {
|
||||
'[MapStack] Re:Earth terrain unavailable, falling back to flat ellipsoid terrain:',
|
||||
error,
|
||||
);
|
||||
return { provider: new Cesium.EllipsoidTerrainProvider() };
|
||||
return { provider: new Cesium.EllipsoidTerrainProvider(), fallback: true };
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user